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AFlatThrasher

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TimestampSince previousGameAFlatThrasher's comment
Oct 7 19:33:33 It goes on and on and on Dungeon ♥ 1 I want to second the idea that a little more explanation would have helped. I was stuck on a level until I came here and saw @nitero's comment. Knowing that I could move in more than one direction saved the day (I will say it doesn't help that my mouse is having issues, so maybe I'd have figured it out otherwise?).
Oct 7 19:47:29 13m 56s Loop Factory ♥ 0 Very good job. You obviously spent some time on the puzzles and they generally got progressively harder as they went, though not impossible.
Oct 7 19:53:23 5m 54s Loopy Dungeon ♥ 1 It's a neat idea, but I did have issues playing at times. Having the timer up there was nice, but some sort of way to start the recording of the loop would have been good (maybe just stop letting you place traps and then hit the button to start and let you place traps again). Sometimes I would end up recording some trap setting, which got frustrating. Good start, though, and like I said, a neat idea.
Oct 7 20:07:23 14m 00s The katorga escape ♥ 1 The art was good, as people said. The music was a lot of fun, too! However, I got stuck. I didn't know what was going to happen, so put a ton of coal into the train. It shot off and I had missed something, so just went in circles. After that point, even when I quit to the title screen and came back, I could never walk around again. Every time I left the train it would give the message and then I wouldn't be on the screen. I had to completely quit out of the game and restart it in order to continue. Just wanted to let you know.
Oct 7 20:25:52 18m 29s Barrel Roll ♥ 1 Very fun, but very hard. I really enjoyed myself and the levels were overall good. I personally would have preferred the jumps to be a little less floaty, but that's all personal preference and I can see why you settled where you did on that. Great job!
Oct 11 17:28:29 93h 02m Five Keys: Break The Loop - (for LD47) ♥ 1 This was a lot of fun. Obviously, jam time limits this, but this would be great with a lot more levels. Maybe with the ability to warp between (so you didn't have to hit every single level every time, which was fine with 5, but might be too much if there were like 20 levels or something).
Oct 11 17:38:06 9m 37s Racecar racecaR ♥ 1 This was a fun one. I liked the slightly crazy physics, although I could have used a little bit more control on the turns. The whole time I was thinking "this concept would be insane with more cars" though I don't know if it would be a lot of fun or just extremely frustrating. Definitely would be nuts, though.
Oct 11 17:47:59 9m 53s Escape from Space ♥ 1 A really good take on the theme and a really fun game. At first I thought it might get boring when the first few levels only showed a difference of "here's more rings to go through" but you managed to take a simple mechanic and make it very interesting a bit later with all the layering and such. My only real complaint is that it was possible to get basically get stuck when you run into a loop (which was mentioned before), but other than that, loved it.
Oct 11 18:25:49 37m 50s Cthuloop ♥ 0 This was great. Lots of fun. I do agree that it might be better with SOME way to heal (even if it's not common). Maybe it's in there, but if it is, I never found it.
Oct 11 18:45:23 19m 34s Loopsky ♥ 1 Really loved the puzzles here. The ability to move stars added a lot to it. Was challenging at times, but never really frustrating. Great job!
Oct 11 19:27:51 42m 28s Stuck in a Loop (station) ♥ 3 Very cool concept. I couldn't figure out what to do in the fourth room, just FYI. But that's the nature of puzzle games, people get stuck sometimes. Sounds like you guys might be planning on continuing to work on this later. Do it!
Oct 11 20:29:20 1h 01m Layers of time ♥ 2 Really enjoyed this. The puzzles took a bit. I started out with controlling via keyboard, but as mentioned the gamepad makes it a LOT more reasonable. The puzzles were well done and had a good increase in difficulty between levels.
Oct 12 22:07:38 25h 38m Another Left Turn ♥ 2 A fun idea. Mostly well done. I had two complaints. The first was that it was hard to consistently know whether I was going to kill an enemy. I think it was that the weapons weren't very accurate (or they weren't strong and/or had much varying damage), but I'm not positive as there wasn't a ton of feedback on that. That was occasionally frustrating. My other complaint was the lack of an obvious on-screen health indicator. I know you could die, as I did the first time. But I was never sure if I was close to death or not. Other than that, though, good job. I had fun breaking the loop.
Oct 12 22:16:06 8m 28s Wieder ♥ 1 That was weird. Unique. And fun. Good job, I enjoyed myself here.
Oct 17 17:09:49 114h 53m Loop Royale ♥ 0 Had some fun with this. I'm curious whether you increased the rate at which the enemies push based on how many there were remaining. The only reason I ask is that I only ever lost with only 2 players left (and I see someone above also lost with 2 players left). My only complaint was it could take a bit too long to turn 'up' or 'down' so that could make it a little bit frustrating at times.
Oct 17 17:22:44 12m 55s Flip-flop ♥ 0 This was a very cool idea for a puzzle. Really made me think.
Oct 17 17:28:33 5m 49s Rad Rodent Racing ♥ 1 That was a lot of fun. Not going to lie, the difficulty would have been bad in a large game meant to be played over and over, as it got pretty easy. But for a quick jam game, it worked out really well. It was tough at first, trying to figure out how to consistently get around curves safely. But by the end, I was flying along and got into a groove. To expand this into a full game, you'd likely need more mechanics to make the difficulty less trivial after getting the hang of it and it probably would have helped if you couldn't just run through the other rodents. But as a jam game, it was great!
Oct 18 18:54:39 25h 26m In a roundabout way ♥ 0 Fun little resource collection game. My only real complaint is that it felt a little too long. I think it would have felt better either with one less upgrade level or fewer hits needed at the end. Still, though, it was fun, as I said, and I was enjoying myself enough to play to the end, so good job!
Oct 18 19:14:16 19m 37s in Dreams you can't find clocks ♥ 1 A very different concept. I enjoyed the story in general, but I do have one big note: some people read faster than others and it can be frustrating when you read some text and just have to sit there staring at it for another few seconds over and over and over. In the future, give some way to advance the text (clicking or hitting a key). It helps the feel a LOT.
Oct 27 12:44:23 209h 30m Loopy Loco ♥ 1 So, a lot has been said already, but one thing I don't think has been mentioned: I really loved that there were so many potential solutions for some of the levels (especially the later ones). It meant that on some of the later levels, I could choose to really challenge myself and try for a quicker ending or go at a little slower pace and take the longer ways around. Loved that piece of design there.