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J0ye

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TimestampSince previousGameJ0ye's comment
Apr 26 08:20:18 The Deep Web ♥ 1 The models and textures have a very diy-custom-job kinda look, but important is, that the graphics still bring the message across of what you want to deliver. Great game, especially if you weigh in the time. The only "problem" that I had was, if you would stop pressing forward, you wouldn't roll or decelerate, you would break.
Apr 26 08:25:17 4m 59s Running Late ♥ 2 How many TV remotes does a guy need. And why does he put three slices of pizza down into hi couch? Anyway, great concept, this is short enough to work as a mini game, but with enough replayability to keep yo busy for a while. The art looks good. Not too fancy and not bad at all. Really good.
Apr 26 08:33:26 8m 09s Deep trouble in the art gallery ♥ 1 I like your twist of the theme. I can see the lack of time/energy you had while creating this game, yet this build looks more than solid. This is a good job.
Apr 27 12:36:19 28h 02m The Key ♥ 2 Your wish has been granted!
Apr 27 12:49:55 13m 36s Out of Gas ♥ 1 The art of this game is phenomenal. The game also has an intense atmosphere, thanks to the great UI, sounds and the music.
Apr 29 11:22:30 46h 32m Insight ♥ 2 The graphics were very atmospheric, but at the same time failed a bit, because the contrast of the environment and the background was so extremely low. I played the game for a long time and enjoyed it a lot, but after a time i started the question what the point of it all was. No real context and no progression. I believe the game is missing some sort of progress bar or something to show the players advancement more, or else it is just an idle game for a very beautiful piano piece.
Apr 29 18:29:39 7h 07m Donut Chat ♥ 1 The music and the colors are surely the most important aspect of this experience. And they are beyond perfect. Very nice to look at, and I like the sound soo much. It feels like an 80s fever dream. The dialogue should also be highlighted here. It was fun in so many ways, yet it was a bit unpleasant to experience, since there were so many dead ends and not a nice way to read all the lines.
Apr 29 18:36:03 6m 24s Dreamer ♥ 2 I enjoyed the concept a lot, but I'm not really sure about the balancing and the sheeps. I made it into the top ten, yet I'm not sure what the goal or the best strategy would be. It is definitely a great entry. The music isn't really a strength.
Apr 29 18:48:01 11m 58s Dwarven Depths ♥ 1 Very ambitious. You have done many things right, at least what I can see as a player. The only real problem I could see and that also explains most of the other problems are your ambitions with this game and the jam. I can only recommend to you, that in future jams you try something that needs less work, because that will lead to more time for learning, improving and an overall better experience with jam, I believe. Still great work for the short time.
Apr 30 10:24:38 15h 36m CHROMAHOLIC ♥ 1 My name is Joye and i am a chromaholic. It all started with the 48 ldjam and i have been addicted ever since. This is clearly a game that wants to highlight the sound and art the design and most of the time i like these more then any other entry. The game is pleasant to look at and the sound makes it very atmospheric. What the gameplay loop lacks in comfort features and structure is replaced (and even enhanced) by the graphics and the atmosphere. You really feel like you are there. Where ever there is.
Apr 30 10:47:31 22m 53s Tom's Twist ♥ 1 You can double the walking speed, by walking forward and sideways at the same time. o avoid this, make sure to only multiply the final vector of the walking direction once with the speed multiplier and not every axis or input each. I did that mistake before. You should also read up about the lighting tab in unity. Very easy to understand and a powerful for static scenes like yours. Just check the "static" box for every object, that will not move and bake your scene. All in all this looks nice. It is short, but well made and the player can see and enjoy every step of the workflow, every bit of work you put into the game.
May 2 17:06:26 54h 18m Dungeon Blast ♥ 1 The graphics fabulous. The controls were sharp and spot on. Sadly the idea wasn't too original and the game was pretty easy, yet this is one of the most refined entries in this whole contest. I liked it a lot and finished every level.
May 2 17:13:36 7m 10s Cthulhu's Deep Dream ♥ 1 The graphics were nice and the controls felt sharp. The game is not too original, but you don't need to reinvent the wheel to be fun. The level design could have been a bit better. There are some leaps of faith, you don't really know where the exit is, and sometimes you can't recover from a fall and have to walk through spikes and enemies.
May 3 12:37:04 19h 23m INTO THE FRAME ♥ 1 This is one of those games you have to look out for. Original idea, simple but well executed graphics, great sound and polished. Im really impressed. Sadly i ran into an error, i believe. I died too many times on level 6 and after a while the blue character wouldn't block or move the bullets anymore. He would walk right through them.
May 3 12:47:17 10m 13s Defiled Reflection ♥ 1 Very polished. The idea for a puzzle was nice. The style felt fresh and the game had many impressive parts. The music lacked a bit. The loop was getting monotone very quickly, yet the sound effects were very well executed. The were some minor bugs, like the shreek would play two times, if you have stepped on a broken tile, but that isn't worth mentioning.
May 10 13:16:38 168h 29m Fall Miner ♥ 1 Both the idea and the art style don't feel too original, but were well executed non-then the less. The controls are a bit too "floaty", I think. Not really snappy. Yet the game was really well-made, if one has your time constraint in mind. Good job.
May 12 14:04:36 48h 47m Dig it up, dog! ♥ 0 Great mini-game. The art is amazing, and the game has a nice difficulty curve. The humor is clearly the best part about this. The only "downside" to this entry is the small replayability. But that is being extra picky. The game has a lot to look out for and deserves every minute you spend with it.
May 13 15:59:38 25h 55m Ancient Heart ♥ 1 This works well enough, to keep me motivated. Classic Arena shooter controls and look. Animation and Models are definitely are major aspect of the game. With something as ambitious as this game, you should always plan for some play testing and balancing. I couldn't even make the next phase. I just did not know where to look.
May 13 16:25:06 25m 28s Deep molatoes ♥ 2 I really wanted to love this. The art is great, the concept is original, the genre is right down my alley and the execution seems so good. But I found the game overall to be a bit too much out of my control. The signs don't really help in my opinion. The molatoes should have their own drive to find and collect gold. The molatoe house should automatically spawn new moles after a certain level and more quality of life improvements I could wish for. But after all, that is being picky. I stand with what I wrote in my first sentence and will still give this game a good score, because it has a lot of good aspects.
May 13 19:49:31 3h 24m Brickwalled ♥ 1 I haven't seen one like this before. The concept is very original, and the games works smoothly. Sadly a challenge is not existent and the gameplay becomes more of a chore after a while. This "chore" was still delivered quite pleasant. Music and art were great and playing through the whole experience went by like a breeze.
May 13 19:59:33 10m 02s Hell is yellow area ♥ 1 I appreciate a lot about this game. The style, the gameplay, the concept and theme were well-thought-out and executed. Yet the story is not really my cup of pee. *Tea Stupid autocorrect
May 13 20:17:18 17m 45s Dungeon Painter ♥ 1 The camera could have been zoomed out a bit further. Sometimes you had to take a leap of faith. And the spikes could have been more visible after being colored. Maybe inverting their hue or painting them red plus purple would have worked better. Besides that I was really surprised by the great execution of an original idea. The level design was flaw less and the controls were on point. Consider our deal for filled.