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hgcummings

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TimestampSince previousGamehgcummings's comment
Oct 7 18:06:21 Xyzlaball Loop ♥ 1 Really interesting idea for the mechanic, and good use of the theme. I found being able to move any of the objects whenever you like made it quite easy. I had fun though challenging myself to position everything so that the ball hit everything on two loops without me needing to make any adjustments.
Oct 7 18:11:28 5m 07s HamStuck ♥ 1 Great graphics and humour. I agree with @albuquerque that it was initially unclear how fast you had to go, but I got the hang of it after a while (the blue bar at the bottom seemed to be a speed indicator). Great idea for a simple compelling mobile game. It's very challenging on desktop with a mouse because it's quite easy to accidentally do one very fast loop and then you're toast.
Oct 7 18:12:43 1m 15s Closing the Loop ♥ 1 Nice idea, could be a great educational game.
Oct 7 20:21:06 2h 08m LooperJumper ♥ 2 Fun game with very nice graphics. Simple controls with difficult timing are a nice mix. With some tweaking this could be a really addictive game loop.
Oct 9 14:36:49 42h 15m Numpad Looper ♥ 0 Really great idea that made for a very compelling game. I was initially confused by the sound effects for completing each loop and completing each level (they both sounded like I'd done something wrong or lost a life, rather than done something right and made progress). Core mechanic is really solid, and there was an interesting variety of levels. Fairly short levels made it quite compelling to keep playing too. This could be the basis for a great game with some more time work on the sound/graphics/feel and lots more levels.
Oct 9 14:47:59 11m 10s Night Job ♥ 0 Some really interesting ideas in here but it didn't seem to work for me... The first door showed me the help message, but didn't actually show any of the loop or code blocks in the GUI on the right. I moved the robot around the side of the building and was able to inspect a couple of other rooms: on showed me the code block loop puzzle but it wasn't very clear how it worked so I wasn't sure how to solve it. Another showed me the camera puzzle, which was a really neat idea and seemed more intuitive to solve. I loved Invisible Inc and would be interested to see this game developed further.
Oct 10 17:08:08 26h 20m Hold "A" To Win! ♥ 1 Nice idea, and I really like the graphical style. Kind of like a GameBoy-esque Stanley Parable. A bit light on content right now but would be interested to see it developed further.
Oct 10 17:17:10 9m 02s Sketchy 'lectrics ♥ 2 Liked the concept and aesthetic. Simple controls are great, but a bit more feedback on your current speed would have been useful. I could see some numbers at the edges of the screen that might have been showing this, but something easier to read out of the corner of your eye, like a car speedometer, would be very useful, so you could get used to the top safe speed for different corners.
Oct 10 17:22:46 5m 36s Golden Ratio ♥ 1 Fun to play something so simple but also completely different. Great work on a really innovative idea. Once I figured out what was going on I found it a bit challenging to really influence what was happening: it was very hard to keep the ball in the main square where you could score points, and there wasn't much to do in the other squares. Would be interested to see this developed with more variation and significance given to the other squares.
Oct 10 17:55:31 32m 45s The Ribbon ♥ 1 Brilliant game. A really innovative mechanic and excellent use of it in the varied level design. The last level was positively fiendish. The combination of puzzle and dexterity skills is excellent. Would love to see this game developed further with more levels. I think it would also be worth improving the feel of the controls and/or the feedback of the mechanics to the player. Hitboxes were extremely unforgiving and it was also quite easy to miss a jump without really understanding why. A bit of leeway in the controls would improve the feel a lot. Or if you do want to make it challenging by requiring precision, make it really clear to the player what they need to do. I couldn't tell tell why some jumps worked and others didn't. I also only once (by accident) killed one of the moving squares by jumping on it. Every other time I tried, I just died and I'm not sure why. I ended up just avoiding them. Only giving so much feedback because I think it's an excellent game. Getting challenging precision game mechanics to feel good to the player takes a lot of time, and I think you did a great job for the time you had.
Oct 23 15:19:06 309h 23m The Circulation Desk ♥ 1 Nice atmospheric/mood. The graphics and music work really well together. Reminds me a little bit of Papers Please. Would be a good basis for a more narrative game.
Oct 23 15:25:45 6m 39s Escape From Rotting Town ♥ 1 I really liked the graphical style, and it worked well with the gameplay and music. The controls felt a bit sluggish, which actually fit the mood quite well. It added some challenge and gave it a bit of a "trapped in a nightmare" mood. Making the controls slightly more responsive and/or adding some clearer visual feedback would still be good though I think. It seemed to be possible to get the cultists to punch each other by manoeuvring around them carefully. Not sure whether or not this was intentional, but it added a nice tactical element to the game (and seemed to be the only way to make progress against larger groups). It might be interesting to build more elements like this into the gameplay.
Oct 23 15:39:42 13m 57s Plague Friend's Deathly Journey ♥ 2 Delightful graphics and a nice interpretation of the theme. The use of the loop was very effective. I could see this being expanded on to create some really tricky puzzles. I also enjoyed the not-always-German butcher :)
Oct 23 15:55:50 16m 08s Loops in pool ♥ 1 Really intriguing game. It took me a little while to work out the mechanics (it seemed a little unintuitive how the water would propagate *through* the vines to the enclosed areas). After I got the hang of it though it was quite compelling to play. Once I got started, I never seemed to be in danger of running out of mana and not finishing. It seemed to be just a matter of hunting for the right tiles. It might be interesting to add one more twist to the mechanics (e.g. some fixed tiles that can't be swapped, or some intermediate points that the water has to reach) and/or rebalance the points a bit. Definitely a game with a lot of potential. It would be great as a mobile game.
Oct 23 16:08:55 13m 05s Flip a Talk ♥ 1 Really great art style (although no sound for me on the web version) and a very cool idea. I'm really interested in games that teach different skills and aren't just about hitting things with swords. I'm not totally sure what the learning goal is supposed to be. The focus on conversations is good, but there doesn't seem to be any way to resolve things amicably, and not much benefit from positive actions like complimenting your opponent or explaining yourself. Perhaps I just didn't play far enough through though. It would be interesting to see those elements brought in and rewarded some how (perhaps also keeping the current options like insulting people, but showing the consequences of these).
Oct 24 10:55:32 18h 46m Time to Run ♥ 1 Great atmosphere and really interesting mechanics. I really liked the chrono-clones and I could imagine lots of cool ways of building on this mechanic. Quite short at the moment but a really fun and innovative game.
Oct 24 11:37:38 42m 06s Ouroboros ♥ 1 Brilliant art style and really polished presentation. The audio and mood were great too, and the mechanics worked well. It was really brutal to play, but that seems right for this kind of game. I did find the controls slightly frustrating (the attack just being due left/right based on your character's facing, but the possession being unidirectional, was quite confusing and tricky to get the hang of). Being able to possess enemies with different abilities was very effective.
Oct 24 15:09:36 3h 31m Welcome To MILTON KEYNES ♥ 1 Having driven round Milton Keynes before, I can confirm this is an accurate representation of the experience. I like the musical inspiration as well, and how the music and graphics gradually became more sinister and broken. Great use of a one-button control scheme. Was quite fiddly to play at times, but the quick restart made it quite compulsive.
Oct 24 17:16:43 2h 07m ReBeat ♥ 1 Really love the concept. The level design was good and raised some interesting puzzles. I got stuck on level 3 for ages until I realised one of the purple loops was empty... Winning a level often resulted in something that didn't sound very musical, and I didn't find there was enough control over timing for it to be a rhythm game. It would be great to have a stronger connection between the music and the game.
Oct 27 17:50:48 72h 34m BagJam ♥ 2 Great idea and execution. I liked how the later levels were balanced so it was just barely possible to keep track of everything and it could easily get out of hand. Only minor criticism is that I found the controls slightly awkward (seemed a bit fussy about how you were positioned for the push action to work). Overall a really nice game though.
Oct 27 17:57:54 7m 06s Co-Routine ♥ 1 There are some really great mechanics in here, and they combine together to form really interesting puzzles, but I did struggle to play the game. The camera angles seem quite strange (there seemed to be some degree of mouse control, but I'm not sure this made things better), and the "how to play" instructions were a lot to take in. A fixed and/or more zoomed out camera, and a series of levels introducing the mechanics one-by-one, could make this a really great game. Camera issues aside I did really like the art style.
Oct 27 18:04:29 6m 35s Demongraft ♥ 3 This is a really intriguing game. I found actual gameplay quite minimal, but the surrounding mechanics were really interesting. Almost more of an art piece than a game. The visual style and music were excellent. It's obviously quite small at the moment and I can't imagine how it might be expanded, but I'd be very interested to find out.
Oct 27 18:10:50 6m 21s Permafrost Pirouette ♥ 0 This was completely bizarre but really fun. It's very chaotic and I'm not sure how much control I really had, but it was certainly enjoyable. I played right up until I got the gun, after which I think I accidentally shot myself (is that possible?).
Oct 27 18:23:43 12m 53s Choo Choo Circuit ♥ 2 This was a really well designed puzzle, and really engaging. Lovely art style too (both graphics and audio). I really enjoyed playing it and it was very satisfying to finally solve it. Would be really intrigued to see if the concept could be extended to even more fiendish level designs.
Oct 27 19:39:54 1h 16m Re-Peter ♥ 2 Really great mechanics and great use of the theme. The art style and sound are excellent too. I really love the background graphics.
Oct 27 19:56:25 16m 31s Circuit City ♥ 1 Really interesting idea, and I love the art style. The mechanics are straightforward but it took me a while to understand the dynamics of the game. A really interesting system though. It was a lot of fun to play with. Reminded me slightly of Rymdkapsel.