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Landerack

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TimestampSince previousGameLanderack's comment
Apr 26 12:07:27 ROOTS ♥ 2 70.29 :) Great stuff~ 10/10
Apr 26 13:24:10 1h 16m Goldf ♥ 1 stuck bug does keep happening. but even so the controls are smooth and just feel fun to do, nice job :) Real good effort into that base mechanic, it really payed of~ very fun
Apr 26 16:20:40 2h 56m Vladimir in the infinite hole ♥ 1 love the intro, my god though, this feels very cursed xD You okay? Good entry, it feels very creepy
Apr 26 16:30:12 9m 32s I'm So Deep ♥ 1 I was ready for this to be terrible, but god I love it xD really well done, I'm very surprised by how well this is executed! my hat is off to you
Apr 26 18:36:14 2h 06m DeeperCORP ♥ 1 Great game feel~ visually also very appealing! I was after a while hoping that there'd be like something more, maybe a bit of story :P but even so, it felt real fun, great job!
Apr 26 19:06:12 29m 58s Project Asylum ♥ 1 real nice atmosphere~ I think a bit more time on puzzles might be good for future games, the controlls are a little clunky, but the visuals really bring things back around, love the lights and mood. Solid work ^^
Apr 26 21:41:04 2h 34m Duskwood ♥ 1 Good sir~ excelent game, the only thing to note was that the torch was a little confusing, I thought it to be the thing to pick up or so, but when looking down I encountered a bug where the enemy would slide towards me while in my view. Love the weeping angel idea though, my god I was paranoid :P excelent
Apr 26 21:51:19 10m 15s Derelict Dive ♥ 1 good stuff, As others mentioned I also didn't recognize the second 02 tanks at the start ^^' also found that I often even with perfect flight didn't manage to retrieve some of them, which was somewhat frustrating. but even so, really well done! love the atmospheric sound btw
Apr 26 22:13:55 22m 36s Mira's Therapy ♥ 1 loved her story, am loving this game, haven't finished yet. little stuck atm :P I did notice small bugs where I accidentally got chat options that I hadn't discovered properly yet, but even so, excellent game ^^ well done
Apr 27 09:18:50 11h 04m I Stole a Wizard's Sack and All I Got Was This Lousy Infinite Pocket Universe ♥ 2 absolutely love the concept, but sadly the I did not understand the folding bag puzzle with the holes. The puzzle before that I solved by simply walking back and forth to scout out the puzzle and accidentally solved it doing that, so I think I lost crucial understanding in what the numbers at the bottom meant, I tried a few options but sadly didn't manage anything specific. Even so, love the idea and love the concept! I'd love a minigame of this on steam, like just an hour of good puzzling 10/10
Apr 27 10:25:29 1h 06m DeepTris ♥ 1 thats a very good idea actually :P I did have one misunderstanding at the start and thought only one of the 2 colors had to be removed, but afterwards I played as intended and it was a solid experience, well done :D
Apr 27 12:56:40 2h 31m Descending ♥ 2 looks great first of all! you guys did kinda overdo it with the shadows, meaning the player may rely a little too much on waiting for the thunder to get awareness of their surrounding for the platforming parts. Other than that the gameplay has a few issues, its a little unclear what to do and the attack spamming sadly also leaves something to be desired (naturally this isn't a dealbreaker, it's a gamejam, and it looks great). The one thing that did make me quit was that at some point the darkness left me without seeing there was a small drop, which then became a big drop, and I tough, oooh I'm going after the angel maybe? and then I died, which was also the first time falling damage was introduced, I'd likely have halted my speed were I to have known falling damage was a thing. all things said, excellent entry and well done :) love the fibes
Apr 27 13:03:11 6m 31s Deeper Palette ♥ 0 It's a little rough, but it does have some really interesting ideas, I'm not entirely sure what it meant to use some of the abilities, but I loved the conceptual feel of the spear and attack. The platforming section later on was a little too rough sadly though, the movement problems did make it a little too tricky. Even so, you all did real well~ the piece does hold potential :)
Apr 27 13:36:08 32m 57s Virtually Deeper ♥ 1 I agree with people before, took a bit, but once understanding dawned it was pretty fun :P I do also agree som tuts would do the game well, or text that tells you what the different weapons do. Overall though, excellent work ^^ good job
Apr 27 13:42:17 6m 09s Dungeon Painter ♥ 1 great pollish and visuals, I think it might be a nice thing to add one paint splosh ability every 'life' so you can at least make sure to get a better understanding of your surroundings, without making it cheap. I noticed in the first spike level that though I knew where everything was kinda, I just couldn't find the exit, and such a thing would have greatly helped with scoping out the area without taking away from the premise. Even so, great job ^^ impressed~
Apr 27 17:49:35 4h 07m Deepest Sword ♥ 1 ;_; if you press R twice in a row it bugs out. I found out the hard way ok ok, actual stuff, great game, my god love it, real fun :D fun idea, fun execution. Just all around well done, polish is nice and the game makes me want to play more. perhaps be a bit nicer to your players with the distance, because even after I got the hang of it I still would fall 70% of the time simply because it goes very fast. That aside, It feels great, looks great and is a fun one for the theme. Excelent entry!
Apr 27 18:26:13 36m 38s Cave Rider ♥ 0 It looks excelent~ but its rather tough to play, the birds fly a bit quick :P even so, your polish is really nice ^^ well done
Apr 27 18:40:10 13m 57s Sweet Dreams ♥ 1 Dear doctor, today I beat up my sleep demon, but the ticking sound in the background keeps ringing :') real solid. I do think the slingshot was only really needed for the final boss~ (and even then could be done with dodging and melee) but even so, it was a great experience with solid polish on the controls. The ?bunnies? at the start were likely the hardest though, as their numbers eventually made it rather tricky :') be v proud, its amazing <3
Apr 27 19:24:57 44m 47s Diary of Sedah ♥ 0 I pray for the fool who follows in my footsteps, the torch wont last and the darkness creeps ever closer. <3 excellent game, just great. The first time we had combat I thought, oh this is so weak I don't think it even makes sense to use it, then you gave the logic and I was sold. I think it could be deeper though, and there could be more added, like imagine being able to use the light for bursts of better vision, but it would deplete quicker, thus being both a benefit and a hinderence. This same technique could also keep certain enemies in the dark. at the same time you could add a method that increases the light the more fuel you have left, thus making it more tempting if you're lower at health and also more risky because you already have less fuel. I'd love to see a bigger release of this game, and some extra features would be awesome. That all said, yup, just great. Amazing job :)
Apr 27 19:36:32 11m 35s Khazads ♥ 2 Lesson learned, I'm a terrible dwarf xD That was a really fun mood you guys put down, I really enjoyed the start, the voiceover was a little painful to the ears and I had to watch it twice since I cant read when there's sound xD I really like the intro monologue :') The fighting was a little tricky as it was hard to spot when I did something, and it was only after turning the sound back on that I realised I was actually doing things. Great job on the jam, happy future jamming ^^
Apr 27 20:49:24 1h 12m HELL deep is your love? ♥ 8 Very solid entry ^^ The tight spots can be real cool sometimes and I think the speed of the camera is very well chosen, very fair. Love the style, would love to see an expanded version with maybe some more story beats and lore. Am curious what such a setting might hold for stories.
Apr 27 21:18:28 29m 04s Spitz: After Intercourse ♥ 4 excelent use of engine, also just hilarious game, great job :') just excellent
Apr 30 06:26:12 57h 07m Way of the Lights ♥ 1 really excelent, great fibes and solid gameplay, I wasn't able to really get why I would or wouldn't light up my lightbulb though, maybe I missed something but yeah, that would help :P even so, solid entry, 10/10
May 3 11:53:53 77h 27m Dead Orbit ♥ 1 first thought. huh, weird, r to shoot? second thought, ooh that's one sick shooting effect. 3rd though, help HEEELP HEEEELP. Good concept ^^ I think the controls can do with some refinement and itteration, but outside of that I actually really enjoyed this, that was real cool and I'd love to see like shops and such added, with upgrades and maybe healthpacks, like stations hidden far down. Maybe you could even have recruitable units for different ship roles and stories. So some are pilots who make you faster or otherwise make you steer faster, others gunners with their own gun preferences, faster slower aoe etc. dunno, but I think you can do quite a lot with the idea and the panic inducing high energy feeling you get when you are chased by those things through whole minefields. I love it :D Great job!