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Feedback comments for LD48
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| Timestamp | Since previous | Game | cdunham's comment | |
|---|---|---|---|---|
| Apr 28 01:40:00 | Nefarious Dive | ♥ 2 | Cool game! Felt slow on my first run because I was dumb and forgot you can buy upgrades. Having less, more powerful upgrades would probably make it feel better but I'd understand if you want the game to last longer and want the player to be cautious while playing. Adding a radar or something to see where money spots are and avoid enemies would really make this feel better to play too. | |
| Apr 28 02:01:19 | 21m 19s | Crashdown | ♥ 2 | Great game! Surprised it only took me 2 tries to beat. Had a small bug where my floors enemies were chasing me but neither of us could hit each other. Oh yeah, another person mentioned not being able to switch weapons and after picking up the level 2 versions of them I figured you're just supposed to have a single weapon at a time? Being able to switch between them would be cool. Other than that though I enjoyed everything about it! |
| Apr 28 08:20:01 | 6h 18m | Substrate Mining Co. | ♥ 1 | Interesting concept, reminds me a lot of the game Uncanny Valley both in terms of mood and visuals. Does what it sets out to do even if its just walking around reading notes. Being able to stop reading text at any point by moving would be nice, I accidentally reread some notes more than a few times and it makes me sit through it every time. Overall a nice game though. |
| Apr 29 02:57:57 | 18h 37m | Sporelunk | ♥ 1 | Cool little game! Simple mechanics but it keeps you playing. Played it a bunch but only got around 21 digs deep. At a certain point I kept getting blocks that I couldn't break through. I probably just got unlucky. A jump mechanic would be helpful in case I get stuck on a dead-end path. |
| Apr 29 03:11:42 | 13m 45s | LD Double Feature: D'pur & Deepir | ♥ 1 | Cool idea for a game. The multitasking keeps things interesting throughout. I like how it keeps getting faster as you go along. I think I got decently far, too. LD48Deepur.png |
| Apr 29 03:19:43 | 8m 01s | Tower of Satan | ♥ 3 | Satanic games are always good. I hugged the wall and ran past all the enemies, seems like they always spawn in the middle of the path and don't start attacking until just after I pass them. It makes the game pretty cheesable, but its still nice. Couldn't tell if just 1 hit could kill me or if I had health, so some more UI would've been helpful. |
| Apr 30 00:29:29 | 21h 09m | Deep Space Journey | ♥ 1 | Cool idea for a game, wish there was more to the different planets/systems than just a name and color. Having different events to explain why you lose/gain different resources would be cool. "Your ship got stuck in an asteroid field, you lost 15 health" or something along those lines. Still though, doing something procedural with enough content to make it really interesting is tough during a game jam. Nice work getting everything to work! |
| Apr 30 04:08:45 | 3h 39m | Oumuamua - From Outer Space to Deeper and Deepr Down the Well | ♥ 0 | Nice little atmospheric game. Flying around was interesting once I figured how to adjust my ships trajectory just right. Took a bit to learn but felt a little wonky. When I fuel at a planet I end up sticking to it for a bit too long and it wastes a bunch of fuel leaving. Would be nice to have some story or something when you arrive on random planets, or have random events occur or something. The random planets are cool and keep it nice to look at though. The planet gravity is a nice mechanic. It'd probably help if there was some sort of number or something to see how heavy the gravity is for different planets. Nice work! |
| Apr 30 06:41:20 | 2h 32m | Blue Square and the Mystery Cave | ♥ 1 | Short and sweet little puzzle game. Easy to learn yet still a unique enough idea that fits well with the theme. There were only a couple mechanics, but it played really well. Good work! |
| May 1 05:04:11 | 22h 22m | Perchance to dream | ♥ 3 | This game is a trip lol I was utterly confused the entire time I played it. Seemed like I was jumping between different realities where nothing ever made any sense. Fun to read random stuff for a bit, though none of it seemed that cohesive. The text flew by too fast more than a few times, so I couldn't even read all the text anyway. Cool, unique experience for this jam. |
| May 1 05:13:32 | 9m 21s | 7 DEEPS | ♥ 1 | This is a very strange game lol I have some vague sort of idea what's going on, but I could be entirely wrong? I have no clue what I played, but it was interesting at least! |
| May 2 10:29:44 | 29h 16m | Space Dwarf | ♥ 1 | Really cool game! Looks and plays well, though nothing feels like it changes much between levels. Especially after you get the tri-shot and no other upgrades happen after that(from what I can tell at least.) It'd be nice to have some more upgrades or even a different weapon maybe? I think that being able to move faster or run, shoot faster, have less spread on the weapon, or have a different weapon like an explosive or something would help the gameplay a lot. I tried the web version first but it crashed after the 3rd level. The downloadable version played fine though, and had faster loading like the page mentions. Good job overall! |
| May 2 19:36:38 | 9h 06m | The Colony | ♥ 1 | Interesting little simulator. Nice to just watch the ants do their own thing. Would've been nice to have a slider to change how many ants you want to spawn at once, having to spam the left mouse until you get to a nice number is tiring and takes a while. It would've also helped to know what the different ants do. Fighters obviously fight, but do workers dig deeper and scouts move around more? Or do the workers go above ground to get food? It's a little unclear. |
| May 2 19:49:26 | 12m 48s | RECONDITE | ♥ 1 | Nice atmospheric platformer. Definitely needs a button to manually reset the level, gets annoying to have to wait until your character falls down and plays the YOU DIED clip. Gave up after dying about 100 times, but it was fun for a while. Precision platformer mixed with a dark game can lead to some confusion on where to go sometimes, but you mostly guide the player in the right direction, so good work with that. |
| May 2 21:18:03 | 1h 28m | Ixcar'th | ♥ 2 | Cool idea for a game, space gods are always interesting. Control scheme is a bit weird. Enter is a weird button to attack with. Gameplay is alright, gets repetitive when you only have 1 attack and the enemy doesn't change that significantly between levels. Having more variety in the enemies would be nice, but for a jam I get it. |
| May 3 09:39:02 | 12h 20m | Line | ♥ 1 | Cool little downwell-esque game that fits the theme nicely. I tried to stay in one area between the platform spawns and hang out there for a while but eventually got caught by spikes. Glad there's no easy way to cheese this game(at least that I saw.) Would be nice to have more maneuverability or some way to prevent enemies from attacking, rather than only being able to dodge. An overall good jam game though! |
| May 3 19:25:35 | 9h 46m | Quick Scrap | ♥ 0 | Really cool game! Maneuvering around enemies feels pretty good and there's a decent amount of levels. Wish there were some puzzles so its not just go around the enemy or shoot them to stop them. The scrap adds a nice, optional touch though. Nice work! |
| May 3 22:15:34 | 2h 49m | Deep Space Drill | ♥ 1 | Cool little wave based shmup. I like the streak mechanic for upgrades, it helps the player feel like not taking damage is important in more than one way. Feels a bit easy once you build up a few streaks in the beginning. I'd ramp up the difficulty faster or make the waves spawn faster to help balance it out a bit. Would be nice to be able to choose between some options for the upgrades, I ended up getting health a lot but I was never taking damage so it didn't do much. Nice work overall! |
| May 4 23:37:49 | 25h 22m | DeepTris | ♥ 1 | Cool take on a Tetris game! Played well once I figured out that you go from top to bottom rather than the usual Tetris way. If I was any good at Tetris or played it much in the past I'd probably have more to say on it, but good work overall! |
| May 7 07:56:20 | 56h 18m | Deeper and Deeper into Outer Space | ♥ 1 | Nice little game. Player movement feels kinda weird and the shooting is really slow. Being able to shoot faster and having the asteroids have maybe a few hits to blow them up would feel nicer. It would also be nice to get some feedback when an asteroid is destroyed. An explosion animation for them could add some good feel to the game. Overall a nice game though, good work for your second game jam! |
| May 12 02:06:50 | 114h 10m | Mineshaft | ♥ 1 | Cool little compo game. Fits the theme well and has enough to the cards for the player to strategize. I only played against the AI, but I imagine playing versus an actual person is more fun. I didn't see some of the cards in the shop for some reason, like sieve and mine cart never showed up for me. It'd be nice if the player could buy any of the cards, and any amount of them, whenever they wanted. Other than that though the game was good! |
| May 12 09:03:50 | 6h 57m | Jelly Pacifist | ♥ 1 | Nice idea for a game, I feel it could've been executed better. There seemed to be no punishment for killing enemies accidentally. The movement felt way too slow, and I think having WASD controls would've felt better for an underwater game. Some of the enemies felt unavoidable, which made it frustrating when you wanted to avoid killing anything. I like the messages spread throughout the levels, it added some nice lore to the game and helped its mood a bit. Good work overall. |
| May 12 09:27:57 | 24m 07s | Into the Forrest | ♥ 1 | Cool idea for a game, doing an rts for a game jam sounds like a ton of work. I can see lots of room to improve and add to the game. For starters, I waited for my barracks to spawn melee units but didn't see them pop up anywhere. I think their spawn time is just too long maybe? Instead of them I ended up spamming all of the archery towers, they seem to be pretty powerful. I think money is probably an important thing to add so the player can't throw towers all over the map as much as they want. Besides that, having the enemies attack the player area in the middle would add some challenge to the game. Having a win condition is nice for a jam game though, so nice work! |
| May 16 07:19:20 | 93h 51m | Abyssonaut | ♥ 0 | Really cool game, love the take on the theme. The design of the balloon is really clever and I like how the enemies purposefully drop rocks onto it to weigh it down when you have the jewel. Only thing I wish was included was more UI, for the health and jetpack fuel specifically. It'd help to know how charged the jetpack is at any given moment so I can decide if I want to try to attack more enemies or recover on the ground for a few seconds. Being able to move the balloon left and right would also be pretty cool, but I get how that might mess with the gameplay and make it too complex. Still though, an overall great submission. |
| May 16 07:29:28 | 10m 08s | Deeper and Deeper | ♥ 1 | Really cool game, love the different mechanics. Wish there were more puzzles that let you play and run around. Having a quick restart level button would be cool too. This game feels like it should have fall damage, but I am very glad that it didn't lol great work though! |
| May 16 07:40:55 | 11m 27s | Power Station Beta | ♥ 0 | Cool idea for a game, feel like the player should have some way to be more aware of the enemy locations. Right now it feels like the player has to die about a dozen times in each level before memorizing where the enemies are and how to get around them. A radar could probably help this a lot, or you could give the player health rather than have them die instantly. Making more puzzles around having the enemies come into contact with walls could be cool though. Maybe have blocks that you can push around or something to mix things up. Overall a nice submission though. |
| May 16 08:42:24 | 1h 01m | Depth | ♥ 1 | Great game! Really hard but the collisions feel forgiving for the most part, there's a couple times I got about an inch away from the wall but didn't die. Having a score or % to the bottom would be cool, since I have no idea how close I came to it. Really enjoyed playing though! |
| May 16 08:47:38 | 5m 14s | Deep Root | ♥ 0 | Fun little game. Took me a second to figure it out, but the concept is cool! Having more obstacles or something stopping you from making a reeeeeally long branch would be cool. Maybe not enemies, but if the player had a water gauge that they had to draw from to make more branches or something? Just an idea. I enjoyed playing though! |
| May 17 06:34:21 | 21h 46m | Oculus Leviathan | ♥ 0 | Great game! Love the atmosphere and the gameplay is interesting. The slow time mechanic and having to aim where the fish are moving is pretty fun. Having to avoid certain things too is a nice addition. |
| May 17 06:56:03 | 21m 42s | grGRIDid | ♥ 1 | Cool idea for a game, wish there was more to the puzzles. Maybe some enemies or obstacles that stop the player from moving around the map as easily. Managed to beat the game in like 8 minutes while having a little fun with the mini bug. |
| May 17 07:19:22 | 23m 19s | Crystal Mites | ♥ 0 | Cool game, love the aesthetic. Plays well too! The 2-player mode adds some replayability(or would, if I had someone to play with.) Having more checkpoints in the levels would be really helpful, having to replay parts a lot got frustrating. |