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Feedback comments for LD48
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| Timestamp | Since previous | Game | Escapade's comment | |
|---|---|---|---|---|
| Apr 28 11:04:12 | Reaching Under | ♥ 1 | Is it just me or is the reaction time for this game extremely short? Anyway nice game, I could only get to 100 though. | |
| Apr 29 14:50:58 | 27h 46m | Khazads | ♥ 2 | Great game, a lot of potential if you decide to expand on it. One thing though, make the health bar fill colour a bit more distinct from the background colour, I did not know I was losing health until I died. |
| Apr 29 15:18:26 | 27m 28s | Hey, Wake Up! | ♥ 1 | Great game, quite fun, although like the others said could have added in a bit more elements e.g. more items, levels, etc.. It became quite clear the strategy is to prioritise the energy drinks over the gems, maybe something like running also makes you sleepier would make it more interesting, since then the game would become more like greed control (don't run to grab that gem or you will lose). Still, you had only 48 hours, great job! |
| Apr 29 15:50:18 | 31m 52s | Robot Puzzle | ♥ 0 | Hi, nice little game, but I can tell that you don't have a lot of experience. It's ok! Experience takes time to build up. I also don't have a ton of experience myself, but here are some tips you can consider: - Start by trying to recreate games that have already been created. For me I tried to recreate classic games like Asteroids and Breakout, and by doing that I managed to learn how to use things like tilemaps, colliders, instantiate and much more. - Learn to use the Scripting API. You can find it in Unity by going to Help>Scripting Reference, and while some people say it is incomplete I think for beginners it is good enough to get you acquainted with the most basic stuff. - If you are really stuck, say you want to create text but don't even know where to start (and btw the new Scripting API strangely enough doesn't have a page for text), then you can go look online for tutorials, the good thing about Unity is that it has a super large community so there are lots of tutorials online for you to find. I personally recommend Brackeys, he appears to be the most famous Unity tutorial maker and I find his tutorials extremely helpful for me. Hope these tips will help. For me I also had a lot of free time to do my own programming and watch tutorials, but if you don't have that luxury it is fine, just make whatever progress you can make. One final note, there is no need to export your Unity game to a rar file, just a normal zip file will do, here's a video on how to do that from, guess who, Brackeys: https://www.youtube.com/watch?v=7nxKAtxGSn8 |
| Apr 30 17:14:58 | 25h 24m | Deep Sleep | ♥ 1 | Nice game, although I found it very hard. Here are some tips for those who have yet to play (I hope the developer doesn't mind): - For the first minigame, run around in a big circle along the edge - For the second minigame, just focus on the right hand side and move your character up or down as necessary, so you only need to focus on 3 lights instead of 6 (I think the game is designed such that you never have 3 lights come together on the same side) - For the last minigame, for the clocks one first move your character to the bottom to maximise your reaction time, then, straddle the middle of 2 lanes and just focus on those 2, when a clock/car comes on one side just move your character to the left/right side a bit (this applies to both the clock and car games). For the cars one occasionally you will have to squeeze through very narrow gaps but still if you get lucky, which I did, there will be a time where the 2 lanes you pick don't have any narrow gaps and you can pass quite easily. |
| Apr 30 18:38:01 | 1h 23m | Deep Roots | ♥ 3 | Not gonna lie, this was one of the best games I played during this LD. The music was especially nice. Btw I completed all the levels. If anyone wants I can post a walkthrough on YouTube or something, some of my solutions were quite interesting, to the point that it may seem a bit...broken, maybe the development team will want to look into them. |
| May 1 11:41:09 | 17h 03m | 1000 Fathoms | ♥ 1 | Neat little game, very good for a first Ludum Dare. One issue: the fix hitbox for the player can be tweaked a little, if the hole was just slightly behind me I couldn't fix it. |
| May 1 14:21:53 | 2h 40m | Tall Tales | ♥ 2 | Nice game, impressive given you've only got 72 hours. However, I think it would be nice if you added a map somewhere in town, or you had an arrow pointing you to your next task, as I had a bit of trouble finding where I needed to go. I'm just curious, is it possible to get a bad ending, where you get thrown down the village well? I haven't played enough to know if that is the case. |
| May 1 15:13:11 | 51m 18s | depthscraper | ♥ 2 | Green ftw Depthscraper.PNG I had to get 23 red to continue, but alas it wasn't my day. I see a lot of potential in this becoming a mobile game, so you have my full support. It seems the key is to maintain at least one long line of a certain colour - I got 41 yellow and 87 green, which seemed to be the main factors towards my high score. This was the first try for me btw. Any luck you could tell us the formula for scoring? |
| May 2 09:24:02 | 18h 10m | It's Nice Down There | ♥ 1 | Nice game. Really, nothing more to say. |
| May 2 09:41:42 | 17m 40s | 7 DEEPS | ♥ 0 | I didn't know what the f*** was going on...The art was nice, the music could have been a bit darker if that was what you were intending (idk I really didn't get the meaning of the game sorry). Maybe your full game might make things easier to understand? I got to the part with the tree and saw a bit of explanation on the lore...but maybe it could have explained things a bit better, maybe this game and this genre is just not for me, but I didn't really get the intention of the game I'm sorry. |
| May 2 12:45:50 | 3h 04m | Worry | ♥ 1 | Really underrated game, extremely impressive given you had only 48 hours. I especially like how the screen gets more static as you collect more boxes, and the short statements that act as compelling storytelling as well as transitions between levels. Mood was perfect. It didn't really have a clear ending but I guess that was your intention wasn't it? |
| May 2 13:03:02 | 17m 12s | Templooter | ♥ 2 | Fun game, nice pixel art, very polished, although it felt a bit short. Also, I feel like the attack should have a timer or something, I shouldn't be able to just kill everyone and not take damage by spamming the space bar. |
| May 2 14:02:59 | 59m 57s | Deep Dream | ♥ 1 | Very very nice and novel concept, would definitely love to see more levels added, and perhaps more story as well. Art style was nice, but issue is from the camera perspective it can be a bit hard to see where the tiles are, so that could be improved. Also the input takes a bit of time to respond, so it is very hard to move just one square. Overall very nice game. |
| May 2 15:11:09 | 1h 08m | Goose Root | ♥ 2 | Nice game. Honk. |
| May 2 15:49:15 | 38m 06s | Implosion | ♥ 0 | I can't get past Level 1 for some reason, once I collect the ticket I cannot move anywhere... |
| May 11 13:56:49 | 214h 07m | Mine - 0.3K | ♥ 0 | Nice game, I think you could make it a bit harder, say, introduce more uncertainty into the gold and relic mining such that there are just some times where the mining really doesn't bear fruit and you end up losing money, which would be more similar to real life. I think that would make it more interesting. Making it harder also makes the player think more about strategy. |
| May 12 18:49:46 | 28h 52m | System.Override | ♥ 1 | Nice music and nice mood, interesting game with a lot of potential, but I found a few bugs/things you could fix. - Camera can see through wall - In the tutorial room, if I walked left towards the wall next to the ladder, I was somehow able to climb the wall, certainly not what you intended - The colliders for triggering the words and being able to pick up/place the objects can be expanded or adjusted, I found myself trying to move around a lot to try to trigger the words and pick up/place the object. - The lighting was too dark for me, even with the flashlight. I understand the vibe you are going for, but there were times I was in near total darkness and I didn't know where was what for quite a while. I think some more ambient lighting may do the trick without ruining the vibe. Unfortunately I didn't get very far, got stuck at the second door even after putting both wires, pushing the barrel into the robot also didn't work :(. Great work though. |
| May 13 08:58:36 | 14h 08m | ​Nyctophobia | ♥ 1 | Extremely impressive game, can't really find anything to complain, you did extremely well setting the horror mood for the game, probably one of the best I played this LD. Just curious though, this is probably the first time throughout this entire Ludum Dare I just had to download a single exe file for the game, what did you use to create it? |
| May 14 17:37:11 | 32h 38m | Wall of Red String | ♥ 1 | Nice little game, but took me a really long time to figure out what I needed to do to win...Congratulations! |