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AFlatThrasher's games and stats for all events →
| Timestamp | Since previous | Game | AFlatThrasher's comment | |
|---|---|---|---|---|
| Apr 27 01:52:55 | Sublunker | ♥ 3 | I really enjoyed this. Very chill, atmospheric game. It took a bit to figure out (it didn't help that the large resolution made it so that I couldn't see some of the text until I managed to get it docked to my screen). Controls were a bit awkward, but in a way that worked and made it seem sub-like. Sharks are jerks and won't leave me alone, but such is the life of a submarine captain, I guess. | |
| Apr 27 19:54:42 | 18h 01m | Bad Faith | ♥ 1 | I enjoyed it. A good read. I'm not sure I was here for a text-based story game, but it was fun. Keep up your writing! |
| Apr 27 20:17:23 | 22m 41s | Dimensions | ♥ 2 | It's always a credit to the creators when I'm playing a game and disappointed when it ends. Very well done, controls were responsive, puzzles were good for "beginning of the game" levels. I think that if you had had more time, you could have had more complex puzzles, but that's what happens sometimes with limited-time events like this. Still, I enjoyed it a lot. |
| Apr 27 20:26:06 | 8m 43s | Deeper into Carnage | ♥ 2 | Well, that got crazy there in the later levels. My one big complaint is that I wish there was some feedback when you hit the guys. Either I was consistently missing or I would hit a few times and it seemed like eventually an enemy would fall over, but there was no real feedback that I hit them in the meantime, so I couldn't tell for sure. That would have improved the experience a lot, in the end. Other than that one big complaint, good job. It was a fun little game. I made it to depth 6 before being overwhelmed (the second time, the first time I just completely messed up and didn't make it too far). |
| Apr 27 20:29:11 | 3m 05s | It gets worse | ♥ 0 | I didn't rate because I didn't have 4 controllers and thus couldn't play (I didn't notice that note at first and tried, so I got stuck selecting characters, oops). I just wanted to mention that requiring 4 controllers will severely limit how many can play and rate your game fairly. |
| Apr 27 20:47:30 | 18m 19s | Annoying falling game | ♥ 1 | Very tough. Especially without the jump (I made it past the first two levels before I remembered the jump existed and thought to try it midair). Fun little game, though, kept me playing to the end. Keep it up and next time try to be a little more ambitious (just keep doing a little more each jam :) ). |
| Apr 27 21:03:26 | 15m 56s | TheDeep | ♥ 0 | Could have used a bit more story or something at the end. Or at least I think it was the end. Fun and creepy, though. I enjoyed myself. |
| Apr 28 22:39:34 | 25h 36m | Space?Space!SPACE | ♥ 1 | I really like the idea with the dual resources. The controls felt great. I did feel like the tuning was a little tight on the fuel, as I felt like I had to spend my entire time going straight towards fuel or I would run out and just trust that I got enough health to handle any mistakes (I usually did). I tended to die because I ran into two fuel ships in a row that decided to spend their time inside of planets. So, that got a little frustrating. But it was a small thing and I think could have been fixed with an ever so slightly slower fuel drain. Though tuning is definitely an opinion, so you may find others disagree with me there. |
| Apr 28 22:48:42 | 9m 08s | Corla | ♥ 2 | So, you did right by focusing on the core gameplay. As you said, there were some things missing that would have been nice, but you often have to make sacrifices for the length of a jam and choosing the right ones can be tough. I think you did that here. This game with more menus but less core gameplay would be definitively worse, for example. Keep it up! |
| Apr 28 22:56:22 | 7m 40s | Nadiria | ♥ 1 | So, I'm going to start with saying that I'll echo that the levels were a bit too open in places, which could be frustrating. And things could be fidgety with getting stuck at least once. But otherwise very well done. You've taken something which I normally don't like much (floaty, slow controls in platformers) and turned it into the core feature of a game and I enjoyed it. Bravo to you for that. |
| Apr 29 22:33:01 | 23h 36m | Deepest Space | ♥ 1 | Nice setup. Very polished looking. The bug about not enough things spawning made it somewhat anticlimactic. I could never find another place to refuel. |
| Apr 29 22:42:04 | 9m 03s | Infinite Slime | ♥ 0 | A neat idea for an auto battle and things look nice, but, as mentioned, it feels unfinished. I "beat" the boss and he just had negative HP, for example. Adding a little more strategic depth to the game would have been nice as well. Still, the core you had is a good start! |
| Apr 29 22:46:45 | 4m 41s | Caves and Ropes | ♥ 1 | Well that was interesting. You probably want the reminder that the flashlight exists a little earlier (I left the rope, then was sitting in the dark confused until I remembered the flashlight, only to see the reminder in the next level). Felt a lot like I imagine it does down deep in a cave, though. I think you captured that feeling pretty well, so good job! |
| Apr 30 22:17:00 | 23h 30m | Vile Things | ♥ 1 | Oh, that was fun! I really enjoyed this. It got very hard at the end. The graphics looked good and I really liked the overall style. Good choices with how you made the vile things (and the hero) look. Felt very alien and still very consistent. One of my favorites so far! |