Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → damagefilter
Feedback comments for LD48
damagefilter's games and stats for all events →
| Timestamp | Since previous | Game | damagefilter's comment | |
|---|---|---|---|---|
| Apr 28 17:21:19 | Corpse Clue | ♥ 1 | Goodness. Fantastic game. I actually would like more of that. Y'all need to play some games so more people kind find yours and rate it. Lord knows, you deserve all the ratings you can get :) | |
| Apr 28 17:28:10 | 6m 51s | Corona 69 | ♥ 1 | I could not go over 400 something. But it's a fun and silly little game I quite like it. Would love if some infected would drop a heart every now and then to enable an old fart like me to go for longer streaks and rake in the big points. |
| Apr 28 17:52:43 | 24m 33s | Shadow Temple | ♥ 0 | Lovely. I had a bit of trouble to figure out how the shooty bit actually works. It would appear that the projectile is a bit hit and miss with its appearance :D But once I figured it out it was pretty great then. Although ... I'm not sure if there is a fail state. I got hit so many times but still cleared one of the levels. |
| Apr 28 18:00:41 | 7m 58s | Deeper and Deeper in the Woods | ♥ 1 | I found this is a good base of a game. I like the idea with the audio clues. But I'd have loved some extrinsic factor to keep paying (and then allow me to play longer than 2 turns). Like - collect those flowers and make a boquet from them. More flowers means a more flowery castle. If you took too long to pick flowers, the wolf might come to grans castle and eat her. So there's some balancing going on that I'd have to consider while playing. Other than that tho, a lovely little project. The music is great :D |
| Apr 28 18:45:57 | 45m 16s | EveryDay | ♥ 1 | Very nice and moody little piece. A great take on the daily churn |
| Apr 28 18:52:40 | 6m 43s | Maze Of The Minotaur | ♥ 2 | I must say. The sound effects and voice - amazing. I hear what you did there! The lever hit boxes could use a but of adjusting. It was a lot of searching for right not spots that took away from the flow of the game. I'm not good with mazes but it felt like the pacing was good. To me anyway. :D |
| Apr 28 19:00:24 | 7m 44s | Treasures of Bloom | ♥ 2 | Oh no, I was swimming so relaxed and minding my own buoysiness and then I got killed by a jellyfish. I highly recommend playing it. I like that you can swim faster by mashing spacebar. For the impatient people like me this is a godsent. The music and graphical ambience is top notch! |
| Apr 28 19:17:17 | 16m 53s | 27500m drop | ♥ 1 | God dang it I managed 8.6k. I tried so hard but it's the best I could do. I love the concept and, quite obviously, it's very addicting. I played longer and more than I had anticipated. The mouse felt too sensitive for me but I didn't have to use it very much either so ... just a minor thingamybob. Other than that, this is really a great little title. |
| Apr 28 19:25:55 | 8m 38s | Nyctofobia | ♥ 2 | Very atmospheric game. Very deep too. It certainly conveys a message and I like that fact. The music fits perfectly! |
| Apr 28 19:42:17 | 16m 22s | Deep Hunter | ♥ 1 | This is really a fantastic game. That which is in the game, feels very polished (I did play the jam version, of course) and keeps you engaged with the options at hand. The music fits very well too. I'll try the post jam version later for sure. |
| Apr 28 19:59:57 | 17m 40s | Boring in the deep | ♥ 2 | The intro alraedy drives the whole game home, haha. The music's catchy tune helped with keeping me engaged for much much longer than I had anticipated. It's simple yet very effective. |
| Apr 28 20:16:31 | 16m 34s | The Shadowy Temple | ♥ 1 | The game definitely misses some feedback for the player to understand what's even happening. I managed to finish it by chance. I do understand that it's about looking at the blue balls. But, especially in the last room, not getting a feedback on if I got the order right (I assume it had to be in a certain order) was not so great. Regardless. It's a very solid first entry! |
| Apr 28 20:36:49 | 20m 18s | That Sinking Feeling | ♥ 1 | The graphic and sound design were spot on for what I imagine this game will be. Sadly, it seemed mostly unresponsive to my mashing the e button where it said "E". Also - that also might just be me - I was completely lost as to what I was supposed to to. The arrows pointed me somewhere but I couldn't seem to make out what to do in these places. Maybe this is tied to my fruitless attempts at mashing E. I sense a great game here though! |
| Apr 28 20:45:53 | 9m 04s | Into the Forest | ♥ 1 | The mechanics with the different light sources are really well thought out. They might lack a little polish for sure but I can see a great little game here. The atmosphere was nice too. I kinda wish the monsters had some audio clues to them. For added ambience and for added orientation. |
| Apr 29 07:35:15 | 10h 49m | Unto the Eight | ♥ 1 | The game is quite hard. To me at least. But. It's still great. The urge to find out about all the creatures living that place kept me going forward. And retrying. I particularly like the colour palette and the moody forest feel it conveys while still being colourful, easy to read and pleasing to the eyes. |
| Apr 29 07:51:27 | 16m 12s | Unanswerable Question | ♥ 2 | I feel like I just surfaced from a trip crazytown. In a good way. I attained the knowledge and now I am. The uhm ... collection of weaponry is fantastically amazing. It made me realise I want more of this kinda silly. The jumping was a bit hit and miss. But manageable. Other than that - top notch job! |
| Apr 29 12:02:18 | 4h 10m | Hole | ♥ 2 | The dashing is so much fun to play around with. It's integrated well with the environmental obstacles, which makes for a nice, rounded experience. Rather hellish. |
| Apr 29 12:34:09 | 31m 51s | 6 Feet Under | ♥ 3 | The art, the music, the mechanics ... good lord the details. What have y'all done? This is top of the shelf quality stuff. I have nothing to say that wasn't already said. There is nothing to improve that I can perceive. Flawless execution. |
| Apr 30 19:43:40 | 31h 09m | Barochamber | ♥ 1 | There is a nice find-and-collect (or find-and-repair, rather) kind of game hidden in this project. I found it too difficult to the extent that I could not even remotely finish the level. Jumping around, ideally not out of the level, helped a bit with evading the Fishpeople but ultimately they always got me. They be evil! The presentation, nevertheless, was great. The long fish faces and moody light setup blend well together with the bassy backing tracks. |
| Apr 30 20:05:19 | 21m 39s | Spellunker | ♥ 2 | Such an intricate game. The combat feels very satisfying. It's a great addition that I could just stash the stuff I already collected. Don't need to mention the art. It's wonderful and blends together very nicely with the soundtrack and the sound effects. Gotta say though. That worm. It's my nemesis. It and it's bloody stars. I hate stars now. |
| Apr 30 20:15:31 | 10m 12s | Gaze into the Deeper | ♥ 1 | I gazed upon the thing that is in the Deeper. And I gotta say. That boss needs to learn about the first-order intercept method or it will keep hitting nobody. Poor bastard. Jokes aside, as simple as it is, I liked the little upgrades that were scattered across the level. It was fun hunting down all the spiders. I kinda wish that, when the boss spawns, it would stay dark so that my hard work finding the light upgrades will actually pay off for the final battle. That'd be grand. |
| Apr 30 20:28:08 | 12m 37s | Fishing in the woods | ♥ 3 | This is a fun and rather polished little game. I love the combination of fishing and quicktime events. Granted. I suck at quicktime events. But ye olde man managed them anyway. So that's great. If I had to nitpick on something I'd say this: The fishing mechanic could be expanded upon. The fact that I must avoid hedgehogs makes me think: I'd love some more diversity in obstacles, actually. Perhaps dung beetles rolling their ... dung that you have to avoid. Add do that an option to manually take the "hook out of the water" for some more control. Which would play together with avoiding the stuff I shouldn't be fishing. @n-robllits You avoid hedgehogs _because_ they are cute :D |
| Apr 30 20:42:41 | 14m 33s | JöRD | ♥ 1 | That's a way to approach the drilling-though-the-earth concept xD It was good fun. The whole game is all kinds of silly and it's great. Although I was quite sure that my drill was always in good temperature, when it seemed to overheat anyway. So that was strange. But the back and forth between controlling the path of the drill and maintaining its integrity, that was a nice play of mechanics. Well done! |