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PTSnoop

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TimestampSince previousGamePTSnoop's comment
Oct 19 16:23:20 Crystal Racer ♥ 2 In a weird kind of way, reminds me a bit of Pac Man. It might be worth adding in some times to beat - this one felt like a much better game once I started trying to beat @savvy-community 's high scores. Didn't quite manage to beat their time for Level 5, but I got pretty close (and matched or beat the others): CrystalRacerHighScores.png
Oct 19 16:36:30 13m 10s Operation Rewind ♥ 2 I think the controls would feel much better if the character model was just moved down onto the surface of the ground, rather than hovering above it - as is, it's difficult to judge where in relation to the platforms you are, because there's such a big gap between you and them, which makes all the precision jumping very difficult. Graphically, though, very well put together!
Oct 19 17:01:03 24m 33s Another ♥ 1 This game does a really good job of presenting the game mechanics without resorting to walls of text - and also a really good job of building up the atmosphere. I was about to suggest adding some way of playing with arrow keys rather than just WASD - I ended up having to swap to using my right hand for the very hard final level in order to complete the thing. But then, I'm not sure what you'd use for a Q key, or how you'd present the alternative keyboard controls without complicating things. So it's probably better as is :P
Oct 19 17:09:57 8m 54s Mad Wheel : Furry Maxster ♥ 0 I'm still not sure whether these are giant hamsters, or tiny motorbikes... I think the sound really helps sell this one - I love the juxtaposition of the baying croud against that poor injured-hamster squeak noise. My high score was 18053!
Oct 19 17:13:05 3m 08s LööpBöund ♥ 1 As tech demos go, it's a surprisingly satisfying one - the milk physics in particular feels very nicely done.
Oct 19 17:23:18 10m 13s Loop Room ♥ 1 Had a lot of fun with this game, but I think I only really understood the turning control when I read your comment that "you are technically always moving towards portals", which made the whole movement system make a lot more sense. It might be worth adding in visual highlights of the portal you're currently travelling towards - that'd be a good subtle way of showing people what their arrow-key presses are actually doing. Good game!
Oct 19 17:56:08 32m 50s Race Condition ♥ 1 Had a lot of fun with this one. Though apparently my former self is a terrible driver!
Oct 19 18:11:36 15m 28s SNAKE SNAKE SNAKE ♥ 1 So many really nice touches in this game - the chromatic aberration on all the text, the screenshake when you hit something, the way even the music fits the theme, the way the menus and Game Over screen have the music just slightly muffled... I'm very tempted to spend a while delving through the source code and find out how you even do half of those things in Love2D. Plus, a very fun game!
Oct 24 08:15:23 110h 03m Roller Riches ♥ 1 At first I was worried about the lack of instructions when the game started up, but this game does a good enough job of presenting information throughout that it wasn't needed after all. Good game!
Oct 24 08:37:30 22m 07s INSIDE THE LOOP ♥ 2 That was really good! The audio did a really good job of setting the mood, and it feels so satisfying to jump off one platform and land perfectly on the other at a different 90-degrees angle. Felt much less satisfying to fumble the platform and go falling down into the edge-of-level cylinder, but oh well :P There's some very clever level design in here as well - on the level with the four discrete gravity-directions, it turns out there are a lot more sneaky ways to get back on the main path than I first thought. All in all - thoroughly enjoyed this one!
Oct 24 08:47:31 10m 01s Stix ♥ 1 With that many trees, I'd have thought there would have been more sticks lying around... :P
Oct 24 09:05:40 18m 09s Loop Cultist ♥ 1 Well, that was an interesting game! Made it to the end, but only after reading through the comments and finding out that Omega was the character I needed to pick up. Surprised that the cultist looked so dejected to make it out of the dungeon though! I'd have liked to have seen more levels just playing around with the basic walls and doors - it feels like there's a lot you could do with those, and the walls kinda get dropped quickly in favour of unlocking different levels and new mechanics.
Oct 24 09:18:44 13m 04s Build a Bridge ♥ 0 When you called it a "skid-steer", you weren't kidding. Slipperiest dump truck I've ever driven! I liked the low-poly graphics and visual style of the thing. I would have liked an end goal, though, or even just some more varied types of pickups around the place. Still enjoyed it though!
Oct 24 09:22:48 4m 04s Looper ♥ 0 I think I found an exploit - holding the space bar down!
Oct 24 16:06:51 6h 44m LUPINS ♥ 1 Well, that fitted the theme in a ...surprisingly good way. Those puns though!
Oct 24 16:34:11 27m 20s STUCK IN ORBIT ♥ 1 There should probably be more of a time penalty for crashing - the roatation-speed boost from changing orbit encourages an approch of flinging yourself into the void as often as possible, since if you miss you don't really lose anything versus sitting patiently for a perfect alignment with the planet you actually want to get to. (Though the fling-yourself-to-repeated-fiery-deaths approach is a lot of fun - so maybe I'm wrong and it shouldn't be disncouraged?)
Oct 24 17:03:05 28m 54s Hyperbolic Space Fighters Extreme! ♥ 0 Very nicely done. Just one downside - the nature of hyperbolic space means it's possible to effectively park off towards the edge, shoot towards the centre, and never get hit by any of the fragmented enemies. There's so much more space around the outside, so the likelihood of actually being hit by anything goes way down. Not sure how you'd fix this without breaking the geometry though!