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macaroni.dev

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TimestampSince previousGamemacaroni.dev's comment
Apr 28 05:41:14 Belly O' The Worm ♥ 4 Loved the concept and the main character (his halo was a fun touch!) First game I've played with sphincters in it ๐Ÿ˜‚ Two comments: * I got stuck - I couldn't figure out how to get to the sphincter that was below a wide platform. I tried holding down and jumping to fall through, but couldn't figure it out. I looked around the level too, so I must've missed something. * I couldn't quit the game. Alt+F4 and Esc didn't work. I had to alt-tab and manually kill it.
Apr 28 06:17:00 35m 46s Deep Sausage Madness ♥ 0 The typing mechanic was fun, the kitschy audio and graphics were really entertaining. I laughed out loud! Reminded me of salad fingers aesthetic.
Apr 29 04:24:22 22h 07m An Interview with Socram ♥ 0 I really want to play this, but I couldn't get it to work ``` [nix-shell:~/Downloads/ld48]$ java -version openjdk version "16" 2021-03-16 OpenJDK Runtime Environment (build 16+36-nixos) OpenJDK 64-Bit Server VM (build 16+36-nixos, mixed mode, sharing) [nix-shell:~/Downloads/ld48]$ java -jar AnInterviewWithSocram/An_Interview_with_Socram/Interview.jar (java:2262): Gtk-WARNING **: 21:23:26.143: Theme parsing error: colors.css:71:44: Invalid number for color value (java:2262): Gtk-WARNING **: 21:23:26.143: Theme parsing error: colors.css:72:44: Invalid number for color value (java:2262): Gtk-WARNING **: 21:23:26.143: Theme parsing error: colors.css:74:53: Invalid number for color value (java:2262): Gtk-WARNING **: 21:23:26.143: Theme parsing error: colors.css:75:53: Invalid number for color value (java:2262): Gtk-WARNING **: 21:23:26.143: Theme parsing error: colors.css:76:56: Invalid number for color value (java:2262): Gtk-WARNING **: 21:23:26.143: Theme parsing error: colors.css:77:65: Invalid number for color value Exception in thread "main" java.lang.NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth()" because "this.backup" is null at deeper.graphics.Bitmap.read(Bitmap.java:62) at deeper.graphics.Bitmap.<init>(Bitmap.java:40) at deeper.TitleScreen.<init>(TitleScreen.java:14) at deeper.Main.<init>(Main.java:58) at deeper.Main.main(Main.java:43) ``` EDIT: It worked when I `cd`'d into the same directory as the jar and ran java there ๐Ÿ‘
Apr 29 04:28:24 4m 02s DSX ♥ 0 I love the old-style 3D graphics. I'm a sucker for that. The game felt good to play too, but I couldn't figure out how to go that far :)
Apr 29 04:41:43 13m 19s Dome Romantik ♥ 2 An utterly entrancing game.
Apr 29 05:11:23 29m 40s Hellevator ♥ 1 Loved the whole vibe, and the core mechanic was really fun to play. Great graphics too.
May 18 05:37:46 456h 26m Deep down the asteroid ♥ 1 Had a lot of fun. It had a simple yet challenging arcade-y mechanic. Kind of felt like playing Burger Time to me. - A I really liked it - gave me the great nostalgic feeling, likes games in Windows' Microsoft Entertainment Packs from the 90s. The monsters were tricky to avoid! -M
May 18 05:46:03 8m 17s Cat Sweeper ♥ 1 Really loved the cool concept, and it was super fun to play. I think some light music/sound effects would take it over the top. A great twist of a mechanic for the theme. -M I love Minesweeper, and this game tapped into my latent addiction. I can see myself coming back and playing this casually. I'd love if it I could play it on my phone. The only suggestion I would have is to crib more from minesweeper. Show me where all the bombs are when I mess up so I can learn from my mistakes. And let me mark off spaces I think are safe or dangerous. Splendid! -A
May 18 06:01:28 15m 25s Deep Debt Diving : Criming Deeper ♥ 1 I think the ambition and scope of this submission is amazing, and I would love to play the post-jam version. I do think maybe a smaller-scoped jam version could focus slightly more on gameplay. Loved the graphics and I really felt like I was in a big city.
May 18 06:13:07 11m 39s Infratoad ♥ 1 I sadly couldn't play this game. After picking characters, it crashed with ``` Tried to access asset 'Anim_scarabฮ˜e3.png' which is currently not loaded (asset id 188). (src/rdx_asset_decl.c:1019) ``` I was running it with wine64 on Linux (NixOS)
May 18 06:47:38 34m 31s The Depths of Despair ♥ 0 A great feeling FPS. Loved the cel-shading & minimalist abstractions used for the effects - A I think the sound effects/music were really charming and emphasized the feel of the overall game. -M
May 18 07:03:47 16m 09s El Canyonero ♥ 0 I quite liked the feel of the driving controls - felt like I could really get the hang of it as I kept playing. I could see this being even more fun if you kept developing it. The car sound was incredible.
May 18 07:10:27 6m 40s Mind Fall ♥ 0 We played co-op - one on space and one on driving. But we got the bad ending ._. Still fun though! - A&M
May 18 07:23:59 13m 32s Going Down ♥ 1 I thought the structure of the game story was fun and the art was incredibly fitting and beautiful. Loved the voicework! I think a little more interactivity in the elevator could be more engaging. I'm curious to retry with different choices!
May 18 15:30:21 8h 06m METADATA ♥ 1 I didn't quite beat the heart boss, but I had a lot of fun trying. I'll probably try again! The boss itself, while hard, was definitely well thought-out and forced me to focus & react. Overall, I had a lot of fun :)
May 18 15:38:44 8m 23s The Depths ♥ 1 Great bright color palette. Sometimes Pico games go too limited. But this game had graphics in spades.
May 18 15:40:05 1m 21s Condemned ♥ 0 This game has amazing graphics & artstyle .. but I can't rate it for graphics!
May 18 16:50:20 1h 10m Flat Pack Piles ♥ 0 Very fun mechanic. And I loved the isometric graphics - an amazing effect on a PICO8!
May 18 17:34:04 43m 44s Plunder of Goblin's Grove ♥ 1 I couldn't get the game to run - something about "page fault on 32-bit read access." To be fair, I was trying to run it with Wine (tried both 32- and 64-bit) on Linux (NixOS.) I did get to hear the frog sounds though! ๐Ÿธ
May 18 17:43:41 9m 37s Dig To The Core ♥ 0 I didn't get it at first, but once I got a feel for what was what, it was perfect arcade fun. I could keep playing forever.
May 18 17:54:44 11m 03s Cyber ass hack ♥ 1 Loved the graphics. 3D but not. And it was fun to get in the zone. I really got a sense of speed ๐Ÿš—
May 18 18:23:41 28m 57s Deep Library ♥ 0 I really liked the graphics, both in play and the very nice loading/progress screen. It was fun to learn how to use their threat ranges and the walls to my advantage.
May 18 19:56:02 1h 32m Echoes of The Underworld ♥ 0 I thought the game had a super cool and eerie feel. Loved the echoing mechanic and the graphics/audio were great.