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| Timestamp | Since previous | Game | studiocurtis's comment | |
|---|---|---|---|---|
| Apr 21 19:43:20 | Egg Tender | ♥ 1 | I love the elegance and simplicity of the design, as well as the very endearing tone. As a suggestion, consider adding another layer of atmospheric sound, such as wind blowing through trees or river water flowing. I think that would ground the piece a bit more strongly. Great work overall. | |
| Apr 21 19:59:06 | 15m 46s | Oaks & Pines | ♥ 3 | I love the graphics and sound. Very beautiful and calming. I did find the game logic a bit too complex for my taste. Consider options for a more simple game play for the first level, so the player can get a handle on the process before adding more complexity in another level. Overall great job! |
| Apr 21 20:12:36 | 13m 30s | Vestige | ♥ 1 | I love the elegant and minimalist design and high quality implementation of sound. For me, the game was a bit too challenging, but I have limited experience with playing video games. Consider having easier mode for a first level for us slower cats. Overall, great work! |
| Apr 21 20:19:53 | 7m 17s | Rouge Connection | ♥ 2 | The graphics and sound are great. While playing this I found that I was could best protect myself by not moving and just throwing the ball. Consider adding a clear motivation for moving. Overall, great work! |
| Apr 21 20:58:30 | 38m 37s | CaveFlame | ♥ 1 | I love the cartoon graphics and simple visual approach. I played the HTML5 version, and the navigation did not seem to work. I was not able to move though the rooms. Consider adding arrow buttons to make it more clear how to navigate. Also consider adding navigation instruction in the description. I was initially trying to use WASD and arrow keys before realizing that I needed to click instead. Overall, a great start on a fun game! |
| Apr 21 21:26:26 | 27m 56s | Don't Go Grandpa | ♥ 0 | Love it. Love it. Love it. Beautiful visual design and fun game play elements. Consider adding a virus-zapping mechanic, or a supply of face masks :-) |
| Apr 22 00:42:02 | 3h 15m | Tamagotchu | ♥ 2 | LOVE IT! The simplicity in the design is brilliant, and the music adds a great groove to the battery bliss at the end. Great work! |
| Apr 23 01:43:49 | 25h 01m | The Cube | ♥ 1 | Thanks for the response Itch.io and for uploading the Mac version. On my computer the security settings will not allow the app to open since the app is not registered with Apple. I did just check out your video, which documents the game really well and coveys the experience fully. I think the visual design is great, and the colors and shapes evoke a strong sense of an other-worldly atmosphere. One suggestion is to adjust the players camera settings to give it a bit of buffer in the movement. The set up now (as seen in the video) has a hard-edged stop-start motion when you look around. Great work. |
| Apr 25 01:36:00 | 47h 52m | The Fading Fire | ♥ 1 | I tried running the HTML5 version on Mac (I tired using both the Safari browser and Chrome), but could not get it to work. Possibly your game is missing a loading screen to indicate something is happening. |
| Apr 25 01:43:34 | 7m 34s | ADOA - Addition Dino Offspring Alive | ♥ 1 | Overall this is a great educational game. I recommend adding some sound :-) |
| Apr 25 21:16:44 | 19h 33m | Teeter (HTML) | ♥ 1 | I like the simplify in the graphics. It took me a while to figure out how to control the cup. I tried WASD then Arrowkeys, and almost gave up, then tired using the mouse. I recommend letting people know to use the mouse in your instructions to avoid frustration :-) |
| Apr 25 21:35:10 | 18m 26s | The little match girl | ♥ 0 | Great work. I love the concept and graphics. I watched your trailer video but was not able to download the game on my machine. The concept brings back memories of when I saw the Disney animated short based on the same story, which was the most emotionally intense animation piece I've ever seen. I recommend you put in your project notes that your game is based on the classic fairy tale "The Little Match Girl" by Hans Christian Andersen. It's always good to give credit where credit is due :-) I appreciate you making a game about something very vulnerable. |
| Apr 25 21:49:07 | 13m 57s | Keep Jeff Alive | ♥ 0 | The graphics are great.The game play was a bit confusing for me at first, since the controls move to characters at once. The spikes come on too fast and unexpectedly for a first level for me. Consider dropping it down a few notches at the start... or build in some kind of warning that spike is coming... or, at least, position the mother in the middle at the beginning so she does not get killed right away with no visual clue as to why :-) Overall, great work for a first Unity game. Consider adding screenshots to your project page here, as that will encourage others to play. |
| Apr 27 16:42:00 | 42h 52m | Temple of Enlightenment | ♥ 0 | I tried the HTML5 version using Chrome on a Mac. It did not work. It produced this error message: call_indirect to a null table entry (evaluating 'Module["asm"]["Hi"].apply(null,arguments)') |
| May 1 19:08:52 | 98h 26m | From Dusk Till Dawn | ♥ 3 | Very fun and humorous concept, excellent graphics and sound. The game mechanic part was too hard for me, so I had to rely on the walk through video to check more of the. game. Consider having an option to vary the difficulty level by an option to adjust the size of the catch bowl. I would have been willing to try several more times if I did not have to sit through the intro animation every time. If you are attached to the idea of always starting from the intro, consider making at least three variations of the intro, so it's always different... maybe interject some jokes or dialogue about organs, such as "oh, I love your brain", " I love you for your heart", etc. Overall, excellent job :-) |
| May 1 19:21:56 | 13m 04s | Cardkin | ♥ 0 | I like the gentle tone of the game. I was confused as to how to make things progress. Consider adding animations for items visually going in and out of bag. Also, consider replacing the bag with a table or a shelf so player can always see what they have. Overall, this is a great start on a game :-) |
| May 1 19:37:18 | 15m 22s | Virtual Fish Tank | ♥ 2 | This is a great start on a lovely, meditative game. The see the atmosphere of the sound as a key element of the piece, so consider refining that to make it as warming and calming as possible (I would take out the buzzing sound and focus on variations in bubble sounds). Consider adding visual cues on the fish as to their state... and maybe focus the game quality-of-life levels instead of life and death. Consider an option for adding scenery to the tanks... mountains, castles, etc, with openings for the fish to swim through... all adding to their overall quality of life score, and the visual quality of the piece. You did lots of great work here within the short window of the game jam. |
| May 1 19:49:42 | 12m 24s | HYPERHOP: GALACTIC LANCER | ♥ 2 | I watched the lets play video that someone posted to your Itch.io page (I was not able to play since I'm not on a Windows machine). I love the graphics, ambient sound, fluid sense of movement, and the whimsical sense of floating in space. The light-hearted vibe kind of takes a nose-dive when you have to start killing innocent looking, child-like things. I would consider a different kind of space food that does not involve violence for this particular game. The beauty of the piece deserves a life-affirming game mechanic :-) |
| May 1 20:48:11 | 58m 29s | Outpowered | ♥ 1 | Overall a great job. It took me awhile to figure out that you can change the rotation of player with the mouse position (the player automatically rotates to some degree with the WASD keys, and I thought I was limited to that at first). You may want to add that to the instructions. Also, I recommend changing the shape of the player so that it's more obvious as to which side the bullets are going to come out. Good work :-) |