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Greytyphoon

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TimestampSince previousGameGreytyphoon's comment
Oct 11 00:38:33 No Grave Too Shallow ♥ 2 Very smooth controls, it plays exactly how you expect! It needs focus on player retention though: I almost quit before realizing that you can press E to open graves, and I grew tired of only ever finding the same tomb to explore (with no differences in the overworld).
Oct 11 00:51:43 13m 10s What's up? ♥ 1 Spectacular idea, music is on point, graphics are minimalistic and very well suited to the gameplay, I applaud the choice. This game is IMPOSSIBLE. I might have brute-forced my way through another level if only there was a way to tell how far along I was. Something as simple as the wall colors moving up the rainbow to red would have done the trick. I took me a while to realize that I don't have to hold down the mouse button while I'm playing, only clicking to start. As a result, I died often still holding down the button, and was for a second or so my character would respawn/rush to my pointer/die/play the death sound every few frames. The noise spam is pretty aggressive, I'd recommend making sure it's a different click event for every life!
Oct 11 01:13:01 21m 18s Rogot Slide [Prototype] ♥ 1 Great fun! Interesting game! The mechanic was cute and on-point for this jam. Loved how you gave star ratings to every level (with the great sound effect)! It's a nitpick, but you introduce new mechanics every level: you could have let us explore the existing ones for a few levels, finding interactions between them rather that completely new elements. And it would have been less work for you to code less elements, wouldn't it? Bonus points for programming a full and functional menu at the start of your game, and actually having a tutorial.
Oct 11 01:36:03 23m 02s The Bards Tale ♥ 1 I liked it! The music was on point, the graphics were perfectly fitting, the theme was there, it was interesting, it was funny... But it was way too simple, I only had to loop once. By the way, a way to track how far along the loop you are and an animation when looped would have helped a lot. I feel like it was your main mechanic, so it would deserve more polish. Very reminiscent of [Half-Minute Hero](https://store.steampowered.com/app/214830/Half_Minute_Hero_Super_Mega_Neo_Climax_Ultimate_Boy/), a great game!
Oct 11 02:08:59 32m 56s Woofice Chair! ♥ 3 What the fuck did I just play. 5/5 ⭐
Oct 11 02:55:42 46m 43s Looper ♥ 0 Amazing. You thought of everything. That splendid title screen animation, too! That level-select screen, completely hidden the first time around, but still there and gorgeous and with fitting graphics! The controls were perfect, responsive, unambiguous. They could be frustrating at times because they're not what we're used too, but the usual control scheme of loops is weird and ambiguous, I like yours better and it was easy to pick up. Superb game, a masterpiece among HTML5 games, even more for a game jam. 18/5 ⭐
Oct 11 03:22:18 26m 36s Escape The Rings ♥ 0 It's not bad, but it could be better. The controls feel sluggish at times, nervous at others, depending on the direction of the ring you're in. No music, no sounds upon death or in menu selections. No button to return to the menu, or to close the game ever (had to Alt+F4 out)! Graphics are minimalistic/futuristic, which could have worked if the rest of the game backed it up, but as is it feels somewhat soulless. Not very imaginative on the theme, it's very very literally "stuck in a loop". The idea itself is pretty commonly seen in mobile games, like [this one I found on Google Play in two minutes](https://play.google.com/store/apps/details?id=com.taninty.endlessloop). Now, I'm very critical, but there's potential. It's a nice game, not glitched out to hell, it just works. There's just a lot to gain from small refinements and digging a bit deeper for ideas next time. Did 14/18/18/27 for my best times. Nice touch to back them up somewhere so I keep them when I close the game. :)
Oct 11 03:33:48 11m 30s Lucky Lefty Loves Loops ♥ 2 What a twist! Loved it!
Oct 11 13:29:45 9h 55m Exit Only ♥ 2 Awesome game, great potential, great visuals, great music!
Oct 11 13:54:23 24m 38s Project R.O.O.M ♥ 1 You turned the fear to the max there! Great job, the visuals and music were on point. The game was somewhat lagging for me (on a <1 year old machine, but still a laptop), which made standing on the platform challenging at times. I often jumped back just to immediately fall on the button on the other side, answering a question I hadn't had time to read. :P Really wish there was a way to actually finish the game! I got to, like, question 40, and *won't dream ever again*.
Oct 11 14:30:41 36m 18s Creed ♥ 1 Really cool game, with a classic mechanic! Side note, the "grave" key isn't detected on my Canadian French keyboard. I had to fetch another one. I tried really hard, but couldn't find another ending than [A]. :(
Oct 11 14:45:05 14m 24s Games are So Much Fun ♥ 1 I expected it would get dark, but not like this!
Oct 11 15:29:11 44m 06s Maze Service ♥ 1 Great concept, really loved it! Dredging the config file was challenging and somewhat fun, it felt like an accomplishment to make it work. When testing if I had my door-passcodes right, I would often walk into a room and backpedal immediately, on instinct. This causes you to become stuck outside the room somehow? I see lots of potential here!
Oct 11 16:34:38 1h 05m Clockmaker ♥ 1 The artwork works great, and the music is lovely! Very nice job creating a time-loop engine that's just the perfect level of complexity and perfectly clear to the player, down to the "stuff resets at midnight" at was a master's touch. I quit the game after a while and lost my progress, and the game being quite hard, I didn't have the resolve to work back to where I was. A level-select would be nice. :)
Oct 12 14:29:57 21h 55m in Dreams you can't find clocks ♥ 1 Good idea and nice execution! I found the text was painfully slow, and the lack of control while it showed, combined to the lack of any music, made the cinematics drag on. But good job on a full story-driven adventure game with a nice plot twist :)
Oct 14 02:55:03 36h 25m Space Loop ♥ 1 Good idea, and I like to play some breakout games every once in a while! The way your cursor moves the whole screen made it kind of hard to aim in original angles, which reduced variety. Maybe looping around the arena could be done with Up/down || W/S? You'd also really benefit from a background music, the ambiance was a little flat! Good continuation!
Oct 14 03:03:56 8m 53s Out the Door ♥ 1 Funny, but it gets kinda repetitive. Expand on the variations you've already introduced, maybe? I just never made my bed :P
Oct 14 03:16:57 13m 01s A Day in the Woods ♥ 1 Great entry! Superb, and the music is astounding! I got glitched out a few times, (especially with the "wolves at the south" that triggered after "I misremembered, he was brave" somehow) but it was always easy to reset and I could explore the whole story :)
Oct 14 16:43:31 13h 26m Orbit ♥ 1 It's a nice game! I thought the solid back side of the ship was a shield for a while, that could add an interesting element of strategy? Also, please add autoshoot so your game doesn't destroy space bars as much :P
Oct 18 13:57:54 93h 14m Looping ♥ 1 The puzzles were great, and it was nice to encourage creative thinking! But sending players back a bunch of levels is definitely not fun and makes players afraid to try stuff, in a game about trying stuff. Despite watching the solution, my robot won't jump high enough to pass level 18?
Oct 18 15:00:19 1h 02m Loop Invader ♥ 1 Absolutely fantastic game, loved every minute (past the first five where I was figuring out what the hell I should do). I kept using if(!9) blocks to isolate sections, that worked so well I barely used anything else.
Oct 18 15:21:01 20m 42s Lily The Bee ♥ 1 Very cute game, I was not ready!