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Joel Davis

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TimestampSince previousGameJoel Davis's comment
Oct 7 05:45:56 Alchemy Academy ♥ 2 Haha this was pretty fun. And great sound and voice acting. It got pretty frantic when things started going faster. This was a good idea for the theme, and well executed.
Oct 7 05:48:46 2m 50s Carrying A Microwave Down 3rd Ave ♥ 1 That was pretty nuts! Very funny but I didn't really see the game in it.
Oct 7 06:05:16 16m 30s Proximity War ♥ 1 pretty ambitious making a whole RTS in a jam, with enemy AI even. Was pretty confusing to play tho, i had a hard time figuring out what was going on even after reading the instructions. More player feedback next time!
Oct 7 06:11:27 6m 11s A Gift in Good Faith ♥ 3 very fun and surprisingly polished. it was a bit too hard for me though
Oct 7 06:25:23 13m 56s Kei26 - Union Game Engine ♥ 1 Really neat idea, great way to tell a story and one that you know your audience will relate to. :) The platforming itself was pretty frustrating and while that "fit" the narrative i feel like it got in the way of the storytelling a bit. But this was a good twist on the theme and quite original
Oct 7 06:29:59 4m 36s Island in collapse ♥ 1 wow that was wild! what a great concept and stunning artwork too. Amazing moment when it "clicked" what was going on. The gameplay itself felt like a little too much happening at once but it was really fun to see the different gameplay systems interacting and overlapping. loved this!
Oct 7 06:40:39 10m 40s Unstable Isotope ♥ 1 Well done! some really good puzzles in there. The player control was a bit weird but i think with a little bit of tuning this could be an excellent puzzle/platformer. Also I thought the "top down but with two levels" thing was very clever, haven't seen that used much before.
Oct 8 17:56:40 35h 16m Clay Boy ♥ 1 thats it i'm quitting games because i'll never top clay boy. Looks amazing and really fun and different mechanics. The controls are quite good considering how many degrees of freedom and moves you have but they do feel a little unpredictable.
Oct 8 18:09:41 13m 01s Swerve ♥ 3 The loading screen needs a progress bar or something if it's going to take that long. Once you figure out the controls it's pretty fun! I wish there were more intermediate goals like collecting something,
Oct 8 18:23:25 13m 44s D.A.D Logistics ltd. ♥ 1 This was way more fun than expected. I wish it was a little more streamlined, e.g. having crates be just heavy, medium or light instead of weight to the .1 tons, and it would be kind of fun to have a Box2D style physics showing the crates tumbling and sliding even if that didn't matter to the simulation. But overall a lot of fun, and I could imagine a full game loading and sending out a bunch of ships at the same time, this feels like it could be it's own whole genre of management+physics+sim. Nice job!
Oct 14 04:56:42 130h 33m Mad Marbles ♥ 1 I didn't really understand the scoring even after reading the description. Needs a lot more player feedback. Still, I liked the mechanic of sorting shapes and colors and could see this turning into a very meditative puzzler. The little polishing touches like audio and music and the animated background added a lot.
Oct 14 05:04:30 7m 48s It will Fall ♥ 1 Nice game! Simple but unique idea and well done. It did feel a bit like the better strategy was doing nothing or just nudging the pieces a little left or right and letting them all pile up, but overall a lot of fun and very good fit for the theme!
Oct 14 05:10:00 5m 30s Noyau Instable ♥ 1 Pretty impressive amount of stuff in there, but maybe would have been better with less items and more explanation. Also, why not traditional WASD+mouselook instead of arrows? Still, this was an impressive amount of game for the amount of time.
Oct 14 05:16:55 6m 55s RockyRoll ♥ 2 Pretty hard to control the melon for me. Camera controls were good though. Also I hadn't seen a RAR file in a long time, you might get more ratings if you used zip. I liked the smoke/fog effects and the graphics looked quite nice for being basic shapes.
Oct 14 05:21:25 4m 30s Default cube game ♥ 1 Haha as a blender user, I love the theme. Was this made in BGE? is that still around? Anyways i loved seeing the blender screenshot on the floor and the obstacles were pretty challenging. I'd say the camera controls were the biggest frustration, when you reach the far wall the camera just can't see anything.
Oct 14 05:25:14 3m 49s Trapped ♥ 1 Really nice artwork. This was pretty playable and challenging, and made me think of a Pac-Man HD remaster heh.
Oct 14 05:31:03 5m 49s Chunky Supreme ♥ 1 That was pretty great, and looked amazing. I loved all the crazy stuff falling from the sky. Really impressive for a jam game. I wish it had a little more plot or personality but without losing the absurdity of the situation. Great work.
Oct 14 05:35:34 4m 31s A Crumbly Planet ♥ 1 Very cool mechanic, well done and pretty playable. Would have been nice if the jumps were a little more forgiving, maybe with a bit of "coyote time" or something. I think more feedback to the player with what is going on with things would help a lot.
Oct 14 05:41:57 6m 23s Instabilliards ♥ 1 Really neat concept! It was pretty hard to tell what was going on, I think making the balls different colors and having some more points of reference for "top", "side", and "up" etc.. would make it easier. My biggest complaint was the camera movement after taking a shot made it really hard to see what was happening. Really fun though, and like others said, I'd love to see a VR version.
Oct 14 05:46:01 4m 04s Deck Bomber ♥ 1 Really cool, I love "push your luck" style games and this is a great theme for it. I didn't try the networking but really impressive that you were able to do multiplayer during a jam.