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Feedback comments for LD50
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| Timestamp | Since previous | Game | PTSnoop's comment | |
|---|---|---|---|---|
| Apr 15 11:08:40 | Geometry Survivors | ♥ 1 | Very just-one-more-level-ish, this game! Just two minor quibbles - I'd have preferred it if the green square kept aiming even if the mouse was over one of the buttons, though. And, it turns out - if you zoom out with the mousewheel, then you can see a lot further (probably not intended?), but then zooming back in again doesn't keep the green square centred, so you can lose yourself off the bottom right corner of the screen. But that's just me being picky :) Good game! | |
| Apr 15 11:13:07 | 4m 27s | Rapid Cleanup | ♥ 0 | Well, that was surprisingly difficult! Dang camoflauged cloud-bunnies... :P |
| Apr 15 11:40:50 | 27m 43s | The Delay Out Of Space | ♥ 1 | There's the idea of a decent game here - there's just quite a few pieces still not there yet, like the upgrade system, or the Destroy Building button, or the way that buildings don't actually cost resources. But you knew all that already :) Visually, though, I like this one a lot! |
| Apr 16 14:54:51 | 27h 14m | Snowcastle Meltdown | ♥ 1 | I like the music - it does a good job of setting the tone for this game - but I was wondering if it'd make things even better if the music started building to something a bit more frenetic when the snowcastle's dangerously close to melting. (But having said that, maybe the rapidly-shrinking bar at the top of the screen makes things tense enough already? Either way, good game!) |
| Apr 16 17:20:32 | 2h 25m | Kiwis Can't Fly | ♥ 1 | My favourite game of the LD so far! Took me a while to work out whether there was a way to win or lose, until I realised that didn't really matter and that games can just be about trying instead. Also: that's got to be the cutest startled-cat-with-broom animation I've ever seen! |
| Apr 17 06:12:16 | 12h 51m | Untitled Arcade Game | ♥ 1 | This one's fun! And there's a lot of visual polish going on here - I really like the little swirling-in animation when enemies spawn in. I won't say anything about the holding-down controls issue, since you already know about that - all I will say is I think this game needs a better name :) But good game! |
| Apr 17 11:31:45 | 5h 19m | Bomb Threat | ♥ 1 | That one stop-the-line puzzle was much meaner than the other two! But then, I was able to get the other two practiced up enough that I was gaining time on them, so I suppose it's good to have at least one that eats up time instead and stops you from just playing indefinitely. Personal best: 63! |
| Apr 18 13:14:32 | 25h 42m | DashFight | ♥ 1 | This is a really elegant game! For such a simple and intuitive set of rules, there's a surprising amount of depth here. Just one thing, though - in the tutorial, for both the compo build and the 1.1 build, the help for "Dash/hit right" shows the left arrow rather than the right one. It's still clear from context what it's supposed to be, but it did throw me for a second! |