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LoHii

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TimestampSince previousGameLoHii's comment
Apr 27 15:26:16 Deep Sea Teddy Dive ♥ 2 The mood is great and the graphics are pretty cute. The sounds fit the underwater theme. I liked that there was a clear goal that you approached little by little. The ship didn't feel that fun to control, but it might have been that challenging with crisper controls. The fact that running out of oxygen simply made you resurface made the resurfacing button a little pointless. It was slightly weird that you had to find and buy the upgrades. Finding the upgrades was the bottleneck for me, which made treasures feel a little pointless. On top of this, the upgrades didn't have prices so if I couldn't buy something, I had no idea how far away from purchasing I was. It also was very unclear what most of the upgrades did. Overall, a cute little game with atmosphere, but the actual game part could've benefited from a bit more polish.
Apr 27 15:44:13 17m 57s Dumb Ways To Dive ♥ 3 A cool simple game. The game doesn't communicate a lot of things clearly. At first I thought I died to the worms since I ran out of oxygen at the same time I touched one. Addittionally, it took me a couple of tries to notice that swimming fast drains oxygen, which meant that on some runs I died before I could even reach an oxygen tank. As others have mentioned, the double dash isn't responsive. Additionally, the music was pretty low, took me a while to notice the game even had tunes. I'm glad I noticed, since it was quite catchy.
Apr 27 15:49:48 5m 35s Mini Miner ♥ 1 A sweet, quick little game. The jump felt a little floaty and the camera snapping didn't feel great, but despite all that a surprisingly fun platformer.
Apr 27 16:03:51 14m 03s Mafioso Incognito ♥ 2 The game drips with atmosphere and style, but it isn't that much fun to play. Most of the bigger levels I found it easier to just run through everything than actually trying to kill the enemies. The irresponsive loading and the massive spread on the weapon were the two main factors for this feeling.
Apr 27 19:39:14 3h 35m Sheltered Deep ♥ 1 I didn't complete it, since the game crashed when I died after getting 3 items of importance. The level looks amazing, although some assets feel very out of place. The music is ethereal and really fits the atmosphere. The potatopeopledesign is simply great, the lizardpeople was a slight letdown after that. It was a little weird at first having E interact when you aimed with mouse. The UI elements didn't look good and the font choice was pretty odd. Playing the game itself wasn't that enjoyable, it was just moving around and avoiding the lizards. Biggest gripe apart from the crashing was the lizard's chomp sound. It was way louder than anything else in the game, bordering on actually painful.
Apr 27 19:56:27 17m 13s GemStar Saga ♥ 1 I too was unable to play due to an error: ############################################################################################ ERROR in action number 1 of Draw Event for object obj_menu_controller: global variable name 'default_gamepad' index (100541) not set before reading it. at gml_Object_obj_menu_controller_Draw_64 ############################################################################################ gml_Object_obj_menu_controller_Draw_64 (line -1) I'm on Windows 10
Apr 28 16:32:03 20h 35m Altius ♥ 2 The graphics worked super well, I loved the simple style. The projectile looked super good. The lack of sound hurt the mining sections a bit. Some screen shake, particle effects or some other juicy could've made the mining more fun. The scarcity of ammo made me wish the staff just shooted straight since now I ended up wasting some ammo to the twirly aiming. I also missed if there was a price for going down initially, my first run I just bought upgrades and didn't realize going down cost crystals. Nice looking good little game, that mainly lacked in the gamefeel department.
Apr 28 17:03:49 31m 46s DEPTHS OF THE INDUSTRIAL COMPLEX ♥ 0 I had fun with the game. Precision platforming was a bit tight and I got a lost couple of times but overall I enjoyed myself. The dark look was okay, sometimes it was a little hard to navigate. However I really liked the dash and zoom-in and sound it had, it was very satisfying to use. I wished a bit more from the ending, but I understand that the very end might not be the best place to put polish and/or content.
Apr 28 17:21:19 17m 30s Dark Souls Tactics ♥ 1 The game looked and sounded amazing and the atmosphere was great. The actual playing was a little slow, the combat seemed mindless and the lack of clear goal made it aimless. I actually didn't die, I just gave up since at some point I couldn't hit enemies anymore.
Apr 28 17:43:43 22m 24s Dino Digging ♥ 2 This was superb. Fun mechanic, looks great, sounds great. Is there an ending to this? I managed to complete all the skeletons and was slightly surprised that I didn't get any ending.
Apr 29 13:42:42 19h 58m Nyctofobia ♥ 1 Ooh, this was a great one. The great visuals and audio formed to create the perfect mood for a game like this. I'd have preferred the music to be a little quieter compared to the effects, but that's clearly a matter of taste. The other minor gripe I had was that it took a bit of squinting to see if I had actually turned the light on in some places. Also, it would've been nice if the bed somehow indicated that I was done with the level. Overall, really good job and one of my favorites so far!
May 1 08:37:53 42h 55m RECONDITE ♥ 1 A tight platformer, I enjoyed it. Took a while to differentiate between the platforms I could grab and the ones I couldn't, those could've been more clear. Also, I didn't really grok the distance that could kill you, so some parts where jumping and not-jumping was enough to cross the threshold felt super annoying. Also, I think I got to the ending, but since it was quite abrupt I'm not sure if I missed somethig.
May 3 05:05:57 44h 28m Deep Dive ♥ 0 The control scheme was pretty interesting but I myself didn't enjoy it much, would've probably preferred just having buttons for the actions. The pace the oxygen depleted also felt a little restrictive.
May 4 15:34:41 34h 28m Layered World ♥ 1 A nice little idea, most probelms are echoing feelings others have expressed. The lack of sound really hurts here, since a game with a slower pace as this really uses the soundscape to set the mood. The filesize was super large, so there is probably something going on there. There was some progression since there was the "Layers left" text, but it wasn't that noticeable and you didn't notice the progression in the actual gameplay. The game over transition was pretty abrupt, and it didn't tell you why you lost: whether it was the fire catching up or running out of one of the two resources. Overall, a cool little idea, looking really forward to what you can do in the next jam.