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Kaiomoi

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TimestampSince previousGameKaiomoi's comment
Oct 8 15:57:39 Gravity Blade ♥ 1 the game is cool :) + I really like the mechanics of absorption, it works well and makes you want to take risks. - The respawn deserves to have a time of invincibility or clean the screen to be safe. The projectiles can be hidden by the enemies that we absorb which gives unfair situations. The project is simple but it is fun and the problems mentioned are simple things so the game does not depend on it. bravo.
Oct 8 18:03:28 2h 05m WORK ROUTINE ♥ 1 The finish is very clean, the theme is respected and the experience is strong. I personally am not very receptive to this type of experience, but I understand it. It's a nice entrance.
Oct 8 18:14:27 10m 59s Save The Reactor ♥ 1 the entrance is clean, I really like scoring/endless games in general. Negative points: - the game doesn't really evolve over time. - It's all very complicated - I don't feel like I have any real control over events, - the shooting windows are very short and very complicated to see Positive points: - the game is very clean - there is a very nice mood - The understands itself very well.
Oct 8 18:35:31 21m 04s Box Hole ♥ 1 the game is cool, it's very polish and the mood is very good. The use of the texture probuilder for this entry is really a solution.
Oct 8 18:59:35 24m 04s Re-Slash ♥ 1 the entry is really good :D The polish level is really crazy. It's a little hard to take in hand, but that's okay. I just think the learning curve is too steep, it would gain a lot from having levels that expose the mechanics to clearer handling or even a little bit of direction, but it's to be picky, everything else in the project is really impressive. How many were you for this jam ? good job! Translated with www.DeepL.com/Translator (free version)
Oct 8 19:08:56 9m 21s Chompy ♥ 1 the entrance is cool, I saw that you were almost alone, it's a nice project. I find that it lacks a little bit of speed sensation and that the flying enemies arrive too fast, in certain direction if you are in the area when they appear, you can simply do nothing, it's a little bit of a pity, but I know a little bit about the problem and I know that it's not necessarily an easy thing to solve. I really like the unfolding effect and the art of the planet. very good work :) Translated with www.DeepL.com/Translator (free version)
Oct 8 21:47:10 2h 38m Loopin'Space ♥ 1 C'est un super concept, il marche très bien, le concept est extrêmement simple, mais a une grande profondeur. Tout est très polish. On prend vite le coup de main et ces addictif. bravo :D
Oct 8 22:06:15 19m 05s Satelloop ♥ 1 realy cool entry :) •Graphics are cool •All ellements of design are polished •Signes and feedbask are realy clear. •Good sound fx, maybe a bit repetitive. •Solid concept and good theme using juste healing mecanics is not very intuitive. Good jobs to the team
Oct 9 08:28:01 10h 21m Stuck in Office Routine ♥ 2 Very fun! - good use of the theme - easy to understand - A good lifespan - The controller is missing a bit of polish (diagonally faster). - It also lacks a sign when the bugs attack, with maybe a little slowdown afterwards to avoid that they stick to us all the time. Good entry :)
Oct 9 11:48:58 3h 20m Planet Hopping ♥ 1 realy cool and polished entry :)
Oct 9 12:28:12 39m 14s Knights of the Holy Loop ♥ 1 a very clever use of the theme! I really liked the game. + The theme is very well used + The finish is incredible + A pleasant little strategic notion + Cool monkey possibilities - The synergy could have been pushed much further - lack of balance - The combat phase, which drags on, due to the lack of action. it's a great project, and what was done on the time of a jam is really cool. A very nice project. Ps, I wanted to make a synergy between the character who gives the double action and the character who relaunches the loop and the game has planted 2020-10-09 14_17_10-Knights of the Holy Loop by Oddly Shaped Pixels.png
Oct 9 14:24:50 1h 56m CALVARYVM ♥ 1 realy beautiful, nice worldbuilding
Oct 9 20:51:07 6h 26m Ring Rush ♥ 0 realy cool :) Concept is very cleaver. A bit difficulte. Good Job :)
Oct 9 21:08:14 17m 07s Base Defender ♥ 2 great job :) Povitive points: - fun - good controler - good mood - good theme using Negative points - controler a bit sloly - whene ennemis hit the cristale when havent clear feedback - Lacking a little bit of juice You can probably add a trail behind the enemies and the character to make it even easier to identify their movements (the arrow on the enemies is a good start, but doesn't give you an idea of the velocity), it would also add a bit of life to the whole. A little feedback for when the enemies are hit would also add some life to the whole. Good entry, thanks for the game.
Oct 10 07:57:22 10h 49m Smoothing things out ♥ 0 the game is cool. We had a good time on it.
Oct 10 08:06:34 9m 12s Countercl0ckwise ♥ 1 the game is pretty cool. Positive points - The concept is simple and easy to understand. - Addictives - Very clean visually Negative points - I would have liked to control a little more by his environment. - When the wheel gains speed, the image shakes too much. - A small scoring system would have been great. - lacks a little bit of juice Good job.
Oct 10 08:29:41 23m 07s Looper ♥ 0 really perform well! Positive - The theme is very well exploited - the sound design is very cool - the design is simple and effective. - the finish is crazy - art works very well Negative - Slight float on the hit boxes - the movements are sometimes counter-intuitive by changing the loop - and I quibble, but the character can die directly at the beginning of the game (without input from the player), followed by the change of the loop shape. (see level 8 for example) A really impressive project, bravo.