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Feedback comments for LD47
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| Timestamp | Since previous | Game | GuitarBro's comment | |
|---|---|---|---|---|
| Oct 8 01:30:52 | GLASS CLEANER 2077 | ♥ 2 | Really unique concept, trying to turn a mundane activity interesting. The narrative, while simple, is a really nice touch that makes it more bearable repeating the same tasks over and over. I kind of expected the difficulty to increase at some point, but I guess being "stuck in a loop" it's fair to never go anywhere with it. 😛 | |
| Oct 8 01:43:25 | 12m 33s | Ringchaser | ♥ 1 | Dig the minimal aesthetic! Everything feels very clean and smooth. I did have an issue running the web build in both Chrome and Firefox (on Windows) but the Windows build worked. I really like the concept, however I found that in practice, having the extra bottom two numpad rows made things really awkward since my keyboard doesn't have any bumps to identify which row you're on by feel. Even just using two rows would be better in my opinion, but honestly you could get by with even the top 3 only. As for the music, it was simple but fitting. I only made it to level 5, so idk if it changes at some point, but if it did change every X levels to show your progression, that would be really cool. |
| Oct 8 01:53:18 | 9m 53s | Looper | ♥ 1 | Really clean, minimal look you've got! For some reason it kinda reminded me of the Untitled Goose Game's aesthetic (even if there's no geese here). The controls were a little awkward on keyboard, but that's not really surprising. I think it would play fantastically with an analog stick on a controller so you could tilt in the direction you wanted to move, though. The levels were enough to keep the game interesting, though the movement of the stars/spikes feel a little too unpredictable when combined with the moving paths. Overall, a really pleasant experience though. |
| Oct 8 02:16:45 | 23m 27s | Beyond Death | ♥ 5 | Great atmosphere and camerawork! The intro with the narration was a really nice touch. Performance was a little rough even on my GTX 1060 but totally playable. Oh and the environment changing over time was really nice to see! Really the environment in general was the highlight of the game. Perhaps a bit low on the "stuck in a loop" side of things, but hey, it's pretty good overall! |
| Oct 8 02:33:28 | 16m 43s | TALLY MARKS | ♥ 0 | Really like the atmosphere here. The graphics were simple but effective and the music largely felt fitting. Camera controls were a little awkward, but worked well enough. My biggest complaint would be the setup for the story and then the lack of it. You had me interested. 😛 Would have been nice if it had been a bit more explicitly related to the theme, but hey, it's a pretty decent game regardless! |
| Oct 8 02:41:45 | 8m 17s | W.M.L.F | ♥ 1 | Really interesting game you've got there. I didn't quite get the point was to loop around the horses at first but I caught on eventually. Would have liked a little more story or progression other than just "more horses" but what was there felt pretty nice. The sprinting was a nice touch too. |
| Oct 8 04:49:30 | 2h 07m | Mr. Cheeks Sweet Dreams | ♥ 3 | The graphics may not be the fanciest in the world, but dang are they well made. So far, this is actually probably the most fun I've had in a game this LD. The brilliance of it lies in the simplicity: the mechanics are straightforward and there's little visual clutter, but what's there all works together to create more than the sum of it's parts. Honestly, if there was some greater progression (more levels?) where you weren't stuck in the loop, this would actually make a great complete experience. I will say, my one real complaint is that the audio is quite jarring, though I love that you included voice acting and all the little sounds Mr. Cheeks makes. A bit of time spent on audio mixing would go a long way and would really round out the package. Overall, really nice job. |
| Oct 8 23:30:00 | 18h 40m | This House Looks Familiar | ♥ 1 | Really interesting atmospheric horror you've got going on. The fog seemed perhaps a bit overkill, but hey, it worked. Definitely nailed the mood with the effects and music, regardless. Would have been nice if the settings menu actually worked so you could turn the volume down slightly. 😛 I found some of the glitchy sounds a little harsh on my ears. As others have mentioned, the changing music over time was a nice touch and worked well with the environmental changes. This might just be my interpretation, but it seemed to be a take on someone dealing with alzheimer's? If so, that's pretty deep for a jam game. Well done, either way. |
| Oct 10 01:57:57 | 26h 27m | Justin Time | ♥ 1 | I like the art style (especially the spawn animation, that's slick), kinda reminds me of some of those old games like Commander Keen. Music's also pretty good, though the sound effects are rather minimal. Would also be nice if there's more feedback for getting hit besides just a sound effect and a missing heart (camera shake would be cool, but even just a red flash or something would do the job). Overall not bad though! |
| Oct 12 00:44:50 | 46h 46m | Set in Stone | ♥ 2 | Really dig the aesthetic on this one. The reflections are a really nice touch and the movement is pretty responsive. The random powerup on death is also great for replayability. The weakest aspect imo is the audio since there's no music and the sounds get the job done but aren't super exciting or anything. Just adding some music and some cooler SFX would really enhance the mood. As @patrickrmc mentioned, it would probably be a good idea to make the camera a bit more quick to interpolate (perhaps even "look" ahead in the direction of the cursor?) but the smoothness is nice. Also good job on managing to get a boss fight in in time. Well done. |
| Oct 12 03:54:24 | 3h 09m | Hold "A" To Win! | ♥ 1 | Hah, I like the take on things with the "breaking out of the loop" and all. Wish there was some actual thing to do once you break free, but still, points for creativity. |
| Oct 12 05:42:26 | 1h 48m | wipestuck | ♥ 1 | Really nice minimal graphics and music (which work really nicely together). Not sure if I was missing something but there didn't seem to be any actual, uh... gameplay? Pressing F as you mentioned brought up what looked like a play and obstacles which would be cool, but nothing actually did anything. Regardless, points for mood from me. |
| Oct 12 23:16:22 | 17h 33m | Oops Loops | ♥ 1 | The card mechanic is super cool, though as some people above mentioned, it would be nice to have some preview of what it's going to place when you get near an orb (or whatever they're called 😛 ). Ended up softlocking myself twice which kinda stunk. Audio-wise the game is nothing special, but well made all around. Music was subtle but reinforced the theme and something about the footstep sounds was oddly satisfying(?) to me. Also, I'm pretty sure that intro serving as a tutorial was totally intentional in which case hats-off to managing to fit an "invisible tutorial" in a game jam. My one biggest complaint though, was that there's nothing guiding you in any particular direction and there's lots of branching paths, so even some indicator as to which general direction you need to head would make it considerably less frustrating to fail. Overall, nicely done though. |
| Oct 14 01:31:18 | 26h 14m | I've Been Busy Being Dead | ♥ 2 | What the graphics lack in fidelity they make up for in charm. Really dig the art style. The audio was uh, kinda harsh on my ears, but definitely fit the mood. Oh, and the gameplay was pretty unique, so points for that. One thing that would have been really nice is something that explains the mechanics in a bit more detail, mainly the fact that you need the number of scares in the bottom right corner _in a row_ to advance the level and the fact that haunting an object takes longer the more you have at the same time. But overall, really nicely done. |
| Oct 14 02:00:08 | 28m 50s | MONKEY BUSINESS | ♥ 1 | Man, I'm super conflicted on this one. On the one hand, this game is _super_ addicting despite it's simplicity when it works. On the other hand, I find that it doesn't work all that well due to a few key (fixable) flaws. My biggest issue is with the control scheme. On KB, it was pretty much unplayable with the right handed buttons (the ones using arrow keys to move, just to clarify) using your middle finger for jump so I ended up switching to a controller which was far more ideal, though Idk if it was due to me using a Switch Pro Controller or something else, but jump was B (which was acceptable) and slide was right trigger (which was kinda weird). Like I said, an improvement, but not ideal. If I was picking the ideal controls, for right-handed KB I would have made space be jump and maybe put slide on C or V or something the index finger could easily reach with the thumb on spacebar. For controller I would rather the slide just be on another face button that I could roll my thumb across. Oh and D-Pad movement would be really nice, but the stick works fine. My second issue is more down to how the player controls. Now, I couldn't tell what exactly causes it, but it seems like either you need to be at a minimum speed or a minimum duration between slides in order for your next slide to register. I lost quite a few good runs to a single missed slide input. Guess I was too early one way or another. 😛 But in either case, it would be really helpful if there was some little indicator that your slide is able to be used. Maybe have the player blink white or play a little "blip" (or both?) when they reach the speed threshold/cooldown duration/whatever. Just this little bit would go a long way to making it feel way more fair. Now, those two things being said, the actual gameplay loop itself is great! Real fun to keep retrying, no distractions, and aside from the missing inputs, everything feels super fair (it's your own fault for missing a jump). The graphics are minimal, but they work (the color palette changer is a nice bonus) and the sounds are equally minimal. But all things considered, it really is a solid entry still, so good job on that. |
| Oct 14 02:13:30 | 13m 22s | Hyperloop | ♥ 1 | The audio is on point! Graphics are minimal, yet pleasing and fit with the intense mood. Fun to play, even if there's not much to do other than "go longer". |