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Feedback comments for LD49
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| Timestamp | Since previous | Game | PTSnoop's comment | |
|---|---|---|---|---|
| Oct 16 07:04:38 | We Are Typhoon | ♥ 1 | There's a surprising amount of depth here! I like the sound effects - they do a good job of stopping the tone of this game from getting too dark. | |
| Oct 16 07:26:23 | 21m 45s | Space-Fix-Attack | ♥ 1 | There's a tricky balancing act in the design of this game - too many enemies/obstacles and the repairing-the-ship becomes too difficult, but not enough and you never need to repair the ship because the player can just dodge them all. I'd have preferred a few more enemies - but the music does help sell the easier / more chill feel of this game. (I really like the music here, by the way - very Homeworld-ish!) Maybe the enemy spawn rate could gradually tick up over time? |
| Oct 17 12:02:20 | 28h 35m | Floor Falls | ♥ 2 | It's surprising how much depth (pun not intended) this game gets from such a conceptually simple set of rules. I'd have liked more levels - but that's probably a good sign! |
| Oct 17 12:14:33 | 12m 13s | Birds | ♥ 1 | Visually, there's a lot to love here - I really like the background artwork, and the line art over the painted background do a very good job of making everything visually distinct from everything else. And the slow zoom out over time is a nice touch! Gameplay-wise, I'd have liked to have seen the difficulty ramp up more over time - maybe have birds fly from one place to another on the stick, making them more likely to cluster on one side and make things more unbalanced. |
| Oct 17 12:38:16 | 23m 43s | UNSTABLE GROUNDS | ♥ 1 | Tricky game, this one - I kept finding that, by the time I found out what directions the corruption would be coming from, I'd already put down too much expensive infrastructure in places I wouldn't be able to hold. Maybe I just need to think more strategically? Apart from that, though, I enjoyed this one! Very nice low-poly visual style, and a lot more ambition than most LD games. Well done! |
| Oct 17 13:00:15 | 21m 59s | Rocky Roost | ♥ 3 | Very fun game, this one! And there's so much attention to detail here - I love the little character animation touches, like the little "ow my foot" hop the racoon does after you peck him. Not sure I agree with the other comments about it being too easy early on, though - I think it feels about right as is, it's good to have a bit of time to just get the hang of the controls. (Though maybe I just feel that way because I'm playing on a laptop, so swapping between mouse/trackpad and keyboard controls is a little trickier?) |
| Oct 20 06:57:27 | 65h 57m | Zandaka | ♥ 1 | Tricky balancing act, this one! I like that you have the option to (sort of) set your own difficulty level by deciding yourself how often to spawn waves (though as is, it's still very difficult to keep everything balanced even if you're not spawning that many Oni). (Also - bonus theme points for uploading an unstable build the first time around :P Can confirm, it's all working now!) |
| Oct 20 07:06:39 | 9m 12s | Wobbly City At Sea | ♥ 1 | I really like the cartoony visual style of this one - and how you've made it very clear what's going on even for people who didn't read the description :) And I also liked that sudden moment of "oh, wait, it's the sea that's tilting, I'm doing so much worse than I thought I was". Good game! |
| Oct 20 07:21:53 | 15m 14s | Perfectly Balanced | ♥ 1 | There's soooo much visual polish here - so many little animation touches (the gentle sway of the camera, the animation on the progress bar when you unlock a new upgrade, the way cubes just bloop into existence...) that make this game super satisfying to play. And on top of that, it's a really fun game! Well done! |
| Oct 20 07:39:40 | 17m 47s | City of Cards | ♥ 2 | The music and the visual style really work well together here. I was going to say I'd found an area that you couldn't click on because the cards were in the way - but then I found out you could hold down the middle mouse button to pan the camera around, so it's actually fine :) And the gameplay is really fun too! There's a tricky balancing act going on here about keeping things close together vs not keeping things so close together that the pollution makes everyone revolt. Good game! |
| Oct 20 12:05:27 | 4h 25m | Portal Problems! | ♥ 0 | Short and to the point! I found it quite tricky to deliberately get the exactly-one-mistake ending, since when I put a wrong item in the box, the next right answer would invariably be the item I just threw away - but that's just my luck... |
| Oct 20 13:09:38 | 1h 04m | W.T.R. | ♥ 0 | Minor nitpick: shouldn't "instant evaporation" just turn you into a gas? But yeah, fun game! It manages to draw a lot of different gameplay ideas from just a few easy-to-understand rules. Very difficult in places, but it's probably better to err on the side of too-hard than too-easy. Nicely done! |