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Rein

Feedback comments for LD47

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TimestampSince previousGameRein's comment
Oct 6 01:50:48 Nine to Five ♥ 2 Played about 15 minutes and decided to give up. I second what @ytrewq said. If there was some kind of indication of progress or story arc it would be much better, but right now every time I have to sit through the "going to bed/waking up" animation I go do something else for a minute.
Oct 6 01:52:29 1m 41s I Reboot ♥ 0 Fun concept! I think responsiveness of the ship would help a lot and making the levels more spacious would also improve things. Overall pretty good!
Oct 6 01:53:42 1m 13s Gelato HRMS ♥ 1 Page took almost a minute to load the login screen then timed out after that. :(
Oct 6 01:55:48 2m 06s Last Minute ♥ 2 I kept running around trying to figure out how to do anything and couldn't. I got the table to pop up and grabbed the acid, but then couldn't do anything with it despite mashing space bar constantly. Whiteboard didn't give me anything and the fridge(?) I couldn't access because I didn't have the code. There wasn't anything else to interact with in the scene that I could find.
Oct 6 01:57:45 1m 57s Short Circuit ♥ 0 Very nice polish, and while effectively the same mechanic as Braid it still had a good execution. My only complaint was how much time I had to spend waiting - each level just started becoming tedious. Might be a case of an interesting mechanic that just doesn't work as well in reality as it sounds like it would.
Oct 6 01:59:57 2m 12s 3 Minutes ♥ 3 Very nice setup. My only complaint was how incredibly sensitive the camera is and there was some z-fighting with the screens. Other than that, excellent execution for a game jam!
Oct 6 02:02:14 2m 17s Hands on Work ♥ 2 Nicely done! Great visuals and audio. It gets out of control a little too quickly for my taste, but judging these things in a Jam is really hard anyway. It doesn't do a whole lot, but what it does do it does well!
Oct 6 02:08:56 6m 42s Rogue Pickup ♥ 0 Nice little game, although having a goal would have helped tremendously. Also, I occasionally started accelerating very quickly but I could never figure out what exactly caused it.
Oct 6 02:16:07 7m 11s Danger Beat ♥ 1 Fantastic idea and execution. My only complaint is that keyboard controls just don't do it for a bullet hell game - you really need to use mouse input.
Oct 6 02:22:48 6m 41s WhileLoops ♥ 3 I didn't do very well, but I did enjoy it. Very hectic and requires fast reading. Might help from the font being 1-2 points larger, just so that it's ever so slightly easier.
Oct 6 02:33:35 10m 47s Legendary Orbit Golf ♥ 1 Interesting idea but rough execution. Having more control over picking your path would have made a huge difference, but as it is the lack of control makes getting a good shot mostly luck. Also, it's way too easy to reach escape velocity. I also encountered a couple bugs where planets would not be removed from the scene after hitting backspace to reset.
Oct 6 02:42:54 9m 19s Feedback Loop ♥ 3 Nice idea, but the buttons on the windows were so incredibly small, and I couldn't make the game full-screen because I have an ultrawide and the game scales based on width rather than height, so most of the content was off-screen. Just making the size of the player in the browser larger would be enough to help with that though.
Oct 6 06:30:38 3h 47m Break The Loop ♥ 3 Proof that an extremely simple idea done well can make even the busiest person waste 20 minutes. Good job.
Oct 6 06:37:44 7m 06s Stuck In Paris ♥ 2 Not bad! I find the difficulty ramps up a bit too fast for me, but I'm also a pretty aggressive driver :P
Oct 7 08:35:53 25h 58m Caterpillar Cowboy ♥ 0 Wonderful little game with fantastic execution! I especially enjoyed the Easter Egg-esque credits. Only bug I encountered was new segments of the tail could spawn inside of things and get me stuck, but there was always a way out of that. Great job!