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gemberkoekje

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TimestampSince previousGamegemberkoekje's comment
Oct 5 22:16:27 Ferrovia Folle (Crazy Railway) ♥ 0 It seems that the game doesn't start in Firefox, but it did work in Chrome so I did play it. I liked the idea, it's like snake, however the controls felt quite clunky. I think it would have been better if you could just drag your mouse and make tracks that way.
Oct 5 22:21:16 4m 49s Kessler ♥ 2 The game doesn't really communicate what you should do. I know the menu says to use x against y, but while playing it ends up being a really confusing shootemup. I think this has potential, if the hazards and the ways to counter are communicated better, with colors or better symbols. Also, when you die a small popup or anything would be nice.
Oct 5 22:30:10 8m 54s CODE:WELL ♥ 4 Ok, this is seriously cool. There are some bugs, like I think it was supposed to be a double jump but sometimes I could just fly? And the attacking and enemies are a bit meh. But the visuals are stunning, I think you could've gotten away with just going through the levels as a sort of puzzle/adventure game and it would have been fine. Well done.
Oct 5 22:39:45 9m 35s Orbit ♥ 2 I'm a little bit confuzzled what the goal is. I got a few with 0 astroids and I won immediately. Then I got a few with more astroids, but I could pass them but I did not clear them? Might've missed something :P Graphics are simple but effective, I wouldn't have minded a second button (to switch reverse lanes) but not bad.
Oct 5 22:47:36 7m 51s Couples Delight ♥ 0 Ok, one: I'd never end up anywhere 20 minutes late, least of all a date. Second, I would never give these stupid answers. Third, This is probably why I'm single shut up.
Oct 6 08:56:22 10h 08m Looptober ♥ 1 Interesting puzzle game with some potential. I didn't really see the added value in the loop concept, that could have been explained a little better. But the whole minion controlling thing? I'm so down for that. I enjoyed the graphics, and if you can add more features with the minions in a post-compo version, I think this could be a really cool game.
Oct 6 09:08:19 11m 57s CodeRunner ♥ 0 I've never seen anyone taking 'playing with code' so littural. As a programmer, it's a funny concept. I actually played it for pretty long, so it was pretty engaging. The only things I kinda missed were a concept of dying (losing HP didn't seem like much of a problem) and a concept of score. Also the levels were a bit same-y and a bit more randomness would have been nice. But other than that, cool weapons, cool boss battles, and a nice general style.
Oct 6 09:20:41 12m 22s Chrono Crack ♥ 1 I liked the idea with the whole time and decay thing, however it felt a bit - either too long or too repetitive - to keep playing. So getting the upgrades kept me going for a while, but I wouldn't have minded a bit of a compass or a map or something to make finding all the things a bit easier. I also liked the shooting mechanic, though it was indeed unfortunate there was only one enemy. That said, a lot of potential for a real fun post compo game ;)
Oct 6 09:46:29 25m 48s Stuck in a Hula Loop ♥ 2 I got loose from the hula hoop. erm... yay? Very short, a little confusing (But that's mostly because I expected more, more levels or new objectives or whatever) Graphics are servicable, and... erm... well, I think that's about all I can say about it.
Oct 6 09:54:26 7m 57s Piece Of Cake ♥ 1 Nice game! I love the background music, the cute graphics, and the gameplay is engaging. It also generally works really well, though I had one time I couldn't slot an arrow in a place, but fortunately I had another of the same arrow and that worked. Great job!
Oct 6 10:10:50 16m 24s Oops Loops ♥ 2 Jeepers, you won! I liked the level changing mechanic, though at first I really wasn't sure where to go to and I used quite a lot of cards 'in vain'. Maybe a map or at least a compass would've been nice. Also, at least at first, it's a bit hard to predict exactly how the map is going to change. Not sure how to fix that, maybe a sphere in the middle of the card image? But yeah, very nice and fun game, well done!
Oct 6 15:02:20 4h 51m RUFF TIME ♥ 1 I got a bit stuck on the fourth level, as it seemed I only ever could have 1 'reflection' and I couldn't figure out how to make multiple ones. A bit of a tutorial or a hint system would've been nice. The character's graphics were nice, the level graphics maybe a bit boring but servicable. I liked the gameplay concept as well.
Oct 6 15:06:55 4m 35s Clockwork Climber ♥ 3 I loved the asthetic, but I really didn't like the control scheme. It felt more like fighting to get my character broadly where I wanted him than playing it.
Oct 6 21:05:33 5h 58m Wall-A Project ♥ 2 Oohh, this looks pretty. Also a tad psychedelic, but it looks nice and unique so I can't really complain. I did need like 5 minutes to figure out what exactly I was supposed to do, a little bit of ingame text or visualization would've been nice in the first level. And at the fourth level I just got stuck, but that might be because I've just had 72 hours of game programming and my brain's still not entirely recuperated. Nice game!
Oct 6 21:09:50 4m 17s Trajectory ♥ 1 In the version I played, after I finished the first level, the ENGAGE button didn't work, didn't do anything. I see that there are more levels, but I'm afraid I couldn't play them T_T
Oct 6 21:14:26 4m 36s ORBIDRONE ♥ 2 I think there's a solid gameplay idea here, but as mentioned before, a tutorial and a bit better GUI would go a long way into understanding what the player is supposed to do here.
Oct 7 14:57:52 17h 43m 15 Seconds time cop ♥ 2 Fun mechanics and the gameplay is interesting. The only thing I'd change is to give every single person something unique, now it's really hard to discern people. Partially that's of course the point, but it felt a bit unnecessarily hard to me.
Oct 7 15:03:54 6m 02s Loop per Minute ♥ 3 The visuals and audio for the looping was very fitting, well done :) The game was very short, which was unfortunate because I wouldn't have minded playing a bit more. The whole button concept was a bit confusing, and because it almost looked like you could make the jump with a double dash, I was a bit stubborn and only pressed the button after 3 tries orso. So yeah, unfortunate that it's so short, because there's a lot of potential here!
Oct 7 15:10:52 6m 58s Rock Bottom Serfdom ♥ 1 It might be my computer, but the game completely died on me after a single day. As for the bit I saw: A bit of a tutorial or a "Press E here" popup would help. And yeah, a 48/72 hour challenge is not the best opportunity to learn a new thing, but on the other hand, if you join again next time and do another Unreal project, you'll be able to use what you learned this time so all good!
Oct 7 15:14:11 3m 19s Return 0; ♥ 3 This game is too hard, it doesn't really ramp up but within 2 screens you get so many enemies baring down on you, the game could've used a little bit of balancing.
Oct 7 15:19:19 5m 08s Caterpillar Dissent: Deliverance ♥ 1 I loved the katamari damacy vibes, though yeah, the game is pretty barebones, as I already read in the description. But you still made it, so you can be proud anyway ;)
Oct 9 11:40:02 44h 20m PARAD🕑X SECURITY ♥ 3 That was pretty cool. Graphics looked good, even though it's mostly lighting tricks it does the job really well. Gameplay was a tad confusing at first, but then it clicked and it was really fun to stay away from your other selves, stay away from the anomaly, and slowly but quicker each time wittle them down. Nice game!