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ZebraInFlames

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TimestampSince previousGameZebraInFlames's comment
Apr 30 08:51:29 SLINGSHOOT ♥ 0 Nice mechanics here, really liked the concept :)
Apr 30 09:07:35 16m 06s The Epic Quest For The Mighty Croissant ♥ 2 Really liked the look and artstyle, great job there! The controls were a bit flimsy, but otherwise a great job for an LD entry :)
May 2 18:08:06 57h 00m Rock my Ship ♥ 1 I liked the idea here, I think it was quite original! Also the art did it's job well, although some audio would've been nice :) With a bit tuning for a bit more fluid and clear controls (perhaps faster and a usefull jump?) and instructions it could be really nice!
May 2 20:02:44 1h 54m Solitary Freedom ♥ 1 Loved it - great visual style and audio, nicely tied in with the effects too (the camera shake). Could perhaps have matched the theme a bit better - now it seems mostly just a common type of puzzle game. Overall still one of my favourite entries here. Perhaps the best level of polish I've seen here so far!
May 3 16:22:49 20h 20m Throw ♥ 1 Liked quite a lot, very nice take on the theme! The mechanics worked well, and the audiovisual implementation served the game nicely! With a bit of tuning on the levels, more of them, and perhaps a pixel perfect camera implementation and some character design for the thrower, this could work quite well as a polished browser or mobile game.
May 3 16:34:20 11m 31s Timeless ♥ 1 Overall an excellent level of polish for a compo game, one of the best I've seen so far. Graphics and audio are pretty much spot on for this! Also liked the gameplay, although I think I might benefit a bit more from a more puzzle-like approach, instead of the timing challenges on the later levels. Perhaps some sort of sequence puzzles might fit this well? Or, as this is about time travel, changing a thing in the past having large effects in the future (like the famous tree puzzle in Day of the Tentacle)? Now this is a bit similar to the many "parallel worlds" platformers out there. Still, an excellent effort!
May 3 16:53:30 19m 10s The Bugs World ♥ 1 Great intrepretation of the theme, and a nice idea! I think the game would benefit tremendously from having some kind of damage and health systems, instead of bugs killing each other instantly. That'd lead to some strategy elements, as it'd be beneficial to have multiple attackers, and it would not only be about who is the fastest in rushing to the food sources.
May 3 18:23:37 1h 30m Spabullare ♥ 1 For a 2 day time period, this is not bad at all! I liked how frantic the action occasionally got when there were many bullets flying on the screen - that combined with the easy-to-mess up mouse movement made this quite fun for me! Also liked the upgrade system. All in all, this is a solid entry!
May 3 18:31:30 7m 53s Gravity Wars ♥ 1 Very nice audio and visual assets and sfx - especially liked the warping effect. The game mechanics could perhaps use some improvement, it's often hard to find an enemy to shoot, and aiming is occasionally difficult. Perhaps some way to (slightly?) aim the camera would help? Overall, a very nice entry.
May 3 18:42:17 10m 47s liftoff ♥ 1 A very nice idea here! The trading works nicely, and flying between the planets, trying to figure out the best sales routes is cool. In the start it was slightly confusing, as at least on my machine the font was not the easiest to read, and it took me a moment to get oriented, but after that it worked out nicely. A smoother flight model or some tuning to the gravity might be beneficial; now it seems to be very easy to shoot out of any planets influence straight into the edges. Overall, a nice effort :)
May 3 18:59:16 16m 59s Gold N' Steam ♥ 1 Absolutely great! Really liked how one has to plan the routes for the multiple trains running at the same time, and then execute a planed set of changes to keep every train doing something useful and prevent them from colliding. Only real improvement to the core mechanics that I'd suggest would be adding detection for a game over state: now it's possible to run into a situation, where one has no resources to produce another train, and all the trains have just crashed. Of course adding music (maybe something fairly ambient-like?) and sound effects would improve this, but at this point just adding more content (levels, perhaps other modifiable track parts such as draw bridges or other track modifications, ways to spend resources to improve production, if deemed to fit to the theme) would make this a fine game on it's own. All in all, the gameplay mechanics are very nice and polished, the visuals are great and unified across the line, and most importantly, it's fun to play. One of my favourites in LD38 so far!
May 4 17:35:42 22h 36m Exhaust of Earth ♥ 0 This was very cool! Liked the idea, quite a new spin on a TD, and the graphics were very suitable! However, I think it might make sense to tune down the amount of the UFOs in the start - that might give the player a smoother start and help her/him get used to the different weapons. I think others have already stated any clear improvement points left. Overall, a great effort.
May 4 17:55:51 20m 09s Antagonistic : Hamburger Hill ♥ 2 Not much to say that hasn't been said already, but I really liked this one! One of my favourites in this compo so far :) @ryte2byte what tools/software did you use for generating the music? I'm definitely interested in that since procedurally generated such a nice loop!
May 4 18:02:55 7m 04s Little Asteroid ♥ 1 As other's have said, the way the game makes music when one builds the set up further is very nice. I think the minimalistic visual design worked very well here - it's easy to understand what's happening and looks nice enough. 👍
May 4 18:31:08 28m 13s Toy Time Turbo ♥ 1 As a late commenter, most of what I had in mind has already been said. All in all, a nice effort! With a bit tighter controls and audio this could be a very nice racing game :)
May 6 08:48:42 38h 17m Abaddon ♥ 1 The audio and graphics are top notch, especially liked the shader effect used. Others have compared this to Devil's daggers, but I don't really care about such comparisons. However, I don't quite see how this fits the theme? The level of polish and production values are very impressive though - keep it up!
May 6 09:44:05 55m 23s The Spoiled Prince ♥ 1 Lovely, probably the best audio track I've encountered in this LD so far. It's very nice idea too, quite unusual for a 2d platformer, and it's amazing how complete this feels!
May 12 18:24:47 152h 40m ATLANTIS ♥ 2 Really loved the atmosphere and sounds. Also liked the core mechanics - gameplay took just a bit of getting used to, but after that it felt very fluid. I'd suggest adding some sort of hilighting or visual cues on the active characters - it'd make the start easier, and perhaps try to hilight the way interactions work a bit more. Now it took some trial and error, although it's simple enough. Overall, a great game :)