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CrispyBun

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TimestampSince previousGameCrispyBun's comment
Apr 26 16:29:59 Madman - The Crazy Scientist ♥ 3 This was pretty fun! I liked the artstyle, and the colors worked well together. The concept is unique but it did get a bit repetitive with nothing new introduced, I think it'd be nice to at least hypnotise people faster as you go, or maybe even have the hypnotised people somehow help you hypnotise others or distract the police. Good job!
Apr 26 17:01:22 31m 23s Deep Dive ♥ 1 I like the vibe! It'd be nice if the diver faced the direction you were going tho. The music is really calming. And I liked how the squids(?) were looking worried and looking down as you went to the end, makes you anticipate what's down there. Good job!
Apr 26 17:42:40 41m 18s The Deepest Booze ♥ 2 Oh I love this! At first when I got to the bar and started asking questions, I thought it was just gonna be a cheesy fourth wall break, but you totally managed to make it really interesting. I love the art too, and the music is great, I was just vibing in the main menu for a bit before I even started playing. Awesome job!
Apr 30 11:56:50 90h 14m The Deep Underneath ♥ 1 This one's really cool! It's simple, but nice. The controls are a bit odd, I don't really have any finger ready to press "P" when one hand is on the arrow keys and the other one on the space bar. The art is really nice too, and the color choice is awesome. Gj!
Apr 30 12:13:05 16m 15s Help! I'm trapped in an arcade factory! ♥ 0 A really unique idea! I agree with what some people already said that the controls feel a little bit clunky. But I'd say it has potential, and could be really cool with some polish. Good job!
Apr 30 12:19:38 6m 33s HELL ♥ 1 This is nice! I like the graphics a lot. One thing I'll note tho is that the enemies take way too many hits to die in my opinion, and the combat isn't the most interesting. Gj!
May 1 18:03:07 29h 43m Earth Diver ♥ 1 I could see myself spending more time than I should if this was a polished mobile game lol. The destruction of the things was super satisfying, great job on that. And I really liked how quickly you could get your weapon to shoot eventually. If this was to be an actual polished endless runner tho, I'd definitely do something about the rock sections, because while it's super satisfying to do them in fast speeds, eventually it speeds up so much it probably isn't even humanly possible to get through them. Gj!
May 1 18:14:39 11m 32s Untitled Bruce Game ♥ 1 I love this idea! The anti-aliased font on such a small scale in a pixel art game doesn't look so great btw. But this could totally be built upon and made into a really cool puzzle game. Gj!
May 1 18:42:31 27m 52s Street Spark Racing ♥ 1 This is the best, I love how you can just punch any car you want. On the last level you could just win by going up through the cars instead of on the proper track tho, which I'm not sure is intended. Either way, gj!
May 1 19:04:47 22m 16s 6 Feet Under ♥ 3 This is really awesome. As some people have said already, the difficulty curve is a bit all over the place, but that's to be expected in game jams. The 2-color scheme is really cool, but it makes some of the obstacles suuuper hard to see sometimes. The ground mines are fine, but a lot of the other stuff is really hard to spot. One more thing, the reset screen takes a bit too long. I mean, it's short, but this is kinda the type of game in which you die a lot, so a way to press a button and skip it would be really useful. Other than that though, music slaps, art slaps, the mechanics are super fluid and awesome, and the animations go with them so well, everything just blends together flawlessly. Great job!
May 1 19:25:50 21m 03s Brinebeard's Folly ♥ 0 I love this! The art is really cute. And I love the soft(?) colors. I like that it's a hexagonal minesweeper, makes it a bit different from the original. It does get a little repetitive though. And the whole game stopped working completely when I tried to use one of the cards I bought, it just went up and then clicking on anything did nothing. The sound effects are really nice, especially the one when you're revealing a large area because it's empty, that one's satisfying, but the sound of a flag being placed is kind of bad. It sounds like it's cut off. But it's a really sweet game, and I loved it. I totally see lots of potential in this. Great job!
May 1 19:55:19 29m 29s Sprookies ♥ 1 I love the sound effects lol. Some sort of inicator for how much you'll jump when holding would be nice. And it's overall just a little bit clunky. But it's cool! I like the splitting mechanic, it has a lot of potential. Gj!
May 2 11:59:31 16h 04m RK XK ♥ 1 This is pretty fun! It's pretty repetitve, but I suppose it's just a concept. I think this could be made into something really interesting! Gj!
May 2 12:12:02 12m 31s LD48 Deep Lab Droid ♥ 1 There's some obvious issues, such as you being able to get soft-locked by running into a wall, and your cannon for whatever reason pointing into the opposite direction when you back away from enemies. The cannon is also really slow to turn, and the combat isn't very interesting. But, maybe with some extra story, this could have some potential! Maybe some extras you could explore would be cool too. Gj!
May 2 12:37:20 25m 18s Templooter ♥ 1 I love the idea! It reminds me a bit of Soul Knight or Enter the Gungeon. Though the gameplay loop isn't very fun, and it's repetitve. It's just a matter of mashing spacebar lol. But as a prototype, it's really cool, and I think has some good potential :d gj!
May 2 12:48:55 11m 35s Bucket Hat ♥ 1 I liked it! It does feel a little bit clunky at times, but I really like the mechanic, and how the bucket has two uses. It's a shame there's no audio. I also liked how the cacti wave at you, lol. Gj!
May 2 12:56:36 7m 41s Lucky Adventurer ♥ 1 The game looks really amazing, I love when games mix 2D and 3D and you've pulled that off really well. The audio is also really well done. It's just a shame you used a basic physics controller, some sort of snappy arcade gameplay would be better imo. Oh, and the camera is really smooth and nice too. Gj!
May 2 13:31:15 34m 39s Deep Dark Deadly Forest ♥ 1 This is a cool one! Although I couldn't get very far. First of all, it'd be nice to have some sort of indicator for how many resources you need to upgrade a thing. If there is one, I didn't see it. The tutorial was also boring and long, just text on the screen, and it somehow never ended, it just kept looping and going back to the first text. I got stuck tho, because (I'm pretty sure that's what happened at least) my storage got filled up with stone, and I think I needed wood to upgrade things, but I couldn't collect any since the storage was full. But, it's a *really* cool take on the theme, I like it a lot. The audio is also really fun, it reminds me of old flash games. I also really like the art, except maybe the background, those beige lines in the blue sky look a little off. It has tons of potential, it's just a bit messy at the moment. Gj!
May 2 13:41:47 10m 32s Don't Pull It Out ♥ 1 Lmao, wow. Theme "deeper and deeper", game name "don't pull it out" :p But the take on the theme is really cool! The controls are weird tho. Why enter to stab? And then E to power up? And space did what again? It feels like I need 6 hands to play lol. Also, A and D keys didn't really work? I could walk right but not left? Other than that though, it's really surprisingly satisfying to kill the enemies with your blood like that, and I like how you slow down for a bit when you stab yourself. Good job!
May 2 13:56:04 14m 17s Bunker ♥ 1 This was really fun! The controls are a little weird to get used to, it's pretty much inverted from what most people (I'd assume) are used to. And some sound (maybe just footsteps) would add a lot too. But it's still cool, and pretty funny. I liked it! Gj!
May 2 14:06:05 10m 01s Deep Mind ♥ 1 I really like the way this looks, but unfortunately I don't think it was executed too well. Maybe the cars disappearing should be at least a little slower, or maybe have them decay a bit every time you do some action, because they kept disappearing while I was reading. And it was.. Just kind of a reading simulator. It's just 90% reading what's happening, reading what card should go there, and then it's just a matter of... Putting the card there. However, it still has potential, and with some tweaks could be really fun. I really like the simple artstyle too. Gj on finishing the jam!
May 2 16:27:58 2h 21m Escape The Employees ♥ 2 I really love the concept. Unfortunately, the collisions were a little wonky at times, and you could easily catch corners of objects. There's also no limit on how fast you can shoot, but you don't shoot while holding, you have to click really fast. A better way to shoot would be to be able to hold to shoot, but there's a limit on how fast the bullets come out. Plus, not being able to move while shooting is a little annoying. But I do like the concept, the art is good, music sets the vibe really well. And I like how you use vending machines to buy upgrades, as well as dig through the trash to get money, lol. Just with some tweaks this could be even better. Gj!
May 2 16:51:44 23m 46s Into Debt ♥ 2 I really like this, and it's a really awesome take on the theme, but I think I got stuck? Everyone already has a card, one person doesn't have one but doesn't give me a chance to get them one, the only transactions I was able to reorder are reordered, and I don't see a way to increase fees, credit limits, or anything. Also, it'd be really nice to be able to speed up the text of the calls, it's a little slow and annoying to wait for it to appear. Holding a button to make it faster or even pressing a button to skip it entirely would be nice. Other than those things, I really like it. The colors are really nice and soothing, you chose a great font (which is important for a game like this lol), and it's overall just really slick. If the manual was a little more intuitive and maybe you got more things to do piling up as you play, this would be a really cool game that I'd probably pay money for! Provided there's enough content of course, lol. Gj!