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Feedback comments for LD46
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| Timestamp | Since previous | Game | incobalt's comment | |
|---|---|---|---|---|
| Apr 21 20:34:23 | Pounding Guns | ♥ 1 | Hi @named-name1233! It looks like you've uploaded only the source code for your game. You should export your project so people can play it! Check out this page for help exporting your project: https://www.construct.net/en/make-games/manuals/construct-3/overview/publishing-projects | |
| Apr 21 20:36:31 | 2m 08s | Pray | ♥ 0 | Hi @jarreed0! It looks like your itch page might still be a draft. When you create a game on itch, it always starts as a draft. You must go in and set it to public so people can view the page. You can see the page because it's in your account, but no one else can! |
| Apr 21 20:38:14 | 1m 43s | The Monk and the Child | ♥ 1 | Hi @mila1004! It looks like your itch page might still be a draft. When you create a game on itch, it always starts as a draft. You must go in and set it to public so people can view the page. You can see the page because it’s in your account, but no one else can! |
| Apr 21 20:41:22 | 3m 08s | Magnetic Angel | ♥ 3 | Hi @damdoshi! It looks like the links to your Windows and Linux versions aren't working! The top-level domain exists, so perhaps you uploaded them in the wrong place? Are the filenames case-sensitive? People can't rate your game if they can't play it! |
| Apr 21 20:50:30 | 9m 08s | save president Target | ♥ 1 | The slow-motion bodyguard moment is a cool idea! The jumping seemed a bit harsh, though, as often I would get stuck on the president or else I would over-commit to a jump and not have enough time to recover. I think you have an interesting idea, though, so with more polish, it could be a fun action game. By the way, if you want to get more people playing your game, you should have one link labelled as a Windows link. Although your source code link goes to a place where you can download the game, you should have a non source-code link too, even if it goes to the same place! My game does just that, if you need an example :) |
| Apr 21 21:01:15 | 10m 45s | Saving Sunny | ♥ 1 | This is very cute and the graphics are nicely polished! The mechanics are really solid. You could make a bunch of levels with just what you have so far. It's simple, but really interesting. I would die for Sunny (and did twice!). Also, it looks like this might be your first successful Ludum Dare submission! As a point of advice, if you want to get enough votes to be in the rankings, you should play and rate other games. You usually get about one vote per game rated, so try to play at least 20 games. The more entries you rate, the more visible your game becomes. |
| Apr 21 21:20:44 | 19m 29s | EMIAOWGency Room | ♥ 0 | This seems like a well-polished pico-8 game! I felt really powerless to keep patients from getting bored, while prioritizing vulnerable patients. I didn't even know I could solve any problems for anyone who didn't have the flu, for a while. At the start, it's very unclear how the doctor operates, and I think that, perhaps, patients come in too quickly (but that might be intentional to capture a certain mood that this does well). |
| Apr 21 21:52:15 | 31m 31s | The Apocalypse | ♥ 2 | Great start! I thought the parkour mechanics were interesting, but it didn't seem to reinforce the theme very much (e.g., it could have been any game). There were also some areas where I got stuck and had to wait out the timer to restart. I know how hard it is to make a platformer controller, so I'm not surprised with how short the game is. I will say this, though, when you make an executable game, make sure there's always an intuitive way to exit your game! I shouldn't have to know how to alt+f4 a game to exit it. |
| Apr 21 22:06:03 | 13m 48s | Bulletpaint Artist | ♥ 1 | This is really good for such a short development time! It's terribly frustrating, though, so I hope you tune that when you work on it more. I like the idea of being able to paint the canvases, but I couldn't figure out if that was a goal or just an option. As a side note, since this is your first Ludum Dare (congrats!) make sure you rate other games! As you rate more games, your game becomes more visible, and you'll get more votes. You need at least 20 votes to get a ranking, so you should rate at least 20 games, if you can! |
| Apr 21 22:20:21 | 14m 18s | Valley of the Dying | ♥ 1 | A good game that I think needs more polish. The units move so slowly to be able to travel so far. The gameplay loop becomes ultimately tedious, but that's a thing you get with repetitive games like this. Still, I think the concept is good. The escort quest style game is a somewhat obvious interpretation of the theme, but not as obvious as it could be. I think the thing this game is really missing is some variety, really. |
| Apr 21 22:28:29 | 8m 08s | Fiery Glutton | ♥ 1 | This has some good starts! I found some real inconsistencies with how high I could jump. If I was ever on the bottom, I had to just give up, since there was no way to get back up for me. Holding shift sometimes gave me more height, and sometimes didn't. The overlay also made it hard to find a way back up. If the goal is to just make the player feel hopeless, then you're achieving that mood here, I think. With some level design polish, I think you could make this into a fun little game :) |
| Apr 21 22:37:00 | 8m 31s | Herding sheep | ♥ 0 | I was unable to save any sheep! I think they were against me, which makes me wonder how terrible a shepherd I really am. I don't think there's enough time to react to situations, and I think sheep try really hard to fall off (which is strange because sheep are pretty surefooted!). By the by, I was able to repair multiple fences at once by right-clicking new ones before my shepherd arrived to fix it. I'm pretty sure it's unintentional. The best I managed was 4 at the same time. |
| Apr 21 22:44:55 | 7m 55s | The Moon's Florist | ♥ 2 | So, something about this didn't work for me. For some reason, I couldn't move towards the flower at the start. Then I tried to go around the planet the other way, and I ended up way off the surface. Fuel never seemed to go down for me, and I exploded from energy while there was still some in the bar. This was an interesting concept, but unfortunately, it's not really playable in this state. Keep working on it and you'll end up with a cool little resource management game :) |
| Apr 21 22:59:54 | 14m 59s | Cytokine Storm | ♥ 3 | This is pretty good! The randomness made it really hard to find a solution sometimes, though. Also, this is your reminder that you meant to populate this page with information! |
| Apr 23 22:09:42 | 47h 09m | Daughter Saver | ♥ 1 | This is short and simple, but it works! I would say that there should be a little more work behind logically releasing new zombies. The game's randomness makes it almost impossible to catch up over time as it is, but that's what post-jam polish is for. The animations are really good! I was impressed :) Oh, also, even though your link points to your source code as well, you should have a second link. It can link to the same place (see my entry for an example). People may be reluctant to rate a compo game that doesn't have a source code link! |
| Apr 23 22:23:19 | 13m 37s | Protect the Keep | ♥ 0 | Hi @donaldw112! You should make sure you rate other games so your game becomes more visible! You need at least 20 votes in order to be ranked, if you care about that, and it gets you feedback too! I loved the sounds in this, and even with extra sounds being played for each instance, they didn't seem to get over-loud. The controls took a long time to get used to, and I eventually found a strategy where I only needed to adjust my left and right, so I could avoid remembering the controls. Additionally, the UI ran off the screen in a lot of places for me. Make sure you're testing UI at different resolutions (I have a 16:10 monitor, for example!). UI wrangling is always a huge undertaking, so more experience will help! I don't know if this was contributing, but I also didn't know how much health was left on my keep. Keep it up :) |
| Apr 23 22:33:10 | 9m 51s | Happy_or_Dead? | ♥ 0 | Hello @asain! You've submitted a compo game, and so you MUST include your source code! People cannot positively rate a compo game that has no source code in it. This is a Unity game, so your source code includes the Assets folder, the Packages folder, the ProjectSettings folder, and the .sln file. If you can't do that (e.g., you're using a proprietary package, which I doubt) then you cannot submit as a compo game. |
| Apr 24 22:27:19 | 23h 54m | Hell's Desk | ♥ 1 | I liked how this played out. The optional dialogue is nice, but I think it would have worked better if there was one more puzzle involving the end. Since you can easily just skip to the end, it feels like the characters about are completely pointless (but they aren't you're doing world building with them). They just aren't being given the chance to be a part of the story. The writing was good (though I struggled to figure out the themes of the various types of demons). I did fully expect the ending to be that we actually belonged there, though. |
| Apr 25 01:47:46 | 3h 20m | Keep Coron Alive | ♥ 0 | This is an interesting way of approaching the jam, by using a negative mechanic. You're telling people to do something that they don't want, and are using that as a platform. Reminds me a little of Nicky Case's games :) |
| Apr 25 01:56:18 | 8m 32s | Ballistica | ♥ 1 | Although I think the manual turning is interesting, there's too much going on too fast to really be able to respond and play as efficiently as the game wants you to. If the point is that it's a futile endeavor, then you've done a good job! Overall, I think the game looks good, though everything is so tiny. I need more feedback about what I'm doing when placing, I think. |
| Apr 25 02:09:04 | 12m 46s | Chains | ♥ 1 | It would be nice at to have at least something else to do than click one button all the time. Some feedback about what you're about to fight also. Otherwise, I was impressed by the graphics. I didn't hear any sound, though, was there supposed to be? |
| Apr 25 02:19:02 | 9m 58s | Croze's Moving Castle | ♥ 1 | As others have indicated, the movement was so slow for me. Compared to the dash, I never thought I was in control of my movement too much. I did notice that the large logs seemed to slow me down even more, and that was a good touch! Also, apparently there's no sound in the web version? |