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| Timestamp | Since previous | Game | incobalt's comment | |
|---|---|---|---|---|
| Dec 4 02:33:25 | For You | ♥ 1 | I'm glad to see a Twine game at the Dare! The writing was very good, and there's a fair bit of it, which can be touch in such a small amount of time. It does end a bit abruptly for me, but that's probably personal preference. I will say that I didn't get the theme as much as I'd have liked in this. I get that I gave up things along the way, but I wouldn't have said that I sacrificed anything. But perhaps the sacrifices would have been bigger if I'd chosen differently. I feel it would have been more impactful to have died after the journey, sacrificing myself so my siblings might live. It felt like that's where it was going, but it didn't deliver. A side note, it works better if you @ people when replying to them in comments. That way, they get a notification :) | |
| Dec 4 02:46:19 | 12m 54s | Quest For Gory | ♥ 1 | This is very short, but I'm impressed at having a point and click in the Dare, with nicely animated models, too! I'm not sure I get the QfG reference, but maybe my brain's being fuzzy about things. The hotspots are definitely too small sometimes, particularly on objects like the metal rings. I also had trouble with it registering clicks sometimes, but that might be a physics thing. |
| Dec 4 03:13:52 | 27m 33s | The greatest sacrifice | ♥ 1 | This seemed brutally hard, or else I was missing something with the way the game worked out. The growth of the attacks seemed too aggressive to me, and I could do nothing but fail after a certain point. Walls seemed to have little impact by the time I could afford them, and the weakness sacrifice seemed far too expensive to take any time I considered it. Even still, it's a good game and I'm sure there's a thread of success in a strategy somewhere! |
| Dec 4 03:35:34 | 21m 42s | Blight Tower | ♥ 1 | I'm not sure why, but it seemed like the capsules randomly would start attacking me. It sounded like that happened only after a wave from the tower, but perhaps that wasn't actually when it happened? The game was easy to understand otherwise. Although you mentioned things were still very placeholder, I thought everything looked like it fit, even the capsules. |
| Dec 4 03:43:43 | 8m 09s | Spirit Desperate | ♥ 0 | This is a bit too hard for me. I often lost the mouse, so I had a really hard time aiming. It looked quite good, though, and the theme shows through as well. Overall a solid entry :) |
| Dec 5 02:24:40 | 22h 40m | Price of Power | ♥ 1 | Like others said, it was a bit tough to figure out what was going on at first, but once I got it, it was better. It is kindof like a real board game in which you have a set of rules and you have to figure out how the pieces go together to make up the actual game. That said, this game is a bit in the vein of Slay the Spire, where you have a deck of things you can do, and you're trying to defeat the big monster with that deck as your resource. I like the sacrifice mechanic, though I didn't realize that was happening for a bit. That's actually the same kind of mechanic that I prefer to see in trading card games (and the one that Duel Masters uses, among others) and it's a good mechanic. |
| Dec 5 02:48:26 | 23m 46s | Honey for Aponuo | ♥ 1 | This felt a bit more polished than your last entry, though it did feel like there was less to do. The sacrifice mechanic in this one shines through, and I ended up with having two honeycombs for Aponuo, so I felt like I did a good job of managing the bear (though I did abuse undo a bit to try some various things). I want the version where I get to the temple, eat the honeycombs, and renounce my faith in the oppressive wax sculpture, but perhaps that's asking too much. |
| Dec 5 03:05:52 | 17m 26s | Sons of Vanity | ♥ 1 | This reminds me of the genetic algorithms section of a PCG class I once took, but you did far more with it than anyone in the class did. It was amusing to see the facial features get smaller over time. I got to 60 generations before I started to lose interest, but it's a nice take on the spot the difference kind of puzzle. I wonder if the sacrifice mechanic could be made more impactful by using animations or maybe having PCG data about each child (like "likes kittens", etc.), but that's just me thinking wildly about things. Good job! |
| Dec 5 03:18:26 | 12m 34s | Entry for 43rd Ludum Dare | ♥ 1 | When the title was "Entry for 43rd Ludum Dare" I got excited that this was going to be a kind of meta joke about having to sacrifice features the further into the Dare you got, but that's not what was delivered. What WAS delivered was a nice little game that slowly made the mechanic clear over time. It didn't become apparent to me until I died and then was too small to continue through a screen I'd passed before. I wish there was a kind of restart level mechanic in place, since dying became a huge deterrent to continuing the further you got. Also, that music was great! On a side note, please like good comments that you get on your game! It helps those people get their games seen on the games page (which means more votes for them)! |
| Dec 5 03:28:02 | 9m 36s | Rablat | ♥ 1 | Those poor rats. What did they ever do to you Rablat? This is a good start, but I really want a more complicated machine to go through. Drug the mouse, carry it off, and onto the next screen. Of course, I'm not sure I would want to play a game where we process mice into drinks, but I was disappointed when the second rat just came on screen. Even still, I like the blend of genres, and I was delighted by the slow movement at the start. |
| Dec 5 03:40:24 | 12m 22s | Slithering Dark | ♥ 0 | I enjoyed this! I think it's easy to go along as just one human, but trying to get more than one at the end seems tough! I had 3 at one time, but they got quickly eaten. I wonder what a multiplayer version would look like. The revealing darkness felt very good. Sometimes I found myself just barely tapping along. |
| Dec 6 02:14:54 | 22h 34m | Slime Venture | ♥ 1 | There was a lot of friction with starting moving and not as much when stopping which made the controls a bit hard for me, but I did like what I saw. I was glad that you had a level select, since I failed a lot in the later levels. I discovered the backspace key for restarting a level eventually. Level 5 was very confusing for me, though. You set up this idea that green slimes make you bigger and blue slimes make you smaller, but all the slimes at the end killed me, regardless of their color. I found that jumping over them was easier than running under them, though. |
| Dec 6 02:28:10 | 13m 16s | Pigheaded Pirate | ♥ 1 | This was interesting! I think I had a bug where the pig never spawned in happy after a few times. I also found that sometimes you could shove the pig into an enemy instead of throwing and that seemed to do little damage to the pig. I was a bit frustrated at needing to destroy enemies to progress each time, as it felt like I should have been able to just run ahead, but that is probably my perception of the level design (the platforms in the levels looked like ways to avoid enemies). |
| Dec 6 02:36:34 | 8m 24s | Hello operator. | ♥ 1 | This was very tense! I got a very Papers, Please feel out of this one. I felt there was too little time to make good judgments, though, and I started just connecting everything I could because I didn't have time to pay attention to everything. But I suppose that's how this kind of game works. |
| Dec 6 03:49:48 | 1h 13m | A Prisoner's Decree | ♥ 1 | Interesting game! In the early levels, it didn't feel like I had much choice in whether people died or not, I was mostly at the mercy of the flocking algorithm or whatever you were using. The theme became more apparent later on, but I feel like it would have worked well if I could have directed them one at a time rather than as a group. Then I could face the reality that I'm sending one off to die so the others could live. |
| Dec 6 04:01:39 | 11m 51s | Battery Blitz | ♥ 1 | This is a cute little game! The theme got lost a bit for me, but it was still enjoyable. I don't know if I was just lucky or what, but I was safe when I wedged myself into the lower left corner. I got over 1200 points doing that, and could have gone longer if I had stepped out to manage my overheating at the end. |
| Dec 6 04:30:23 | 28m 44s | Fenik | ♥ 1 | I'm impressed you managed to do this much in 48 hours! The art and music are great! I will say that the game becomes a bit broken at 14 dexterity. I think your calculations for attack speed don't work at that number, as the basic attack basically became lightning fast. Everything dies immediately. And sometimes after that you'll see damage numbers on yourself from no cause. I think you also might get multiple XP drops from things, too. I ended the game at something like level 74, which seemed excessive. Although the gameplay was simple, it's not really that different from MapleStory, which is how the game felt a couple times. You seem to have a good engine and framework going on, though. I hope you extend it and make more! |
| Dec 8 02:47:24 | 46h 17m | Mr. Fluffer's Big Day | ♥ 1 | I don't know. If you squint a little, that cat might look like a dog. 5/10 for cats masquerading as dogs but 10/10 for dogcats standing up for themselves. The writing was good in this. The music was too repetitive for my tastes, but you did have some, so that's already a step ahead! |
| Dec 8 03:19:35 | 32m 11s | Just delete them | ♥ 2 | I really enjoyed this! I tried my hardest to save the soul at the end, putting in button 61 from a previous play, bringing the souls along to the finale, and pushing the lost soul into another directory. It seemed like it would work, and I'm sad my ingenuity wasn't rewarded. But I guess sacrifices have to happen somewhere. For those confused, the game will tell you which folder to open. It's (probably) not where you installed the game! |
| Dec 8 05:46:56 | 2h 27m | ShotLight | ♥ 0 | I think a slower ramp up would be better for someone like me, but I could definitely see the appeal of a game like this. Plus the look and sound of it was pretty good. I did wish that I didn't have to exit the game and relaunch it to replay after dying, but that might be a limitation of the engine you were using. |
| Dec 8 06:06:01 | 19m 05s | Pit of Zavghul | ♥ 1 | I was impressed to see a functioning roguelike in just 48 hours! This was great. The balance was a bit easy, but I think it's very refreshing to see a roguelike that doesn't just go for difficulty first. It was hard to tell what weapons were better than others, and once I got the bow it was all over for everyone. I like the tease of having magic books but no Magic or SP to cast them. The game ended rather abruptly, and I didn't really know what happened, but I imagine I might have gotten fairly far, perhaps to the end of the game. |
| Dec 8 06:12:48 | 6m 47s | Laser Pit | ♥ 0 | I rather liked the hand-drawn style, and the music (though loud) was quite nice. The gameplay was very simple, of course, but I think it fit. I would have liked for there to be some sound effects. As the other person mentioned above, you should polish up the other areas of the game to match the niceness of the hand-drawn style you have. Keep going! |
| Dec 8 06:31:19 | 18m 31s | The Six Chambers: Compo | ♥ 0 | This needs some more work, but I think you're on the right track! The art is very promising, but there are bugs everywhere (missing collisions, lower jump heights at higher positions, etc). I think if you spent some time with this idea, it would be something people would really enjoy. Especially if you make a bunch of charming animated people in this style! |
| Dec 8 06:43:15 | 11m 56s | Cave of Eternal Happiness | ♥ 0 | Someone else with a story-driven game! This is great! The ending is really nice, and the way the mechanics progress through the game really fits the narrative. You can escape through any ceiling, though, and completely circumvent the story, which I imagine isn't intended. I loved the art style. Did you use MagicaVoxels for this? It really fit. That bird at the end, too, was a great sound to hear. Thanks for making this! |
| Dec 8 18:11:56 | 11h 28m | Battlecraft : Orcs and Famine | ♥ 1 | I survived for 30 days, but I really wasn't sure what lead to the slave revolt. I took very few actions against slaves and only ones I was forced to do (or when the only option was slaves or "lies..."). I felt there was information that wasn't being given do me. Basically, I would have liked more feedback about my actions. Even still, this was a great game. The audio was great, although the feast audio clip sounded a bit... lewd. I enjoyed the writing as well. A side note, make sure you like good comments on your game! It helps the commenter's games be more visible for voting! |
| Dec 8 18:22:08 | 10m 12s | Sacrifice For The King | ♥ 1 | This is a great little game, and I love that you made an android game for the Dare. That's gutsy! There's some balance issues. I got to the point where I needed a lot of gifts but the game just didn't give me enough gifts the King liked to even be possible to progress. I think there's a lot you could do with calculating an expected time for interactions and making sure that good gifts are distributed instead of just purely random. I also think you could do with having a longer round, and maybe play around with the timing that potential gifts appear. That way early rounds are a bit longer/slower, and you can create a solid difficulty curve as the game goes on by adjusting the values of gifts needed, delay to spawn, and overall round time. |