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Feedback comments for LD47
Bloham's games and stats for all events →
| Timestamp | Since previous | Game | Bloham's comment | |
|---|---|---|---|---|
| Oct 4 22:07:25 | Unnatural Selection - Circle of Life | ♥ 1 | Woohoo my instagram buddy! | |
| Oct 4 22:14:59 | 7m 34s | Space Patrol 73 | ♥ 1 | Not bad at all for 6h! I liked the particle effects. The gameplay is very nice with a controller, but it takes a bit until the level gets exciting :) After about 300 points it rocks! It would be awesome if you could go with the spaceship 360 in a circle :D Good job! |
| Oct 4 22:41:12 | 26m 13s | I can see my future! | ♥ 1 | Can you give a little tip for the first section? I did not even manage the first stage unfortunatly. |
| Oct 4 23:04:06 | 22m 54s | a Damsel a Day | ♥ 0 | I like the Sound of the game and that there is so much detail in it! The moving pixel art trees especially. Unfortunatly due to the randomness I came across some impossible levels that ended rather quickly :P But a very good submission! I just made it 19 days. |
| Oct 4 23:24:25 | 20m 19s | Looper Cooper | ♥ 0 | I hoped for an HTML5 Build :) [Imphenzia.jpg](///raw/016/1/z/36049.jpg) How did you manage to fly and look for the Ball yesterday at the same time?! Its very hard controls, but Its a lot of fun! And the models are amazing ofc! I like that you took the time for this nice menu screen in the beginning and the animation. Also good use of the default cube! I actually don't know whats on the end of the circle but somehow I had in my memory it was a spiral? Good game! Good Quality! Amazing for 48h! |
| Oct 5 10:09:47 | 10h 45m | Circuitus Infinitus | ♥ 0 | Hi, it took me waaay too long for the first level, as I made the loop too small and did not know about the right mouse button :) But when you get how to play it its good! I would loved to have a mute sound button as the effects are a bit loud and some more focus on the artistic of the game. But it works pretty good for a gamejam game! |
| Oct 5 10:20:04 | 10m 17s | Temple of Heh | ♥ 1 | Hi, it was a little bit annoying to play in the browser, as LCtrl + D bookmarks the page (that could also be a nice marketing gimmick) The game gets pretty fast at times and very hard to control with the mouse look and for me is damn hard! I did not make it into the chamber, but I never played these kinds of games either. I like that you stick to a colour palette, but would indicate the places you have to go to with the yellow colour more. Often I jumped into the nothing when I did not know the area yet. I could Imagine this game to be fun though :) |
| Oct 5 10:38:46 | 18m 42s | The Lord of Time | ♥ 1 | I like the style of your intro, instead a wall of text you made good looking chunks! Also the tutorial is great! It was way more detailed that I would have expected for a gamejam! The mechanic seems to work, but I cant tell when its buggen out or if it should behave like that. I did not manage to finish the level after this "This game is not over" message where there are so many spikes and platforms, I did not figure it out :O The art is not beautiful but readable, and the pepsi checkpoints also good to understand. Its a good concept! Oh, and I played in the webplayer and had no sound, but you know this bug. |
| Oct 5 10:57:52 | 19m 06s | HELPMACBOOKRUN3D | ♥ 1 | I Won! I tried to take the road over the "space" key but noticed you cant make 90 degree angles in this game xD ! You have a nice voxel (like?) room in the background, would love to have seen that getting more attention in the game. I like the randomness though and would like to see more or different obstacles. Missing Key caps, electroshoks etc. A fun little game though! Ah yeah and the music... I was actually waiting the whole time to find a picture of "The Man" himself ^^ |
| Oct 5 11:05:53 | 8m 01s | Minecart Mayhem | ♥ 3 | Your WebGL version is not working. Itch.io, somehow dont recognise it as playable. You should fix that or remove the link. Its a bit buggy as sometimes the minecart takes a turn and than ask you for direction, and if you choose a different one it gets stuck. Also the camera is really close zoomed in so that you cannot see the enemies so much. I would go with a wider camera and more enemies. And that the cart takes the turned automatically. So it also fits better to the story :) I liked that you followed a certain pixel art tutorial for the stone that I also followed some time ago :D ! Ah and the sound is to much space shooter, maybe a pickaxe and just a meel dmg thing would be more fitting to the game. But its fun to play :) |
| Oct 5 11:06:49 | 56s | Trash Loop | ♥ 0 | Still broken... |
| Oct 5 11:15:50 | 9m 01s | Composers Block | ♥ 1 | Okay I learned my understanding of notes is horrible. I am really bad at it. But at least you can complete with train and error. I liked that its kind of an educational game and the animation of the little composer on his desk. I would wish for the notes to be on a keyboard or something similar. Also a Back button for the levels and a visual aid of what levels I already completed. Also the notes should resemble the actually note when you solved the question mark. It also took a while until I understand that I have to complete the loop and not just play what the composer did xD |
| Oct 5 11:17:26 | 1m 36s | DELETED | ♥ 2 | your link is broken, and no discription at the time of writing. Could it be that this game is not existant? :O |
| Oct 5 11:19:59 | 2m 33s | Phone Tree of Despair | ♥ 0 | I wish I could play it, but I dont want to call an US number (living in Europe) Any chance you will release an autobook like experience xD ? |
| Oct 5 11:25:07 | 5m 08s | Lonely UFO | ♥ 1 | I had to be pacient.... AND DIED xD the game has a good mood, I like the variety and think the player is guided good to the understanding to the game. It would be fun if the controls where a little bit more wabbly i think. (or a space force pushes you left and right at random) |
| Oct 5 11:38:35 | 13m 28s | Escape the loop | ♥ 1 | DID THE MINOTOUR KILL ME?! I like the end though especially with the change of scenery. The mechanic is good. Not too complex but also it takes a little to understand it propper. You did a great job leading the player towards the end of the game with your tutorial. The best sound effect is picking up keys! Although it feels like I missed some rooms I completed the game. If I where you I would improve a little on your art style :) |
| Oct 5 11:46:55 | 8m 20s | Groovy Loops | ♥ 1 | I just want to listen to the beat, its amazing! I like the concept and how the player build itself the way to the goal. Great job! |
| Oct 6 06:52:33 | 19h 05m | Future Loop | ♥ 2 | Hi, Nice game! It feels really good! After I crashed an obstacle I was wondering why I don't die, but I got it after a while. Its a good sense of speed in the game and I like that you have proper instructions in the game. Im curious of why the world is above me and not below me. And I would not have done the options menu and probably used the resources on the art of the level. Ah and good job with the scene transition, it feels like a complete game, and that's not necessary with game jam games :) |
| Oct 6 07:01:42 | 9m 09s | Hyperloop | ♥ 1 | Nice entry! I like that you took the time to make an game Icon! It feels good, to play, a good sense of speed! Also crashing the obstacles have a really good effect. Is there more than "Slaloms"? I would probably used the dead effect more during the game in a different variant. But I like the polishness of the experience! Nice COMPO enty.I miss some sound effects when switching the lane though :) |
| Oct 9 15:18:15 | 80h 16m | Recursion | ♥ 1 | Totally worth it to follow you after you posted a screenshot at some point. THIS IS MY FAVOURITE entry this year! Even if I got killed once. Thanks for the respawn. The graphics look good and the game has a wonderful mood. Its scary and has a good mix from boring walking around and running for you life! Great job! |