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TimestampSince previousGamehomeworld's comment
Oct 7 17:45:57 Oplo ♥ 1 Very cute game! I would have loved some graphical variation in the level (palette swaps are fine), as well as some twist on each enemy's ability (modifiers maybe?) but it's a very focused polished effort. The level progression is very more-ish, and i felt like i could go on for a long time. I would love to see a mobile version!
Oct 7 18:04:34 18m 37s Friday Night Funkin ♥ 1 I loved it, the aesthetic and art is on point, controls are tight and it's just a blast to play. Like someone mentioned before, i died a few times before i figured out i'm the guy on the right (i thought i have to control both wasd and arrows), and the second song is a lot more dope than the first. Please make more!
Oct 7 18:16:27 11m 53s Roundabout Way ♥ 1 Very fun, i enjoyed it, and fits the theme perfectly! Please add a 'honk' button! Also maybe put a 'quick restart' button on the death menu, i died a bunch of times before getting the gist of it!
Oct 7 19:07:03 50m 36s Aztec Ride ♥ 3 Great fun. Great music, perfect graphics, and i definitely expected to get dizzy, but didn't. Wish there were more levels!
Oct 8 22:36:59 27h 29m Defuse in under 5 ♥ 0 Great fun, visual style is consistent and sound isn't annoying, atlthough it could've very easily been. Very impressive that it's procgen too! However i died dozens of times and tried a whole bunch of different level iterations before i figured it out that you could also 'use' the bomb itself. i kept trying to insert the three-number code in the locks; Also would be neat to be able to type out the code with the keyboard! Thanks for the game!
Oct 8 22:44:34 7m 35s Infinite rails ♥ 0 Cool rail puzzle idea, would've loved more narrative!
Oct 9 10:18:03 11h 33m Planet Hopping ♥ 1 Cool! I love the look of the game, and the gameplay loop is simple but satisfying. The sounds really sell it!
Oct 9 15:56:13 5h 38m BLOBIUS ♥ 0 Very cool and polished as always, very difficult as well, died many many times.
Oct 9 18:23:22 2h 27m Save The Prince ♥ 3 Very very impressive, this is by far the most time i spent with a ludum game so far. Many inspired mechanics and the overall package works great. It took a bit to get used to the weird one-handed controls, but after day1 it was muscle memory. I had no problem with the isometric controls, it's akin to the likes of ff tactics and disgaea and works quite well. The game is quite easy, i finished day4 with over 100 knights despite the spikes in difficulty, and i didn't even try grinding, although i could've due to being able to infinitely roll the die. The battles pay you too much money and the negative events don't scale with the difficulty (oh no, i lost 50 honor points? i have 6000). Incorporating the dice rolls as a currency or incorporating some sort of turn limit would've definitely made me question my path choices much more. But i don't expect finetuned balance from a jam game, especially something as complex as this. Great game!
Oct 16 08:20:28 157h 57m Energy Flow ♥ 1 Great! I love the take on the theme. I wish the levels had a win condition, and that there was a metagame where the 'machines' changed their functionality (teenager fiddling with a walkman: play, stop, rewind would change the flow of energy in the level) as well as more electric circuit elements. Good job!
Oct 16 13:51:09 5h 30m Paper Planes ♥ 0 Very elegant game, i can't get past my high score of 16; i feel like the game ends at around 13-14, when there's so much chaos that it's impossible to reliably navigate, and you have to rely on luck to progress!
Oct 18 07:52:10 42h 01m a Damsel a Day ♥ 1 Flashback to my pico8 days, very cool! On my best run I got to 23 days, but the train spawned too close to the damsel to be physically able to reach her. The tree collision also fucked me over a few times. Great entry!
Oct 18 08:05:19 13m 09s The Titan's grave ♥ 1 Reminds me of the ios game 'bleak sword'; the final round is quite bullshit but i got it done in my second run. Well done!
Oct 23 07:46:28 119h 41m O O O ♥ 1 Fun idea, but i wish the second paddle was a second coop player i could play along with instead of a brain-melting inverted control. I tried for 10 minutes and couldn't get past the first level, brain just won't click with the controls.