Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Pierre CILLUFFO
Feedback comments for LD46
Pierre CILLUFFO's games and stats for all events →
| Timestamp | Since previous | Game | Pierre CILLUFFO's comment | |
|---|---|---|---|---|
| Apr 20 18:57:49 | Don't Kill My Electronic Pet While I'm Away. | ♥ 1 | Nice, I like the graphic. But, it's quickly redundant and the absence of music is quickly felt. | |
| Apr 21 17:21:45 | 22h 23m | Tiny Fragments | ♥ 1 | That was verry fun ! But, a background music won't be too much. |
| Apr 21 18:02:50 | 41m 05s | Feed The Fire | ♥ 2 | Nice graphics and cool concept ! But for the flashlight, I wouldn't say no to a bar that indicates the remaining light time (or something like that). |
| Apr 21 18:08:09 | 5m 19s | Harvest Season | ♥ 1 | I like the idea of deck building to grow our plants. But once you understand the trick, it becomes very easy. You can maybe add bonuses or events sometimes to make the game less "linear". |
| Apr 21 18:18:13 | 10m 04s | ROBOTFRIEND | ♥ 1 | I liked it, it is very addictive as a game. But a little more visual feedback would not be refused, we have the impression that each shot given / received does no damage. |
| Apr 21 18:46:59 | 28m 46s | Reckless Brave | ♥ 0 | Very good game! |
| Apr 21 18:52:48 | 5m 49s | Feed Me | ♥ 3 | This end ! I like it ! |
| Apr 21 19:00:20 | 7m 32s | I am your Dead | ♥ 4 | I like the graphics but I don't understand everything. |
| Apr 21 19:09:06 | 8m 46s | Egg Drop | ♥ 1 | I like the graphics. But it's diificult and the placement of the nest relative to the place where we start is a little disturbing. |
| Apr 21 19:20:14 | 11m 08s | Don't Kill Death (Or Die Trying) | ♥ 1 | That was very fun ! Thank for this game ! |
| Apr 21 19:29:00 | 8m 46s | Turtle Daddy | ♥ 2 | That was very cool ! Thank for this game ! |
| Apr 21 19:48:15 | 19m 15s | Cthulhu: The Cult Must Not Die | ♥ 3 | The graphics are impressive and the music give a real atmosphere. On the other hand, I find it a little frustrating that the movements cannot be done while maintaining the click and that the impression of touching with an attack is made long after the request to attack. |
| Apr 21 19:58:05 | 9m 50s | Sewer's Plague | ♥ 5 | J'aime beaucoup votre jeu ! Son ambiance visuel et sonore est folle et on reconnais bien là votre style. Si je devais donner un petit défaut, c'est que le timing de la parade est dur à prendre en main. |
| Apr 21 20:12:16 | 14m 11s | Oaks & Pines | ♥ 3 | I like the graphics and that was so relaxing ! |
| Apr 21 20:30:54 | 18m 38s | Seeds of Hope: The Last Stand | ♥ 3 | That was fun ! It's very impressive when the wave of enemies come ! I thing you can add a timer the clone room, we don't know the left before the next clone. |
| Apr 22 14:07:07 | 17h 36m | Remember, Apollo | ♥ 1 | Wow, that was just amazing ! Thank for this game ! |
| Apr 22 14:26:57 | 19m 50s | For Ducks' Sake | ♥ 2 | I had a great time on your game :) |
| Apr 22 14:57:54 | 30m 57s | Zorla's Tavern | ♥ 1 | The animation of the monster is sublime. But the animation of the enemies makes poor next to this. |
| Apr 22 15:13:45 | 15m 51s | Who Can Protect Me? | ♥ 0 | Good game ! I don't think I'm the only one to find the game hard despite a simple game mechanic. |
| Apr 22 15:35:48 | 22m 03s | Box Of Limes | ♥ 1 | The idea is amazing ! And the rest is just as much ! |
| Apr 22 15:48:27 | 12m 39s | Tumbleweed | ♥ 2 | Just amazing for a game jam ! I think there is a way to go further in the idea ! One of the only little problems for me is the text that you don't have time to read at certain times. A voice over may help us to put in the mood. |
| Apr 23 08:47:38 | 16h 59m | Scrap Cargo | ♥ 1 | I find that the game launches us into the bath a little quickly, we have no tutorial to explain to us how the game is played (even a fixed screen with the keys is enough). And there is also a problem in the disposition of the keyboard keys, I do not know if it's wanted, but it's disturbing to use the directionals arrows and just after, use the letter which are sometimes at the opposite of keyboard. And last thing, the score may be buggy, I held at least 2 minutes and I had a score of 0 :/ |
| Apr 23 09:04:51 | 17m 13s | Firekeeper | ♥ 1 | It's missing a lot of visual and sound feedback to tell us how to do certain actions or the presence of certain things. For example, having to press the down arrow to light the campfire is not necessarily intuitive for everyone. |
| Apr 23 09:30:42 | 25m 51s | S.L.I.M.E.S. Division | ♥ 1 | Wow, I really like your game! I just had a problem with the browser, when I restart the game, it doesn't work and the game freeze at the first second :/ |
| Apr 23 09:46:25 | 15m 43s | À la Fenêtre | ♥ 1 | Super boulot ! Il est hyper reposant comme jeu et se démarque beaucoup des autres jeu de la Ludum rien que son ambiance. |
| May 10 09:19:19 | 407h 32m | 1922: The Unfortunate Olympian | ♥ 1 | So, I'm not going to lie, I couldn't try the game entirely because of numerous bugs that prevented it. To be more precise, I launched the game three times and I never managed to go far. - The first time, everything is fine at the start, I finish the tutorial and start the "real" game. However, comes the first time when the water rises and there, I get lost between being able to swim / float in the water and the fact that I have a ladder right in front of me that doesn't work when you're in the water. After that, I continued and ended up falling between a platform at 1 block high, a wall and a ladder in front of me. And there, whatever actions I do, nothing works. So I leave the game by forcing the closure because, I did not find an option to leave the game. - The second time, I repeat the tutorial and I block at the end because the water doesn't want rise to kill me and allow me to continue. And then again, I force the game to close. - The third is similar, to the second except that, I manage to bug the door of the last by activating it by entering and exiting as early. So the door doesn't stop. But otherwise, same bug as before, the water does not go up I force the closing of the game. Otherwise, overall, I think I would liked the game if the bugs had not prevented me to go forward and the absence of a sound atmosphere (or it's very weak) is felt. |