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Nillard

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TimestampSince previousGameNillard's comment
Apr 21 06:05:25 The Storm ♥ 2 Very stylistic game. Love the color idea, makes you monitor the wall and think about risks. One play, I somehow got the dude's walking animation to go superspeed by jamming on Shift.
Apr 21 06:24:47 19m 22s The Fire Burning ♥ 1 Got to 51 before I couldn't find any more wood! Does dropping the wood give more "fire" than throwing it on the fire? It felt like it did at least. Chocolate is really rare, only saw one piece in my longest run. Throwing kept the game well paced and mobile. The music and the effect of the grass/path changing slightly when you got near the edge set a slightly unsettling mood. I liked that.
Apr 21 09:36:42 3h 11m Critical Freight ♥ 2 Fun concept, running in circles while shooting. Unfortunately I did not get to finish it despite multiple attempts. The game would crash on me at random times, never got farther than the first wave of bots before a crash. Loved that you can't see "it", really adds to the mood.
Apr 21 09:45:23 8m 41s UnLeeched ♥ 3 Score 384! I love the visuals, especially the leech's animations and that it bleeds more the lower the health. Music was great, both tracks (or was it one track that nicely blended?). I found a "trick" of sorts, that you can fall off a ledge and jump mid air. Used that to get around a bit quicker.
Apr 21 09:57:38 12m 15s Fire Is Life ♥ 0 Used a tactic of getting hit to catch multiple harts and use the particles to clear rain to win. Due to the hills, this is a race against time in more ways than one.
Apr 21 10:06:23 8m 45s Turtle Daddy ♥ 2 Great... everything! Sprites, music, sound, gameplay. These kids are as suicidal as a real toddler.
Apr 21 10:51:12 44m 49s Jaghund Armoured Organ Delivery Service ♥ 1 Reviving other robots to help you was creative and fun. I replayed the game twice, because the first time I somehow got put in the last level as my second level and beat the game in two stages.
Apr 21 14:49:20 3h 58m Akumachi ♥ 0 Amazing mood setting. I had to keep replaying just to see what an ending would be. Ran into a bug where if I tried to throw food while the monster was too close, he'd stomp it through the ground. Developed a tactic of sprinting away then 180ing the food into its mouth.
Apr 21 15:05:37 16m 17s Stick Ink! ♥ 1 The sprite disappearing as you lose ink is a great touch. Delayed jump took a bit to get used to. Couldn't get the door to open on level 1, but level select solved that. Well put together.
Apr 22 09:35:37 18h 30m Biorunner ♥ 2 ITERATION SUCCEEDED. The sprites and lighting effects are really good. The lighting combined with the CRT filter give the game a good looking unique style. The music was varied well and did not become repetitive, good track too. Also varied was the new enemies that kept popping up. Thought I was going to get lost the way the path splits multiple times, but was able to use good ol' video game logic of "There are enemies this way, must be the right way."
Apr 22 21:29:19 11h 53m Scrap Cargo ♥ 1 No ending? Timer reached zero and nothing happened. Pirates also stopped happening at the 5 minute mark so maybe I ran into a bug. Fun idea though! Clean look. Rapidly swinging my hand all around the keyboard and mouse kept it frantic and fun without being overwhelming all the way until the end.
Apr 22 21:34:34 5m 15s Sky Sniper ♥ 0 Still quite good for 12 hours! Some basic sound would have bumped it up a little. Reminds me of early flash games. The way he runs back and forth, I got up to 20 seconds by doing nothing!
Apr 22 22:19:00 44m 26s In The Flesh ♥ 2 Presentation reminds me of DOS games. Good work, liked the mechanic. Can also say this is the first time I've been punched by Glass Joe in 30 years.
Apr 22 23:23:03 1h 04m XCAPE ♥ 1 Having a new weapon every stage kept it fun. I loved how enemies jumped through windows and everything kept exploding. Kept it fast and fun.
Apr 23 02:02:29 2h 39m Root Mania ♥ 1 Wasn't quite sure how I was supposed to stay alive. Took a second to sink in... that's the point!
Apr 23 02:20:58 18m 29s Are We There Yet ♥ 1 The slidey controls really made this dangerous. Great concept. Loved that the camera turned 180 in the menu for maximum danger.
Apr 23 02:34:04 13m 06s Mr. Cheesy ♥ 2 Went all out on sticking to one theme. Took a bit to get used to his long hitbox but once I understood, I got a score of 4018. Good job!