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| Timestamp | Since previous | Game | incobalt's comment | |
|---|---|---|---|---|
| Apr 28 00:09:26 | fallen_down | ♥ 2 | Good job with Godot! I did a jam with Godot a few years ago, and found it pretty robust, but I still prefer Unity (too much time sunk, I think!). This is an interesting experiment. I didn't really know what was going on at first, and then it was so fast that it was a little difficult to look at. Is this implemented as a texture manipulation? (i.e., you're not actually falling, just scrolling the texture so it looks like you are?) In any event, I would like to see this connected to something larger (like you talk about in your last comment). | |
| Apr 28 00:26:24 | 16m 58s | The NYPD Shaman | ♥ 1 | This was rather interesting, and very cute. I'll admit, I really had no idea what the shaman was trying to convey with his arm directions. I would follow them and then it would seem like it was just in a goose chase. So I just followed the other clues instead. I'll also say that the map is so tiny that it's a bit of a strain on my eyes to see where you're at, but I know that you're really limited with Pico-8. I was impressed by the music and art (especially the animation!). So simple but quite good. I'll admit that I didn't quite get the theme in this one. |
| Apr 28 00:41:36 | 15m 12s | GodMode | ♥ 0 | I don't have a controller setup so I tried my best without it, and didn't really *get it* until I saw the video you posted. You should add the video to the game entry up top, in case others don't have a controller! The movement looked really cool! I did notice that there was no fail state (nothing happens when you run out of health). I also noticed some shortcuts you took, but I don't mind them because I'm surprised you managed all that art in such a short time! You've definitely got something here. You probably *do* want to make something for keyboard and mouse (aim and click or something like that) if you decide to take this further. |
| Apr 28 01:19:46 | 38m 10s | Smooth Debug | ♥ 1 | I really rather liked this, though man those bullet hells were frustrating to someone not good at reactions. Honestly, I liked the game without them more than with them. I couldn't find the secret, though I finished every objective. I assume that the "white barrier" was the thing near the tile puzzle, but I'd done everything up to then and it was still there. Anyway. I love the separate window being used and the added "watch this video" was a great touch. I *do* wish the debugger were more of a debugger, but I recognize that it's tough to get inter-app stuff working in a short time. As it is now, the debugger just seems to operate as a hint guide and manual. |
| Apr 28 01:38:06 | 18m 20s | Deeper | ♥ 1 | It's quite a feat to get a working gameboy game in a jam, so good job! I definitely would have liked some sound, but I don't fault you for skipping it. I didn't get to the end, apparently? The game just restarting when you get to the end was a bit off-putting. And since it didn't match the graphic you had above, I thought I didn't finish it (but now I see it spells out "End" in the grey blocks). They grey potion changing your orientation was interesting, but a little weird since none of the others did that. Of course, you need something like that so that it's not just the same columns, but if you can eventually, make something like that be an obstacle, rather than the potion (so, when you pass this you rotate twice or something like that). I think this has potential! |
| Apr 28 02:19:14 | 41m 08s | Project Orpheo | ♥ 1 | This was quite a nice little package! My only complaint with this is that the curved walls don't match their collisions, but otherwise it's very nice! Excellent music and the gameplay felt very expected. I got Jetpack vibes for this, but underwater. I liked how you say you can't walk, but you can shimmy very slowly, which felt expressive. |
| Apr 28 02:37:17 | 18m 03s | The Red Crystal | ♥ 1 | I love me a narrative driven game. Good job! You're quite talented in the art department! Also: thank you for not relying on a silly jumpscare. I like the way the monster was presented, and it felt very atmospheric. The creeping dread is much more interesting to me than the sudden shock, so thank you! I will say that I was frustrated that I couldn't pick up any pickaxes. I'll also say that some of the notes in the second notebook are just too out of place for the mood you're going for! The music and the sounds were wonderful. It's short, but you built up the atmosphere so well that I didn't mind that (and short is good for compo anyway!). Pet peeve: Make sure there's a way to exit the game! I got to "Thank you for playing" and had to Alt+F4 to get out. It really frustrates me when people do that. |
| Apr 28 03:15:50 | 38m 33s | Lost Core of the Underworld | ♥ 1 | I did a Twine for my last LD and I'm just so impressed at how much you managed to write in so little time! How did you manage it? The fights were interesting, though I don't know if I really cared for them (but kudos at doing a fighting system in Twine in a small amount of time!). I did really enjoy the science fantasy style of story, slipping in words occasionally that signaled that this was about a future Earth rather than a fantasy D&D thing. I think there might be many references I'm not getting, but I get a feeling that ancient stories about D&D have become historical ideas in this world? It's a nice touch. The society felt like it really had some substance to it. Good job! |
| Apr 28 04:09:32 | 53m 42s | Pink Grey | ♥ 1 | This is a cute little game and it has a very pleasing color palette! I think you were going for relaxation, and it would have worked if it weren't for these camera controls. Use a negative mouse y for standard controls with the kind of setup you're using. I also can't tell if you're using a camera mount setup or not (camera goes in a nested object and you use that for up/down look, but the main object for left/right look). There's something funky going on when looking at your feet. I also got the glitch and was amused by the achievement! I couldn't find a way to progress from there, though. I would have continued to play the main game but the sensitivity and the inverted camera wasn't working for my brain and I started to get a headache! |
| Apr 28 04:27:50 | 18m 18s | Soul Catcher | ♥ 2 | This was a really unusual combination of game elements that I felt worked well. It was fun at least. I do feel that the bodies are a bit too hard to predict, but maybe that's ok. I think you may have a bit of an attention problem with this game, since I mostly focused on the bottom and didn't really care what my recruits were doing. I don't know how you'd solve that, but it's something to think about! I did, often, notice that some bodies just flew off to the side and couldn't be caught at all. That felt frustrating, and if I were playing on a harder difficulty, I wouldn't have enjoyed seeing that. Still, overall interesting :) |
| Apr 29 01:16:58 | 20h 49m | Beneath | ♥ 1 | This is simple, gets its point across, and works well. The game looks great! I assume this is made using a noise generator to build the levels (with a threshhold for the empty areas?), which works because it doesn't need a more complicated generator. Really, a great job. And the music was excellent! |
| Apr 29 01:22:53 | 5m 55s | Go up, Fall Deeper | ♥ 1 | Good job on this! I didn't get hardly anywhere, though. The game is just too difficult! The physics on your movement is just too hard to control for me. And the jumps on the lower level are just too precise. I don't play many platformers for just these kinds of reasons, so I can't say that I enjoyed myself, but I can see how others might like it! The dialogue was a nice touch, and the music and graphics seemed appropriate! |
| Apr 29 01:35:40 | 12m 47s | Drills and Gadgets | ♥ 1 | Hey, this is fairly good! I think you could turn this into a polished packaged game if you wanted to! I will say that the game was a bit long on my screen (I guess you're intending it to be played on a phone?). The gameplay is a bit solid, though I was hoping to find some ship powerups along the way (stronger laser specifically!) Maybe they're there and I just didn't find them. I ran into two bugs. After I blew up and restarted once, my ship was entirely white for the next attempt. The other bug was that I had discovered you could move your ship on accident, and the next run the ship moved into that position. Something's not getting reset between runs. (Side note: there doesn't seem like a compelling reason to ever move your ship, so I don't know why that's an option.) |
| Apr 29 01:50:36 | 14m 56s | Pool Trouble | ♥ 1 | When I looked at this, I'd been reminded of an old NES game called Lunar Pool. A bit sad there isn't a pool-style movement, but you don't have a lot of time to work out pool physics. The game was short, but the music was excellent! Some notes here: Good job learning and applying Godot! It's tough to work with a new thing right away (I did that for a jam a couple years ago, and appreciate Godot more for it). Second, for jam survivability, always make sure you get enough sleep (as you did, don't think that you have to burn the oil to make a good jam game!). Third, you should add a cover image to your entry so it has something to draw people in! Anyway, about the game itself. Music was great, graphics were good and conveyed most of the information. I didn't quite understand the difference between the up-only and the up-and-down squares when I was encountering them. At first, I thought I was stuck on the bottom layer. I would have loved some sound effects, but if you don't have time then you don't have time. I felt that the theme was a bit flat on this one. It wasn't a bad interpretation, or anything, it just didn't feel like an exciting interpretation to me. (I had thought of a kind of marble drop maze idea as a potential for my entry, but it just didn't feel like it did enough with the theme, so this might be why I'm thinking this way.) |
| Apr 29 02:16:33 | 25m 57s | Wisdom of the Ancients | ♥ 1 | Always glad to see Inform represented :) I am convinced that the "ancients" are a bunch of teenagers having a lark. Considering some of your past entries, I was surprised this had so few puzzles in it. It's a nice little story, but I didn't really find anything difficult here or even hardly an obstacle. I'm also somewhat questioning this archaeologist's scruples. I ran into some small issues during play: I tried to pick up all the scrolls and had the damaged scroll before the "a scroll" and couldn't get it to refer to the other scroll so I could read it. So I had to drop the damaged one in another room just to do it. It's a problem with "a scroll" not having a unique descriptor to go by. Also, after standing on the cube, I expected to be able to "climb rope" but I got the rather silly message of "Little is to be achieved by that." You just need an understand rule there or something. Anyway, good showing! A nice little story :) |
| Apr 29 02:33:00 | 16m 27s | Well Darn | ♥ 2 | I'm getting Mountain vibes out of this. The "whispers" to me sounded like rats in the well and I was happy to have some friends down there at the bottom :) This is a very simple concept, and I think it's beautifully executed. The light shining on the side of the well as the sun goes just overhead is excellent. You got that effect perfect for the mood you were looking for. The music is quiet and contemplative. I know you probably weren't quite going for this, but the overall experience feels very relaxing to me. I really wish there was a moon that changed phases or some such. I also kindof would like there to be a kind of seasonal shift, as one might expect, since the sun isn't always directly overhead. I think it could make for some nice daily variation. The stars probably should also move, and if we had seasonal stars then we'd have occasional constellations. Also, have you considered saving day progress to PlayerPrefs so that when you open it up later you'll be right back where you were? Pet Peeve: There's no natural way to exit the program. At least escape should close the program or something. Alt+F4 isn't something everyone knows about, and it feels like a slap in the face to have to use it. I can get wanting to not have a way to exit, since you can't exit the well, but it's a bit too invasive. |
| Apr 29 02:34:31 | 1m 31s | CAVE CRAVLER | ♥ 1 | Your itch page is probably still in "draft" mode. Make sure you publish it so people can play the web version! |
| Apr 29 02:47:29 | 12m 58s | Help Bunny | ♥ 1 | I found this exceedingly charming. It felt a bit... Frog-Fractions-y? Getting blindsided by the woods and mountains sections was amusing. I am sad that we cannot jump in the forest. Also: bunny is huge. I was expecting a water section, but I suspect you just didn't have time. The music comes in sudden and loud! You might want to quiet it down a bit, but I did enjoy it. Overall it was fun. I would have liked a bit of a barrier in the forest so you can't just go way out. The turn speed in the forest is also way way too much. Some notes for previous commenters in case the developer can't take the time to comment: @konect There is plenty of audio, did you try interacting with the game at all? @secret-magic-404 Don't stray too far from the start. If you're red-green colorblind, you might have some issues there. |
| Apr 29 03:01:46 | 14m 17s | The Deepest Space | ♥ 2 | This is a pretty difficult game, as many others have stated, but I will say it feels rather right. The slingshot effect you get off of gravitational bodies feels good, even if I don't feel I can control anything effectively. It's a nice little game. I didn't have any sound whatsoever when playing (web version) so I can't rate audio. You seem to have audio in the video, but that might just be something playing alongside it. In any event, good job! |
| Apr 29 03:13:43 | 11m 57s | Sea of Lies | ♥ 1 | A very strange game. Gives me art game vibes. Obviously it's a game with a message (and a good one at that). I'll be honest, I didn't quite get it at first. When I accidentally grabbed a thought and the bar started to fill up, I wondered, "Oh, am I supposed to be collecting these?" But of course, that's part of the message, perhaps. I think it's a bit too far down to reach those endings. I'd gone down for quite a while before I decided that I wasn't accomplishing something by doing so. I did like how some of the thoughts chased after you, while others just floated by. I think I might like this a bit better if there were some "good thoughts" intermingled, allowing me to pick and choose what I grabbed. I also rarely had time to read the thoughts as they passed. A smaller playing field, a higher density of thoughts, and maybe a pause? Or maybe things don't move unless you're moving? It was interesting, anyway! |
| Apr 30 23:29:49 | 44h 16m | Dukes of Debt | ♥ 1 | I managed to get every little critter and not lose a single one! The overall game was simple, but well executed. I feel like if there's a way to tell what the opponent is going to select, then I couldn't figure it out. The game is somewhat easy if you start by taking some heavy hitters and then attacking the ones with small stuff to pay back the debt right away. That said, I felt like there was some strategy to it, and I also felt like this game was reinforcing some good ideas about debt (pay it off immediately, don't borrow more than you need, etc.). I was frustrated that I couldn't dethrone my debtors, but I suppose taking the 10s and then attacking the guy who had them would be a bit too easy. I like this interpretation of the theme, and I'm glad to see a game that did it! |
| Apr 30 23:36:55 | 7m 06s | Deep Undercover | ♥ 1 | I can't quite figure out what I'm doing, but this whole thing feels a bit too real. Maybe I am just an eel in a flesh suit. It sure feels like it sometimes. Good job stepping out of your comfort zone to do something you're not used to doing! By the by, I think the web version has the wrong size, or some such, since I don't think I can see all of the playing field. (I don't see the left button, and the screen is harshly cut off). I think the idea is wonderful and the wiggling is out of control (in a good way). |
| May 1 00:10:01 | 33m 06s | 20,000 Leagues | ♥ 1 | I love seeing full tabletop games, and thank you very much for the video as I don't have a working printer at the moment! I love the concept and think that the game would be a lot of fun to play. It's simple, but for a card game like this, you don't want it to be that complicated. The art on the cards is charming, (and look like I drew them!) so that's a big plus. I'm not sure I like the use of 2^x, since that amount of math often is too much of a barrier. I think the eels should just display the values on the card (like with the fusilier, coral, etc.). Overall, I quite like this, and you should develop this into a professional form! I haven't played Sushi Go, but it seems like the play style is a bit different, and it's different enough that it forms its own game :) |
| May 1 00:25:24 | 15m 23s | Deirdre & Pedro | ♥ 1 | I don't think I have enough attention for this game! I think this is a well-done entry, and it shows signs of polish. I love that you had time for an intro :) The graphics were cute and to the point. I did find the music a little annoying after a while, and the threshold transitions needed a bit of work. The first few times the music changed I thought I was doing something wrong! Once you get the speed changer, there's almost no reason not to hold down all the time. I don't know if you were intending it as an emergency button, but it's more like just set the speed slower since it doesn't really have any kind of cooldown for use. In any event, a good entry! |