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Feedback comments for LD47
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| Timestamp | Since previous | Game | ZebraInFlames's comment | |
|---|---|---|---|---|
| Oct 4 13:38:54 | LD47: Stuck in a Loop | ♥ 1 | Looks very nice :) I'd maybe consider using keyboard input for movement, now it's abit easy to "cheat" with the mouse? Will try to remember to give this another go when rating starts :) | |
| Oct 6 14:31:26 | 48h 52m | SNAKE SNAKE SNAKE | ♥ 1 | Absolutely loved the level of polish, style and soundscape. Really impressive for a jam game imo. The concept is also very good - simple yet rewarding gameplay :) I think this could be a nice mobile game too if you can make e.g swipes easy enough to use for controls. |
| Oct 6 17:20:10 | 2h 48m | SnowTrip | ♥ 1 | Really liked the visual style :) I ended up running into dead ends quite often, as there didn't seem to be a way to reliably know how to avoid that. Maybe I missed some way to avoid that? |
| Oct 6 17:38:58 | 18m 48s | Orbital Hostage | ♥ 1 | Nice interpretation of the theme :) The way the station blocks your shots occasionally is a nice twist on the simple point and shoot gameplay. |
| Oct 6 18:24:17 | 45m 19s | Portaloop | ♥ 0 | Liked the theme interpretation, visuals and gameplay idea :) The controls felt a bit unresponsive though. |
| Oct 8 14:03:49 | 43h 39m | Lovely Planet (Travel the World) | ♥ 1 | Nice game! Besides the obvious like adding music/sfx, I'd consider a more gradual difficulty ramp-up - now it seemed (at least to me) that the difficulty stepped up in sudden jumps at around 40 points for example. A more constant increase might make it less obvious, although I guess it's debatable which is better :) Anyhow I think this is an excellent effort; good, simple gameplay, nice visuals and nice theme interpretation. You could very well make this into a mobile game or a more polished little game e.g on itch.io :) |
| Oct 9 14:01:06 | 23h 57m | Don't Go | ♥ 1 | This was quite unexpected :D Some of the spoken audio cues seemed quite a lot louder than other sounds, but otherwise I don't have any obvious improvement ideas - great job here :) |
| Oct 9 14:23:37 | 22m 31s | Loopii Poopy | ♥ 0 | Very nice and polished, but I think I'm very bad at this game :D Some sort of tutorial level or an easier start would've helped be, couldn't seem to get a hang of how to play effectively until quite a lot of tries. Once it clicked the gameplay is very good though. Overall a great effot :) |
| Oct 9 14:34:57 | 11m 20s | Core Defense | ♥ 1 | Really liked this one - some sort of powerups to pick up by shooting would maybe be nice so that they player has to balance between shooting enemies and other things. As it is the game is super simple, but it works and the level of polish is one of the best I've seen in teh compo in my opinion :) Also it's nice to see other Godot games ;) |
| Oct 10 11:56:29 | 21h 21m | Friday Night Funkin | ♥ 1 | It was initially a bit hard to grasp how this actually worked - for some reason I never seemed to get the timing right. But that might just be me :D All in all, a great game, incredibly polished! |
| Oct 10 12:05:13 | 8m 44s | Trajectory | ♥ 1 | Great gameplay concept :) I would've like keyboard controls & the zoom level not resetting on every restart though - now there seems to be a bit of extra clicking. To me it seems you could perhaps change the default zoom :) Some additional gameplay elements might be also nice, like the asteroids being destroyed by impact (you could use the amount of tries for score counting). |
| Oct 10 12:09:31 | 4m 18s | C - O - I - I - L | ♥ 1 | Unfortunately the game doesn't start for me - it throws some SDL exception to a terminal window and then dies. Starting it from shell I get: >Fatal: Can't create SDL window: Could not initialize OpenGL / GLES library Perhaps there's some conflict from my own development environment / SDL setup on path? |
| Oct 10 12:17:04 | 7m 33s | Kosmosrunda | ♥ 1 | Very nice audio and visuals :) With my skills, I really would've like some sort of restart points :-D |
| Oct 11 07:42:43 | 19h 25m | It's The Leash I Can Do | ♥ 2 | The leash mechanic was very well done! Nice, simple gameplay :) It was a bit easy for me to get stuck (around the rock) in a situation where there was very hard to do anything - a bit faster reset to the people tangled in the leash in a case like that might be nice. All in all, one of the best games of this jam I've played in my opinion :) |
| Oct 11 08:11:37 | 28m 54s | Roller Riches | ♥ 1 | Not much to say, except this is great :) A really nice effort overall, one of my favourites from this jam. |
| Oct 11 08:18:48 | 7m 11s | Never End | ♥ 1 | Really liked the audio and visuals, but the controls / gameplay was definitely too hard for me. The dash key was hard for me to use repeatedly, which seemed to be basically required to survive. Perhaps being able to rebind that would help, or binding it to some key people are used to repeatedly using in quick succession in action games (like F, Q or E)? Then again, I'm not very skilled in these sort of games :) |
| Oct 11 09:11:05 | 52m 17s | A Loop to Save The World | ♥ 0 | Nice rewind effects and a great idea! Some sort of audio cues would be super useful, now it was at times quite hard to say what exactly had happened (for example if a button press on the keypad had registered). |
| Oct 11 09:29:39 | 18m 34s | a Damsel a Day | ♥ 0 | A great rection game! :) The difficulty seemed to fluctuate a bit, at least on my second attempt - is there some mechanism that'd make the track from the train to the damsel shorter as levels go by? |
| Oct 11 13:30:00 | 4h 00m | S.H.I.P.S. | ♥ 0 | Had fun playing this one although I struggled with the controls at first. Then I realized it's an effective strategy to just rapidly press all the four buttons in succession :D |
| Oct 11 13:34:03 | 4m 03s | The Looper Encounter | ♥ 1 | Nice game! :) It could be intereseting if you could somehow combo the traps or somehow do them at different locations than at the bottom - now oftentimes there's quite a lot of just waiting to do as enemies are not flying close enough. |
| Oct 11 13:43:27 | 9m 24s | Stuck In Paris | ♥ 2 | Very nice game, fun gameplay and good audio and visuals - a great effort for a jam :) |
| Oct 11 14:16:40 | 33m 13s | Skycrawler | ♥ 0 | This was a lovely concept! Great mechanics for a nice twist on a platformer! |
| Oct 12 13:00:21 | 22h 43m | Space Loop | ♥ 1 | Nice story and interpretation of the theme :) Also very good visuals in my opinion - perhaps a bit more complex gameplay (like being able to move faster) would improve the gameplay. Great effort for a third game overall :) |
| Oct 12 13:26:44 | 26m 23s | Gorilla Power | ♥ 1 | A nice rather complete package, at least for jam games :) Some sort of puzzles or more conditions based on when power is generated might've been nice, now you're pretty much just using the button to open doors. Great effort though! |
| Oct 12 13:30:19 | 3m 35s | Space Loop Kit | ♥ 1 | A great concept, I think, but the difficulty was at least for me a bit high - especially at the start it's very hard to get good shots in or avoid the enemy shots. |
| Oct 12 13:41:13 | 10m 54s | Plasma | ♥ 1 | Definitely nice gameplay concepts here. Trying to keep the astronauts alive gives a good tactical touch to how you have to play an otherwise simple shooter :) Nice stuff! |