Foon →
Ludum Dare Explorer →
LD47 →
What's up?
What's up?
By tuatarian
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1129 | 3.27 | 22 | |
| Fun | 1316 | 2.85 | 22 | |
| Innovation | 353 | 3.73 | 21 | |
| Theme | 530 | 3.85 | 22 | |
| Graphics | 1241 | 3.02 | 21 | |
| Audio | 603 | 3.40 | 22 | |
Comments
Small postjam change - I forgot to click a button on the export, so the window sizing would have been weird. No content was added, removed, or changed beyond just clicking setting "2d" and "keep" in export settings E: Links are the same
Great game. Head hurts.
niice!
Hey @tuatarian , this is a hidden gem. It's mad good HAHA. I have so much good things to say about this but let's stick with the important ones. First the positives:
1) This game works absolutely well as a rage-game. The kind of games where it is infuriatingly hard. Think meatboy, celeste where there is a naturally higher level of difficulty. The speed is initially quite fast but I got used to it and quite enjoyed it a lot. I did not finish the game but for the time I play, it was good!
2) Simple aesthetics, simple song. I think the BGM could be something different but otherwise, it is amazingly good as is.
3) Simple game mechanic. Just get to the end. A concept that is well visited in mobile games but you really brought it to its extreme on PC form, and in such destructive fashion (in a good way - it's a rage game in my eyes).
Some nitpicks where I see:
1) I think the collisions are not working as intended. Sometimes, I die when I didn't even touch the walls. I think the collisions just need more fine-tuning, and that can be important in games like these.
2) Towards where I stopped, the difficulty of the level becomes less of traversing pass the middle section but instead, getting to the white square at the end. I think you could make do with diversifying your difficulty some more.
Otherwise, this is actually quite a hidden gem (I said that twice now). I play a lot of action games and I absolute loved this!
@steventus Thanks! What happened with collisions was that each collider copied the polygon of the drawn version in code, but there was likely a slight position offset, so while they had the same shapes, they were in slightly different spots, breaking the collisions a bit.
This certainly wasn't meant to be a rage game haha, but I never seem to be able to manage anything else in jams
Oh damn. This seems like one of those games that's probably good, but I am just too bad at it. I could not get past the 4th level, and the first three I just brute-forced my way through. I wish I could give better feedback than this, but I could not get to a point where felt like I was in full control of my motion. My old-man brain probably just wanted something more slow-moving square rather than fast and widescreen so it wouldn't seem like it doubled in difficulty after 90 degrees of rotation.
The pros to me:
The music. A great relaxing tune. I *think* it might have been a relatively short loop, but there was sufficient variety in textures that it just kept flowing.
The concept. I Like how you used the theme here, and it's an elegant simple idea. Excellent for a jam.
Just not excellent for *me.* :laughing:
@flaterectomy I agree completely tbh, too hard. Thanks for the review!
This is a really unique take on the theme, good job!
@spaceguinea-productions thanks!
Spectacular idea, music is on point, graphics are minimalistic and very well suited to the gameplay, I applaud the choice.
This game is IMPOSSIBLE. I might have brute-forced my way through another level if only there was a way to tell how far along I was. Something as simple as the wall colors moving up the rainbow to red would have done the trick.
I took me a while to realize that I don't have to hold down the mouse button while I'm playing, only clicking to start. As a result, I died often still holding down the button, and was for a second or so my character would respawn/rush to my pointer/die/play the death sound every few frames. The noise spam is pretty aggressive, I'd recommend making sure it's a different click event for every life!
@greytyphoon I agree completely and those are all spectacular ideas. I started pretty much on the last day so I didn't manage to get any polish || playtesting in. If I release a postjam balanced version, those are all things I will do first.
toccio94
2020-10-11 13:12
Sadly I stopped at level 3. The concept is ok, the music was nice, but the game is too complex, too fast. At first, I didn't even know what to do, if I clicked it seemed the game was glitching.
I really don't know how can you play this, it has also given me nausea, something I've almost never experienced in a game (and I play VR too).
I've two major suggestions: 1. the first levels should be way easier to let me understand what I'm supposed to do 2. the level should start to rotate slower so at least I've 1 second to setup myself. It starts so fast I don't even know how to move or position
I think that with some improvement it could be fun, but as now it is too hard and unfair.
I don't want to sound harsh, you manage to transform your idea into a game in 72 hours and that alone is great. It just could be more playable for us mortal.
@toccio94 Agreed entirely, Thanks for the feedback!
Really fun and enjoyable game! I do wish it was kind of slower since my mouse is kind of slow lmao. Still it's great and the music is great! I remember raging when the tiks kept happening, so triggering I love it!
@thedoctoroftime Glad you enjoyed it! Thanks!
Such a cool idea, but I couldn't play for long as I started getting dizzy. Might say more about me than the actual game. Also wouldn't mind a slower ramp up in the spinning to slowly get acquainted with the game. Other than, it's an original idea that's well executed. Cheers!
catomag
2020-10-13 13:06
WHERE ARE YOUR FINGERS?
catomag
2020-10-13 13:07
The game was challenging and definately nausiating, but that little melody and lofi music in the background kept me engaged.
@nacho-hon I can see why, honestly. Cheers!
@catomag I lost my fingers in a car accident 13 years ago. Thanks for the compliment about the music! Was fairly proud of that one
Brilliant game idea! It was very difficult, but it was fun :)
shimali
2020-10-18 17:05
Fun game. Sometimes I raged a lot until i managed to finish a level. Is there a Key to get back to the Menu or did I not get it? the only way to close the game was to Alt-F4.
Found out you can cheat the first levels when you have more than one monitor and point the curser far enough to the right, you immediately finish the level^^
But still a nice game and a gread idea!
Really fun but Super difficult.
@shimali No key to quit, ran out of time
@thulium-games Thanks! Appreciate that
@triceratopsjjj Thanks man!