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Feedback comments for LD47
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| Timestamp | Since previous | Game | FireTwin's comment | |
|---|---|---|---|---|
| Oct 19 21:46:15 | VHS Loop | ♥ 1 | I think the overall polish on this game is great and I thought it was a perfect execution of the theme with some innovative puzzling. Best Bits: *Perfect execution of the theme *Great onboarding and difficulty curve *Innovative mechanic *Cool VHS rewind visual effect The only problem I found was that the keyboard sometimes thinks I am double tapping "r" when I wanted to only single tap and I think it would be better to only let the player single tap to move as the game requires some perfect movements to succeed. Congrats on making an awesome first ludum dare! :) | |
| Oct 19 22:13:54 | 27m 39s | I Can't Get Anything Done | ♥ 1 | Yo Dis0rder, Wow, the cutscene FMV was stellar! Pretty mind-blowing and really put across an immense feeling of dread. I enjoyed the main mechanic a lot and I hope you make more content with it in the future. I did struggle a bit with the very first part (I didn't know what to do with the blocks), so perhaps a little more onboarding could help. The 2nd part was really cool though with the funky elevator, then a little nod to the ludum dare theme, and then "the pit". The ending was very whacky, I would have loved to see another FMV! In fact, you should definitely consider making a purely FMV game, you got talent that's for sure! Cool game! ~ Jack Soulie *By the way, thank you for playing our game and the feedback (we fixed the game-breaking bugs if you would want to try again! Cheers).* |
| Oct 20 10:00:45 | 11h 46m | Aztec Ride | ♥ 2 | Really cool Idea. All the juice is there for a pleasant visual and audio experience and that just acts as a great foundation for the gameplay itself. I haven't seen a mechanic like this used before, so for me it's got to be top marks for innovation. The sounds the people make when they are falling are pretty funny xD Probably my favourite aspect of the game. I think it would help if the camera zoomed out to keep track of the people as sometimes they fly offscreen and it becomes hard to predict where they will be. I hope you turn it into a mobile game. I'm sure it would do well. |
| Oct 20 17:30:10 | 7h 29m | The Daytona 666 | ♥ 1 | I had a ton of fun with your game! This was very well designed, props to you! The graphics and music all gelled nicely with the satanic theme and got me really pumped up to shoot the evil beasts that lie ahead! I like that you implemented the bullet hell screen scrolling in this new way with the car on the road, seems pretty innovative to me. The gameplay itself was solid, I mostly felt that getting hit was my own fault (I think the ship should have a slightly smaller collision box), and the amount content you fit in already was pretty baffling to say the least. The different enemy types, the multiple bosses (I didn't quite make it to Satan :( died on the road after crab man), and the whole "whatever doesn't kill you makes you stronger" mechanic made it feel like I was progressing through the game and getting rewarded for my efforts. The only gripe I had was the lack of sound effects, especially for bullet shots and taking damage, but if you had gotten everything into the game within a few days people might think you were inhuman! ^^ Very well done! ~Jack Soulie |
| Oct 20 17:54:16 | 24m 06s | T.A.P.E. Acquiring Proof Expertly | ♥ 1 | Yo, well done on your first game jam! I particularly like the audio in this game as well as the pixel graphics! Text was cool and the different sounds for different voices made it interesting. I think you already said that you were going to add more tones for the narrator, which I think will make listening to him more interesting. The first puzzle was spot on. The cool text effects were clever. The 2nd puzzle I thought was an interesting idea too, but I was a little confused in how to tackle it. The use of the left and right side of stereo was ingenious though: I was initially playing with speakers and then felt like a badass putting headphones on for that particular puzzle. I wonder how many more tapes there were after that? Would be cool to be able to skip the level if we get stuck. Overall, amazing job, can't believe it's your first go at a jam and Unity is not super easy to use either! |
| Oct 23 08:39:00 | 62h 44m | Cellar's Nocturne | ♥ 2 | **Just a heads up to anyone else: I got a black screen when trying to play this in Win 10. It worked when I ran it in compatibility mode with the "Windows 7" option.** I thought it was amazing how much content you managed to get into the game. Using real photos and then applying an effect to them really worked well, and I thought it was great that you randomized the rooms every time to give some replayability. The audio did it's job of enhancing the creepiness of this game and everything meshed well together all in all. Very well done! Thanks for making this little gem :) |
| Oct 23 09:12:11 | 33m 11s | Retrospective | ♥ 1 | Hey Cole and Jordan, Loved the graphics and the world was really cool to walk around in. It felt like a unique world and I think the colour palette really made it pop. The only issues I really had with the graphics was that the blue text colour made it hard to read, however everything else was on point. The gameplay was pretty fun, I liked that I had to explore and figure things out on my own, with the NPCs giving hints if I needed them. However, it was a little annoying to keep having to redo everything when you run out of time, but at least you find out the reason in the end and it's not too much of a slog to repeat the actions. Overall, well done! Retrospective is a fun game, and I am hoping you add even more to this world in the future. *~Jack Soulie~* |
| Oct 23 09:32:43 | 20m 32s | Plague Friend's Deathly Journey | ♥ 2 | Hello Sakura, Unique art style is what it's all about! I thought the graphics are very pleasant and add to the vibe of the game well. The whole game felt like a relaxing walk outside with some very witty dialogue. Some music and perhaps some sound effects would make it even better, but of course it can be hard to fit everything in with the time limit. I wasn't able to break the loop but enjoyed the game nonetheless. This game definitely deserves more people playing it, I think the font used to show the game title in the screenshots is a little jarring. I think making the font more swirly and smooth like the rest of the game could help attract more people in. Thank you for making this very pleasant experience, and very well done! *~Jack Soulie~* |
| Oct 23 09:48:55 | 16m 12s | Arcternal | ♥ 2 | Awesome visuals and sounds and smooth parallax effect. Visually this looks fantastic! Collecting the pink fairies with the mouse was actually the most fun for me! Shooting the crystals was fun but I didn't like having to guard the crystals and I think in this case going in loop detracted from the game. I think having unique levels where you automatically scroll along and have to collect the fairies would be really pleasant. :D Great game, and very well done! |
| Oct 23 10:32:35 | 43m 40s | Stuck in Time | ♥ 0 | Really cool concept, I really like that the player has to think about how they move as it could come back to bite them in the butt (literally bite themselves in the butt :D). It was a bit too easy for me, but I'm sure future levels could increase the difficulty. I would love to see more content for this in the future! Very nice game! Well done! *~Jack Soulie~* |
| Oct 23 10:41:41 | 9m 06s | No Grave Too Shallow | ♥ 1 | Cool concept. Never been a grave robber before! I think there's definitely something here that can be expanded on. I feel like that gang will never stop putting in you in debt though! This guy needs to break out of the debt loop! Maybe that's what I missed? :) Well done! |
| Oct 23 14:46:38 | 4h 04m | Escape From Rotting Town | ♥ 1 | It's pretty amazing how you got a 3d game working so well in such little time. Congrats on that, very impressive! The combat worked and I didn't find any bugs at all! I was able to cheat a bit by opening the last door and just running past the enemies to the end, but that's hard to stop in most games! The graphics were great and fit the genre of your game. The music and sounds enhanced the experience and fit in nicely too. It would have been nice to have weapon upgrades or a boss, but that would be really tough given the amount of time given. It was pleasant to be able to use a controller as well, which seems so rare in gamejam games. Nice one! Overall, solid game! *~Jack Soulie~* |
| Oct 23 18:13:58 | 3h 27m | Loney Island | ♥ 1 | Beautiful looking game. The audio really pushes the depressive state of the protagonist and it was fun to explore all of this mini world that you have created and it kept you wondering how you were going to not-die next! Awesome entry to the jam, nice one! *~Jack Soulie~* |
| Oct 25 11:11:18 | 40h 57m | Space Martine | ♥ 0 | Really pops with all the effects you have made. I wasn't able to get someone to play it with but I still appreciated all the special weapons you could pick up and the unique gameplay. Fits in well with the theme too! Well done! |
| Oct 27 15:20:36 | 52h 09m | Minecart Mayhem | ♥ 0 | Pretty cool idea! I liked the on rails shooting and I liked that you could choose the direction you could go (would have been nice to pick the direction with wasd or arrow keys for quicker gameplay). There were a few game breaking bugs so I couldn't get to the end but I still really enjoyed the mechanics and gameplay, I think there's definitely a lot of potential for a really cool game here! I really liked the lighting effects too :) Good job! |
| Oct 27 15:32:11 | 11m 35s | Coronary Shooter | ♥ 0 | I like that the score determines the difficulty and I really like that there is no obvious fail state, you don't die but your score gets set back to 0 and the enemies slow down again. Once I got a score of 4, it became like a wild west dual: is the enemy going to come left or right or bluff me and come down the middle! It was surprisingly fun! The audio gave good feedback too. I feel like the core mechanic could even be made into some kind of reaction speed testing game, it would work well as that! Nice one! Congrats on getting it done in the time duration. |
| Oct 27 15:44:35 | 12m 24s | Super Looper | ♥ 1 | I nearly gave up on the title screen because I didn't see the play button and that would have sucked because this a great little game! It might be worth colouring or animating the play button for sure! (Thanks to @loig for pointing out the triangle play button) It's a cool innovation on a classic puzzle game, I loved it. The game did a great job of onboarding by making the game very simple at the beginning and gradually turning up the difficulty. I liked the extra elements that were added too like the <-> special blocks. The audio was on point too! The graphics were kind of crude, but also kinda charming too. Overall, nice idea and great execution! |
| Oct 27 15:54:47 | 10m 12s | Hamsters in a Mech | ♥ 0 | I'm jumping on the cute bandwagon. OMG THOSE HAMSTERS SO CUTE. The title screen hamsters falling out of the sky, CUTE; the little fluffers rolling in their wheels, CUTE; the hamsters all having unique stats, CUTE. It's CUTE. The game mechanics are clever and are bloody hard to get right, but I always felt like it was my own fault mostly. I couldn't work out what the big knife thing did though and the spaceships AI was too clever! NOT FAIR! Cute game is cute. (also good game is good). Congrats |
| Oct 27 16:28:51 | 34m 04s | Smells Like Chlorine | ♥ 2 | Wow, it's a more serious and insidious, version of Stanley Parable. Great stuff! |