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| Timestamp | Since previous | Game | GuitarBro's comment | |
|---|---|---|---|---|
| Apr 21 02:18:55 | Dodo - A Dodo Game | ♥ 3 | Nice art style and unique controls. Even though it was quite simple, it made for a decent amount of depth. Kinda reminds me of QWOP where the controls are what makes it both frustrating and fun. Audio leaves something to be desired, but overall doesn't distract from the experience much. The UI and art style were the highlights of the game for me as they have a pretty well-defined "feel" to them that really sells the game. Overall not bad! | |
| Apr 21 02:58:36 | 39m 41s | CRASH OR LIVE (HTML5 & Windows) | ♥ 2 | Really excellent music and a fairly nice aesthetic. Was a bit confused as to how the game actually was played since there appeared to be no instructions (other than to press space) but it was impressive you managed to get highscores in there too. If I could make one suggestion (other than providing more instructions 🙂 ) it would be to make the player a bit more detailed so they fit the environment more. Overall, nice work though. |
| Apr 22 01:16:06 | 22h 17m | Keep our Mother alive | ♥ 1 | Wow there's some good stuff here! High points for me were the art style and music which both worked well together. Kinda reminded me of some old flash games. The gameplay was pretty simple but worked well. The claws were generous enough that I pretty consistently felt that if I missed it was my own fault. However, one real complaint I do have is that by level 5, due to the randomness of which objects spawned it was possible to still lose even when playing perfectly. Caused me to have to restart that level several times which was kind of annoying. That being said, the other levels played great and the introduction of the "fake" objects was really nice (my favorite was the nuke pig 😛 ). Ironically though, it actually started to get a bit easier as it went on due to the fact that you could mentally block out a higher percentage of objects. If I could make a suggestion, it would be to add more difficulty through the speed of the objects and less through the percentage of fakes once it makes it to approximately 50% so as to not accidentally reduce the amount you need to concentrate. That would also help with my problem of losing despite playing perfectly. 🙂 All things considered, I'd say this was a pretty solid entry. Well done. |
| Apr 22 01:55:39 | 39m 33s | Wayward | ♥ 5 | As others have said, "unique" is a very good way to describe this game. The aesthetic is strong and it fits well with the message. Definitely more on the creative side. Bonus points for the way which you got me to play a 2nd time; going down the straight path then showing all the stuff I missed. Actually made me want to check the other stuff out. If there was one thing I'd say could use improvement, it would be how you interact with the text circles (or whatever you call 'em 😛 ). Having to get close enough, then right click was a little awkward. It would probably suffice to just get near them and then pop up the text without right click. But that's a relatively minor issue and all things considered, the game is pretty well made. Nice job. |
| Apr 22 02:04:56 | 9m 17s | Unended | ♥ 2 | Nice little game you've got there. Really like the gradual introduction of mechanics as the level progresses. Starting out, the speed might be a tad on the difficult side (could probably start a little slower and ramp up) but otherwise not bad. The graphics are minimal but consistent and the intro cut-scene was a nice touch. As several others have mentioned, some background music would go a long way, but otherwise it's a pretty solid, condensed experience. |
| Apr 22 02:34:35 | 29m 39s | Tumbleweed | ♥ 7 | This game does quite a lot right (and it's obvious you guys know it) so I'll just highlight my highs and lows of playing it. The mood of the game was really excellent, mostly due to the solid graphics work. The post processing was largely on point (even if the depth of field was a bit overpowering at times, guessing you wanted to avoid detailing the background quite as much 😉 ) and it complemented the sci-fi aesthetic quite nicely. I was surprised at the number of unique models you managed to cram in (though I guess you did have 6 people working on the game). Clearly it let you do a good amount of world building despite the constraints. Even though I don't know what exactly was "going on", I could feel what was going on. I would have to say that the hard surfaces were superior to the organic ones, mainly due to the fact that dirt textures seemed a bit on the unnaturally-clean side and the rocks seemed a bit too... smooth? Perhaps too perfect. Obviously they're much harder to get right, but if there was one thing that would really take this to the next level from a quality standpoint, I'd say nailing the organic models/textures would be the main thing to focus on. That being said, they're not bad by a long shot, especially for a jam game. One of the biggest weak points, however, was the font choice. The number of flourishes, especially on letters like "n" made reading quickly very difficult, which is unfortunate as the text didn't stay very long and I was mostly focused on the action and didn't have time to parse the text. Regardless, the text I did manage to read was pleasant and helped contribute the atmosphere in a meaningful way. Another point I was debating about was the controls. In the end, I think they were probably a detractor, even though they were unique and thematically made sense. The amount of platforming and dodging required combined with the fact that it's not obvious that your cursor has to _touch_ the tumbleweed while dragging made the experience a bit more frustrating than it should have been. Missing what should have been a simple ramp jump and having to slowly roll back to try again was rather distracting. Of course, a "normal" control scheme such as using the arrow keys would probably have been less unique and interesting, but if this was a full title, I would probably give up if you stuck with the current input method. Given the length here, I think it manages to not lose it's novelty too quickly and thus I'll remain content with it, even if I think it was less than ideal. _Whew._ All that being said, definitely one of the better submissions I've seen here. Hope you find luck with whatever your next project is. 👍 |
| Apr 22 03:14:38 | 40m 03s | PRO DVD PLAYER | ♥ 1 | Now that was an interesting experience. Love the effort that went into the "documentary". The post processing was also pretty nice and helped set the mood. Wish there was perhaps a bit "more" to the game, but it was unique enough that I'll have to settle. 😉 If I could suggest one thing, it would be to put the warning in-game at the beginning. I almost skipped over it and I'm sure others might too. But other than that, it worked great and was certainly memorable. Nice job. |
| Apr 22 04:07:08 | 52m 30s | Candy's Dream Egg | ♥ 1 | Very charming! Even though the game was very minimal, all the assets felt very consistent. I like how the palette changed over the game to keep things interesting. And speaking of interesting, you managed to squeeze quite a few mechanics in there in such a short time. Kept me wanting to move forwards to see what's next (and glad I did because you even got a boss fight in there!) I know this isn't supposed to be a difficult game, but the boss was a little on the easy side since you could just stand on the top buttons and throw the egg up while easily dodging the one projectile he throws. Perhaps if he stopped appearing in the place you last hit him, it would make the fight just a little more challenging without ramping the difficulty up too much. That aside, the movement of the egg seemed a little janky. Sometimes it would come, sometimes it wouldn't. Sometimes I'd pick it up, sometimes I wouldn't. But you're probably aware of it, so I won't fuss too much. 😛 All things considered, this game was quite nice! |
| Apr 22 05:32:13 | 1h 25m | ROBOTFRIEND | ♥ 1 | This game's got some pretty decent minimal aesthetics. Not a huge fan of the character/battery sprites but the background is clean! Also, having the robot that you don't actually control do the shooting was an interesting twist and I think it worked quite nicely. The shooting ends up getting a bit loud though, perhaps it would be good to turn it down a bit. Regardless, played pretty well and that music was nice and fitting. Well done. |
| Apr 22 05:44:16 | 12m 03s | Vacuum Queen | ♥ 0 | Nice concept, but the controls were pretty difficult for me and there were quite a few times I seemed to die instantly upon trying to attack an enemy (not sure if that was intended). Regardless, could probably use a bit of balance tuning. Also I think there's a setting in Construct 2 to render the sprites without interpolation (so they don't look so blurry). It's great for pixel art and I would recommend trying to use that for a better visual experience overall. Some tiles on the floor would also go a long way to help you know if you're actually moving or not once there are no walls on the screen. |
| Apr 22 06:34:02 | 49m 46s | Keep It Alive (didn't find a better title, ah) | ♥ 1 | I like the color palette you've got in your game. It's simple but feels really nice. Would have been nice if you have music but I get it, jam stuff happens some times. 😛 Gameplay is pretty interesting though and the spell switching is a nice touch. One thing that I'd recommend is changing the font to one with a bit more personality (or aesthetic, or style, whatever you wanna call it lol). It's a little change that goes a long way in helping the game have a unique mood. Overall not a bad experience though! |
| Apr 23 02:19:10 | 19h 45m | CampFire | ♥ 2 | Very nice atmosphere. Definitely gets the "cold" feel down. As others have mentioned, it would probably be a good idea to ramp up the difficulty more slowly. I didn't realize that I could only carry 1 wood at a time (that might be good to put in the instructions) but after I figured that out, it wasn't too bad. I like that there's some variety in the environment, not just trees and only trees, which helps it feel more like an actual place in the world. However a little bit of "why we're here" would go a long way. All in all, not a bad little jam project. |
| Apr 23 02:23:56 | 4m 46s | Keep a Plant | ♥ 1 | Lol, didn't expect the meteors to just fly in so fast. The audio combined with the timing and animations is quite comical together. Even though the game is really simple, it's actually kinda fun. Got me to retry a couple times. If I could make one suggestion it would be to add a bit of variety though. Perhaps a powerup or something that helps you out? Would make it a bit more replayable. 🙂 |
| Apr 23 03:14:40 | 50m 44s | Frozen Skies | ♥ 1 | This game is certainly engaging, I'll give you that. 😛 Spent longer than I'd like to admit on it. The loop of chopping trees and mining rocks then running back to stay warm and craft new things works really well. However, my one **big** complaint is that there's not enough wood before you build the bridges. Well, that's not entirely it. I also wish the bridges weren't at the far back of the island. I didn't even realize they existed until I had used up all the wood on the other crafting recipes. 🙁 I get that this may have been intentional (to give you a reason to go further) but without a hint that the bridges exist or the fact you need to go further in to find everything _before_ you use up all the resources, it just kinda feels bad to reach them and be like "oh, guess I'll slowly die now because it's literally impossible to continue". That being said, I'm guessing this was probably just an oversight due to it being a jam game, so I won't hold it against you too much. 😉 I liked that there was actually a day/night cycle though I do wish there was at least a _little_ bit of ambient light instead of pure blackness. The helmet helped mitigate this issue, but since it actually on the character's head, it was often pointing away from what I actually wanted to look at. A slick way to handle this would be to have the character look to the point that the mouse is hovering over so that the lizard tries to keep the light where the player wants it. The graphics were alright, clearly not the focus of the game, but some more environment detail would have been nice. The snow particles were appreciated though. Not using the default Unity UI images would go along way to help in this regard as well. Finally, I'd like to mention that I liked the inclusion of lore, but given that the font was hard to read and every action is time-sensitive, I found myself just skipping it as fast as possible. Might be a good idea if the time paused while the scrolls were open to give people an opportunity to read without feeling rushed. (Oh and a slightly simpler font would probably help too). That being said, I think this was still a pretty decent game despite it's obvious shortcomings. Definitely playable and not boring. Nice job. |
| Apr 23 03:26:52 | 12m 12s | Turtle Daddy | ♥ 2 | This is a very well-rounded game here! Nothing unnecessary and straight to the point, but what it does have it does well. The style of the graphics is very consistent and the audio fits perfectly with the visual theme of the game. It reminds me a lot of the kind of game you'd see on Newgrounds back in the day. Gameplay-wise the difficulty ramps up at a decent pace. I found it to be slightly on the fast-paced side, but nothing unreasonable. I liked that the enemies telegraph their actions somewhat, but felt that it wasn't always obvious at which point exactly they'd actually do damage. The funny thing is, I feel like there's not much else to say since it's so well rounded. Things _work_ and it's enjoyable, and there's not much wrong with it. I guess if there was one thing I'd still like (aside from addressing my previous points), is some more replay-ability. Getting a higher score is nice, but some outer progression loop (getting an upgrade, unlocking a new area, etc.) would really take it to the next level. Totally unreasonable expectation for a game jam, I know, but I feel like I gotta mention it. 😛 Nice job though. |
| Apr 23 04:03:18 | 36m 26s | Raiders of the Rural Realm | ♥ 3 | Hey, this is pretty nice! I like the enemy variety and the input method support. The graphics are also quite nicely done, though I feel like a few of the sprites don't quite fit together (like the dragon with the environment). That being said, overall it works pretty well. Fits with the audio (which is pleasant). My only real complaint is that the attack range seems very small and the cooldown when you miss is pretty punishing given how quickly the enemies cover ground. With a little tuning, it would be pretty solid though. Impressive how much you got done in the time limit regardless. |
| Apr 24 01:09:12 | 21h 05m | My Friend Phil | ♥ 1 | Nice little platformer ya got there. 😉 Definitely is challenging, that's for sure. Would be nice if there was perhaps a little ramp-up time instead of just throwing you into the deep end, but hey, it's a jam game. I did wish there was perhaps a bit less acceleration time, it kinda made it feel like there was some input lag (maybe there was some input lag, idk), but the rest of the movement felt pretty good. Wall jumping was smooth and throwing the fish was satisfying. 😛 Unfortunately when I restarted the game, the collision was busted and I fell through the walls and died. Not sure what happened there, but oh well. 😕 Graphics-wise, the game's not super remarkable, but the visual style is very consistent, so props to you for that. Oh and the animating line under the menu buttons is a nice extra bit of flair that I like to see in jam games. I'll be honest, these kinds of "hard platformers" aren't really my thing, but all in all this was a pretty solid entry. Good job. |
| Apr 24 01:17:05 | 7m 53s | tyle | ♥ 1 | Very nice minimal aesthetic. Took a bit to get the hang of the mechanics, but once I got it down, it worked pretty well. One issue I had though, is that the white cursor kinda gets lost in the green tile. Perhaps if you added a darker outline to the circle it would stand out more. The music was relaxing which fit the style of game and the simple graphics didn't add any visual clutter. Overall, a pretty nice submission! |
| Apr 25 01:26:43 | 24h 09m | Life Light | ♥ 1 | I like the aesthetics on this one. The 2d/3d style with the moody color palette works really well, especially with the music. Kinda reminds me of some shows like Camp Lazlo. The gameplay is pretty simple, but works well. Things just make sense (though it takes a bit to realize why the fire goes down when you add wood). The spotlight and helicopter sounds implying that help is out there was a nice touch. All in all, a pretty solid submission. |
| May 1 03:32:40 | 146h 05m | Across the Lake | ♥ 0 | Really dig the aesthetic here. The parallax water debris really gives the illusion of a reflection. The music was minimal but fitting and the controls were super simple but worked well for such a minimal game. It was still pretty fun for a few minutes, however I actually got to a point where I seemed to actually be _gaining_ height? Frame perfect inputs or something? lol That being said, I found the "ping" sound when you hit the water to be a bit on the grainy side. I know that's a nitpick but everything works so well, that it stood out more. Might be a "hardware" limitation, but something closer to a sine wave sound would work a bit better imo. I should also mention I like the font choice. Works well and look unique (and even has the reflection for the title which is a nice touch). Overall, while not the most ambitious game, it's certainly really well-rounded. Well done. |
| May 9 05:23:58 | 193h 51m | Spider's Food | ♥ 0 | Nice little game you got there, and just one .html file too! From a gameplay standpoint, I really enjoyed the simplicity of it. Simply ramping up the difficulty by changing the pink pixel count/movement patterns worked surprisingly well and keep the learning curve nice and flat. If you had gone beyond 9 levels, I would have suggested you add some more mechanics, but with so few levels, the level variation didn't overstay it's welcome. It would be really nice if you could have gotten some less-simple graphics in (and some audio obviously 😉), but even the minimal graphics that are there don't look bad. Just a bit plain. Overall, I had a good time with it. Nothing super fancy, but worked well and played well, so well done! |