Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Andre Sadie
Feedback comments for LD47
Andre Sadie's games and stats for all events →
| Timestamp | Since previous | Game | Andre Sadie's comment | |
|---|---|---|---|---|
| Oct 6 13:52:35 | Interstellar Roundabout | ♥ 0 | Good job. I like the idea. The movements felt a little choppy though and traffic could use some more variation and difficulty so the player needs to figure the traffic patterns out. | |
| Oct 6 17:05:07 | 3h 12m | Meth'a Loop | ♥ 4 | Not sure how that drifting train manages to stay on the tracks. Maybe the meth helps. Interesting game. Nice sound and atmosphere. The mechanics and UI are slightly confusing though. |
| Oct 9 10:29:53 | 65h 24m | Chroma Clones | ♥ 1 | I enjoyed this. I think some puzzles where timing is important would add another dimension, i.e. stand on button 1 for 3 seconds, then move to button 2. |
| Oct 9 12:04:26 | 1h 34m | Fish Balls | ♥ 2 | Really well rounded beautiful game that kept me busy for longer than I'd like to admit. Eventually I had to give up on my dream to fill the whole pond though Screenshot (136).png |
| Oct 9 14:11:39 | 2h 07m | CRISPR BOB | ♥ 2 | That was fun and challenging. Really well executed all round |
| Oct 9 14:30:39 | 19m 00s | Night Job | ♥ 0 | Didn't really understand what was going on |
| Oct 11 13:35:50 | 47h 05m | Time to Run | ♥ 1 | Nicely done. Great atmosphere. The movement felt a bit wonky though. |
| Oct 11 13:53:50 | 18m 00s | A Shopkeepers Predicament | ♥ 2 | Lovely art and atmosphere. |
| Oct 12 20:07:08 | 30h 13m | Ayumi's Day | ♥ 1 | I like the style animation but I almost gave up on the jumping mechanics. Eventually got used to it though. |
| Oct 12 20:41:03 | 33m 55s | Infinity - 1 | ♥ 1 | My first though was "but this is just boxworld." How wrong I was. This brings a refreshing new dimension to a classic puzzle game. |
| Oct 12 20:54:25 | 13m 22s | Astrolo-fi | ♥ 2 | Great atmoshpere and graphics. Perfect fit for the theme. |
| Oct 13 19:16:00 | 22h 21m | Jazz It Up | ♥ 1 | What a pleasant experience. The art, sound and overall atmosphere was perfect. As a person with absolutely no musical abilities I was mostly just mashing buttons and even that sounded pretty decent. Good job. |
| Oct 13 19:39:44 | 23m 44s | Zgulls | ♥ 0 | That was nice. I enjoyed the minimilist visuals and I think the colours worked nicely. It was relaxing to play but I also wanted to optimize my space as well as possible which made me restart a couple of times (this is a good thing). Minor issues: the fences were a bit OP maybe and I'm not sure the boulders were always firing. A quality of life improvement to keep the current building type selected would be nice. Some indicator of where an object can be placed would be cool too. |
| Oct 17 10:28:58 | 86h 49m | Ufomen Ride Again | ♥ 1 | That was nice. I would have liked there to be more strategy instead of just adjusting the angle until you find something that works but I cant really think of way to achieve that. I think maybe if the player could somehow guess the trajectory more accurately that would help. As a quality of life improvement I think you should automatically restart the level when the spaceship crashes or goes outside certain boundaries so the player doesn't have to click restart every time. Or at least add a restart hotkey. |
| Oct 17 10:39:38 | 10m 40s | Loop of Doubt | ♥ 0 | Great job on a first entry. I liked the creepy alien crab thing and I enjoyed the light humour. |
| Oct 18 12:28:50 | 25h 49m | Looping Gazelle | ♥ 0 | That was pretty fun. The lighting and mood was nice. I liked the art too. I feel there could have been more puzzles though. I feel like I was mostly just walking through the maze until I find the keys instead of having to actually think and figure things out. |