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eharp

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TimestampSince previousGameeharp's comment
Apr 27 02:25:01 Deep Dig Pizza ♥ 3 Fun take on the theme. The flying and ingredient collecting feels really great. It took me while to figure out how to submit a completed recipe. I thought I just had to make the pizza and walk away but eventually I noticed the button.
Apr 27 02:39:17 14m 16s Fry Hard ♥ 3 Clever spin on a SHMUP and also like the pun on the theme. I felt that the difficulty curve was a bit off. The first phase felt really easy and I initially thought it was all it was going to be because it went on so long, then it got hard *fast*. I liked that the oil monsters, basket, and fry character were all thematically cohesive but I don't think the player's gun fits the theme as much. Did you consider just having the player avoid shots without being able to shoot back?
Apr 27 03:05:04 25m 47s Deeper & Deeper: Attorneys at Law ♥ 3 I was just scrolling through wondering aloud if anyone made a game staring two characters named Deeper when I came across this. I love it! The art and the writing are great. I was also impressed by the multiple endings and overall depth of the script. Totally feels like the start of a series.
Apr 27 13:14:02 10h 08m Infratoad ♥ 2 I like the concept and the play on deep notes and deep freeze was clever. The art is nice and the interaction feels good. Playing alone I often felt like there was nothing I could do to stop the ice. It seemed like ice cleared from the top down, which wasn't always helpful. I also grabbed all the bugs I could access relatively fast leaving me to just sit around during the winter phase.
Apr 27 23:20:20 10h 06m Between the Lines ♥ 1 Nice work! This is very detailed and polished. Lighting was great, and puzzles were good too. Adding music would definitely improve the overall feel. There were a few moments where I wasn't sure what to do next, but I was always able to figure it out directly. Probably the biggest point of confusion was how to access the books in the Woodstock house. Overall, great work!
Apr 27 23:28:44 8m 24s Space Buddies ♥ 2 Neat concept. Had a hard time with the controls, took me a while to figure out the hook worked and never managed to hook something on purpose. The graphics and sound we were really nice!
Apr 27 23:54:10 25m 26s Dino Digging ♥ 2 Great concept! Feels like a mobile game I would play for hours. The different powers and upgrades were interesting and the general system was intuitive. I was a bit confused by the rules for the double rocks for a while, I didn't initially notice they looked different and I was surprised that they were cleared in one shot if adjacent to another rock. Also the rules on the pickaxe are way more powerful than their description implies.
Apr 27 23:56:39 2m 29s Angles & Dangles - A Print & Play Game ♥ 0 The link to the files gives a 404 error. Did you prototype in Tabletop Simulator? Would be interested to check out that implementation if you did (I don't have a printer).
Apr 28 00:10:34 13m 55s Mindy's Mind ♥ 4 An interesting take on the theme. I liked the visuals and general aesthetic. I found the platforming mechanics really frustrating. The high acceleration of gravity felt particularly jarring against the floatier movement and jumping mechanics.
Apr 28 01:14:40 1h 04m Deepest Sword ♥ 0 Really great concept. Tangential use of the theme but the execution is awesome.
Apr 28 01:52:54 38m 14s THE WELL ♥ 0 This is genius and I hate it. But seriously, this is an absolute masterclass in pacing, right when I'm absolutely fed up and planning to quit on the next ladder they throw out just enough of a new twist to keep me around. The only legitimate complaint I have is that the random sound effects seemed out of place next to the otherwise masterful aesthetic cohesion. Bravo, but please let me stop.
Apr 28 19:19:45 17h 26m Goose Root ♥ 2 A neat idea. I liked the ambiance of the music and art style. It took me a bit to appreciate the "roots only grow down" mechanic but its a clever constraint. I did find it hard to click on the roots to extend them. Maybe adding some tolerance to that so it doesn't have to be so pixel perfect would feel better.
Apr 28 20:44:31 1h 24m Snake Oil ♥ 1 Really interesting game mechanic. Also love the art style and feel. Not sure I get the theme connection but great entry!
Apr 28 22:30:54 1h 46m I dreamed of Matriochkas in Paris ♥ 2 Incredible atmosphere and an intriguing mechanical concept. Had some trouble with the movement stuttering making me nauseous so had to stop playing but would definitely love to see more.
Apr 29 00:10:56 1h 40m Treasure dive ♥ 4 Really nice experience. Love the aesthetics and music. Could totally see this being a mobile game I would play off and on for a while. It took me a few runs to realize I could go slow and didn't have to rush to the bottom. After realizing that it felt like there was no reward for taking the risk of going fast. Maybe if there was an air limit or is the score multiplier was based on some time streak?
Apr 29 00:29:50 18m 54s Onions Have Layers ♥ 1 Really enjoyable concept and a fun interpretation on the theme. Eventually hit a point where I couldn't seem to advance because I couldn't fit the full length of the chat window on my screen.
Apr 29 00:39:03 9m 13s Deep Breathing ♥ 1 Interesting interpretation on the theme. Ended up bring deeper (ha!) than I was expecting. Maybe its just me but there were times where I felt the timing on the breaths was off. I seemed to want to start a new breath a fraction of a second early than the game did. Though it also didn't seem like there was much penalty for being off in the timing.
Apr 29 02:06:04 1h 27m Deep Freeze CafĂ© ♥ 1 A clever take on the theme. Also really liked the graphics. I found the controls a bit hard to get in to. The tank control scheme can work for the type of character but I felt the turning speed was way too high. The order that I was supposed to satisfy orders also wasn't totally clear. The customer that took the order didn't seem to correspond to the list of the right.
Apr 29 02:12:12 6m 08s Deep Fried Pancake! ♥ 2 I love the way the falling mechanic works! Really clever idea.
Apr 29 02:42:18 30m 06s Deepenguin McPool - Wants a deeper pool ♥ 2 Love the art style and animations. The clicker mechanic was fun initially but after unlocking a couple of the upgrades It wasn't clear if there was a point in continuing much further. I also initially thought I was supposed to avoid rather than collect the fish. Ultimately, a solid base for a game that could easily be expanded into something great.
Apr 29 02:53:24 11m 06s Dig it up, dog! ♥ 1 Cute concept. Loved the feel of the digging with both paws. The humor of most of the random objects was also great. Particularly liked the mirror and the other dog. Got repetitive after a while but fun little game overall.
Apr 29 22:39:15 19h 45m Mine Shaft ♥ 0 Love it as a new take on Minesweeper. I also really liked the sound design and overall aesthetics.
Apr 30 00:41:41 2h 02m Nail-it! ♥ 1 Looks really nice and fun simple gameplay. I didn't understand how combos worked, seemed like they would randomly pop up then disappear.
May 1 14:04:03 37h 22m Palette's Bottomless Backpack ♥ 2 Loved the concept. Really clever take on the theme. Originally thought it was just going to be a random object generator but eventually realized there was a method to the madness.
May 3 01:44:28 35h 40m Reversyphus ♥ 2 Fun take on the theme. Controls felt a little sluggish and would have liked to be able to hold down the move buttons but overall the puzzles were clever and the idea is well exectued.
May 4 00:05:58 22h 21m The Limbo Runner ♥ 1 Love the take on the theme. I also like that it's a one button game. I didn't play the dialog skip version but after a while I wish I had.
May 4 00:20:07 14m 09s plunge. ♥ 0 Really interesting entry. I like the mood and exploration mechanics. I found some of the navigation a bit awkward, particularly if I got too close to terrain, which I seemed to stick to. I was also confused by picking up the final item, the fade out was unintuitive and if I tried to pick it up again it seemed to restart so I wasn't sure I was done until I just let it happen once.