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PTSnoop

Feedback comments for LD46

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TimestampSince previousGamePTSnoop's comment
Apr 25 06:38:30 L.D. Phone Home ♥ 1 I think I managed to gimbal-lock the satellite a few times there - I'd have preferred the satellite rotation controls to be more quaternion-ish rather than euler angles. It'd be more realistic, too, not having to have a big global Up and Down in space. But then again, it would make the WASD aiming more difficult... Also: I did like the tricky balancing act of keeping the satellite pointed at the sun versus actually trying to score points. Good game!
Apr 25 06:59:15 20m 45s Eggcelerate ♥ 1 This one's a really fun game! At first I was like "wait, what do you mean, 'good luck catching the egg?'" ...and then I hit the jump and was like "oh, now I get it". I especially like the failed-lap fried eggs on the track, even if they do show just how many times I misjudged that first corner! I would have liked some you-cut-a-corner feedback, but then and again it does stop people like me from knowing where you can cut corners and get away with it. A very good game!
Apr 25 07:11:07 11m 52s Flame Keeper ♥ 1 The background sound really helps sell the mood... and that's got to be the most detailed player character model I've ever seen in an LD!
Apr 25 07:25:01 13m 54s Fade of Life ♥ 1 I had to delve into the source code just to find out how you did that fading-out effect :P I also especially liked the way the music suddenly shifted to ANGRY PIANO whenever you caught anyone. Just the right level of spooky vs funny!
Apr 25 07:39:06 14m 05s Fencing Meka ♥ 1 I was okay with the platforms being hidden by the foreground, but I would have liked more contrast on the dark-grey-platforms-on-black-background. I could see them if I closed the curtains to remove screen-glare, but not otherwise. Apart from that, though, I really love the visual style. Very atmospheric!
May 2 11:03:31 171h 24m Lawn and Order ♥ 0 Wow, I really like this one! I agree with graebor, this game does a really good job of gradually ramping up the difficulty while introducing new concepts.
May 2 11:15:42 12m 11s Passing Flame ♥ 1 I was going to complain that the table confused me at first, by looking too much like just like another wall. But then I tried the post-jam version, and noticed that you'd basically fixed that, by just adding a lot more variety in the things you're walking around. So good work there!
May 2 11:31:06 15m 24s Protect the Walnut! ♥ 1 I think the problem I had with the jump physics was that the jump height depended too much on how long you hold the space bar. If you just tap the space bar, you don't jump very high at all - but if you hold it down for the whole jump, you jump almost four times as high. This sort of physics can work well if you're having to do lots of very small precise jumps, but it doesn't work as well if you need consistent big long jumps (as you often do in this game). And it doesn't fit well with a double-jump mechanic, since you want to keep holding the space bar down through the whole jump, but you also need to release it and press it again to trigger the second jump. I'd have preferred something along the lines of: short tap gives you 75% of maximum jump height, slightly longer press gets you 100% jump height, and you've got time to release the key in time to press it again to trigger the double jump. If that makes sense! Also: I love the walnut's bow tie :P
May 2 11:59:22 28m 16s The Drown ♥ 3 Well, that's got to be the most polished LD game I've ever seen... Were I being picky, I'd say something about the hot, or that the "Use WASD to move" message only lets you press S, which left me briefly wondering if my keyboard wasn't working properly. But I'm not being picky - and I loved the voice-acting, the story, the SHODAN-style voice effects, the breadth of weapon choices, and the whole half-tower-defence half-twin-stick-shooter design of the thing. Well done!
May 2 18:35:34 6h 36m StarShip Hamster ♥ 2 The turret controls were a bit floaty, though that might have been deliberate to make it a bit harder to aim. I love the concept - and the character animations!
May 9 17:40:04 167h 04m Beam Slinger ♥ 3 Now this is a good game. Ever considered making a phone version? I bet it'd work well with a touchscreen... Just one thing I'd have preferred - at the moment, when deactivated, the level-end portal looks quite a lot just like two asteroids. So it surprised me at first that I couldn't grapple off them. It might be worth either making them grapple-able, or making them look a bit less asteroid-like. I did like how Level 1 always starts off with an orb right in front of the player, though - as a good way of introducing them, it's a nice touch!
May 11 07:35:55 37h 55m Catch The Mouse keep it alive ♥ 1 Now there's a face I've not seen in a long time... There's a lot early on that really does a good job of setting the tone of "this is meant to be this difficult". Good job!