magus77 2021-04-26 17:24
love the fast pace old skool way of player control. some sounds are missing and i think it's great for speedruns. should add a timer :D
Foon → Ludum Dare Explorer → LD48 → Robot Puzzle
By rui03 and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 4 | ||
| Fun | 3.25 | 4 | ||
| Innovation | 2.75 | 4 | ||
| Theme | 2.25 | 4 | ||
| Graphics | 3.50 | 4 |
love the fast pace old skool way of player control. some sounds are missing and i think it's great for speedruns. should add a timer :D
This was fun, and make me think a bit. Would love to see more development on these ideas (and of course an update to the puzzle pieces/art would really help it feel polished)
Hi, nice little game, but I can tell that you don't have a lot of experience. It's ok! Experience takes time to build up. I also don't have a ton of experience myself, but here are some tips you can consider: - Start by trying to recreate games that have already been created. For me I tried to recreate classic games like Asteroids and Breakout, and by doing that I managed to learn how to use things like tilemaps, colliders, instantiate and much more. - Learn to use the Scripting API. You can find it in Unity by going to Help>Scripting Reference, and while some people say it is incomplete I think for beginners it is good enough to get you acquainted with the most basic stuff. - If you are really stuck, say you want to create text but don't even know where to start (and btw the new Scripting API strangely enough doesn't have a page for text), then you can go look online for tutorials, the good thing about Unity is that it has a super large community so there are lots of tutorials online for you to find. I personally recommend Brackeys, he appears to be the most famous Unity tutorial maker and I find his tutorials extremely helpful for me.
Hope these tips will help. For me I also had a lot of free time to do my own programming and watch tutorials, but if you don't have that luxury it is fine, just make whatever progress you can make. One final note, there is no need to export your Unity game to a rar file, just a normal zip file will do, here's a video on how to do that from, guess who, Brackeys: https://www.youtube.com/watch?v=7nxKAtxGSn8
Thank for your suggestions, although I don’t have experiences now,I will continue put efforts in it
The gameplay change caught me off guard :)