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Feedback comments for LD48
Joel Davis's games and stats for all events →
| Timestamp | Since previous | Game | Joel Davis's comment | |
|---|---|---|---|---|
| Apr 27 05:16:56 | Snake on a Sphere | ♥ 2 | Super fun! The tiny planets are really hard. The snake is very cute! | |
| Apr 27 05:18:14 | 1m 18s | Pix'in' | ♥ 1 | Quite a mind-bender! Great use of the theme! |
| Apr 27 05:23:58 | 5m 44s | Hypnagogia | ♥ 1 | Nice.. I like the music, it helped set the mood. The darker background tiles were a bit confusing at first but once I realized they weren't a cave or something it was OK. The wall jumping was good but felt too sticky. Felt really good when you did manage to traverse a bunch of platforms in a row smoothly. |
| Apr 27 20:04:20 | 14h 40m | Sub-Optimal | ♥ 2 | Really fun. I love the humor and the story, gives it some extra "depth". Funniest one I've played yet! |
| Apr 27 20:10:31 | 6m 11s | Keep moving and nobody falls | ♥ 2 | Very nice! As someone who made a hexagonal minesweeper for a LDJAM once, and then released it ("Planet Minesweeper") I appreciate the gameplay. It's interesting twist with the decoy numbers and trying to solve the puzzle and keep moving at the same time. I found it very hard to do both at once but that made it fun too. Very nice music and I loved the dissolve effect on the tiles. Great job! |
| Apr 27 20:14:59 | 4m 28s | Don't Pop Descent | ♥ 1 | Very cute balloon. I liked the open areas with lots of bullets, gave it a very nice shmup feeling. This was a fun little game! |
| Apr 27 20:21:10 | 6m 11s | Deep Humor Dungeon | ♥ 1 | Nice necrodancer style game. Im not sure if the 3d view added much, it might have worked better with just a straight 2d grid. Title screen and animated credits were a nice touch. |
| Apr 27 20:38:00 | 16m 50s | The Forgotten Halls | ♥ 0 | Fantastic game! Looks incredible. Great job creating moodiness with the glows and the clouds etc. Only complaint is lack of feedback, it was a little hard to tell what was going on, I think a simplified game system with less content would showcase that content better. Great work. |
| Apr 27 21:23:29 | 45m 29s | Hadal Depth | ♥ 4 | Fan-tastic! I am a sucker for deckbuilders and this was perfect! I played it for an hour and beat the evil end boss Nautilus. Had some really tense moments where I avoided an attack and instead risked drawing to try and get a generator. This is already a well-balanced card game as is, but it would be even better with more combo possibilities and some kind of deckbuilding mechanic. Top notch sound and graphics too. I encourage you to keep working on this game after the contest, it's definitely something I would want to buy. My favorite of the compo so far. |
| Apr 27 21:39:54 | 16m 25s | L1-S0N | ♥ 1 | Looks stunning. The music and sfx were really nice too. It was pretty confusing to navigate the level because all the plaform were hard to distinguish so it was hard to make a mental map of the level and figure out the right path through the elevations. Also having space be both jump and jetpack was a little confusing. But overall a fun and super polished entry! |
| Apr 27 23:32:26 | 1h 52m | D.N.N. Engineer | ♥ 3 | Really interesting puzzle. I wanted to be able to drag around the nodes to arrange them but that might have made things too confusing. Very minimal in a good way and polished. |
| Apr 28 16:53:45 | 17h 21m | Abyss. | ♥ 0 | Amazing job conveying so much mood and feeling with such simple graphics. Really good game. |
| Apr 28 17:12:43 | 18m 58s | Dome Romantik | ♥ 1 | Really good. Feels super polished and balanced for a jam game. |
| Apr 28 17:22:55 | 10m 12s | Wormhole Adventurer | ♥ 1 | Neat game! I wish it were explicitly turn based instead of "semi-realtime". I like the exploration a lot, and it feels like this could be a bigger game. Reminds me of Sid Meier's "Starships" which was a similar hex-in-space game but I actually think the exploration/collecting mechanic you have is better than the ship combat centric mechanic of that game. Great work! |
| Apr 28 17:34:26 | 11m 31s | Unpaid Serenade for Future Solution Group [2026 eCon Grief/Heartbreak Singalong] | ♥ 2 | I came for the Bayer dither pattern, I stayed for the crippling anxiety. Really amazing work, did a great job of using limited tools to evoke the feeling of public speaking. Excellent. |
| Apr 28 17:41:57 | 7m 31s | Mine of Mine (web) | ♥ 1 | Good start. Graphics looks really nice. I feel like the controls work ok, but you might want to focus on really nailing them down before adding more items and powerups. I like the lift, that has a lot of potential for gameplay. |
| Apr 28 17:48:27 | 6m 30s | Flood Fill Miner | ♥ 1 | Neat idea. Feels very original, and would make a great mobile timewaster game. I like the minimal graphics but would like to see just a little more theming come through. Also would be good to show more difference betwene the mined area and the rocks, while still previewing the floodfill. |