Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Nillard
Feedback comments for LD47
Nillard's games and stats for all events →
| Timestamp | Since previous | Game | Nillard's comment | |
|---|---|---|---|---|
| Oct 6 05:19:30 | Frying Donut | ♥ 2 | What a nightmare for an officer... Loved the fantastical music. Fit well with the silly mouth-made sounds. The laser beam to keep players moving was a great idea. Think I killed myself with the shotgun more than the enemies did. | |
| Oct 6 05:35:15 | 15m 45s | Beyond Death | ♥ 8 | Enough lives to brute force it, but also enough paths to get through by a little exploring. Good job on that! |
| Oct 6 05:56:34 | 21m 19s | Looper | ♥ 3 | The final spike pit timing was challenging. Very nice touch on the game looping back to the starting screen after finishing it. Great job on getting player made moving platforms working. |
| Oct 6 08:37:20 | 2h 40m | Space Drummer | ♥ 3 | Great take on the theme. I was torn between tactically placing my beats and making it sound good. The color choices on the art makes everything easily identifiable and were great picks. |
| Oct 6 08:45:10 | 7m 50s | Demongraft | ♥ 3 | Love that the "enemy" isn't readily apparent. A good "oh woah" moment. |
| Oct 6 09:01:03 | 15m 53s | Mr. Cheeks Sweet Dreams | ♥ 3 | One of the more unique games I've played so far, even for how simple it is. Took me like six loops to grab everything. |
| Oct 6 09:07:59 | 6m 56s | Stasis Break | ♥ 1 | Amazing look. Cool way to start the game. Took me a few rounds to really understand the loop mechanic but got pretty far afterwards. |
| Oct 6 09:58:54 | 50m 55s | SubRocket | ♥ 0 | I didn't quite make it to space, but I did smash into the sea floor! Before the background started darkening/lightening, I had to make a guess on if I was going up or down. Background objects for reference like fish or more clouds would have helped with that. |
| Oct 6 10:25:42 | 26m 48s | Ball vs Rope: Escape from Hell | ♥ 2 | I loose. Does that mean I win if I got loose? |
| Oct 6 23:54:41 | 13h 28m | Stuck in a Soup Loop | ♥ 3 | This game fit the theme is three ways at once! A good example of how repetition makes memorization. |
| Oct 7 00:39:51 | 45m 10s | Stuck In A Loop | ♥ 1 | A good amount of mechanics in such a short game, shame they didn't get more use! The paddle's hitbox not being the whole paddle (or is it?) messed me up a few times. Had to double take at the last level, it was a great mix up. |
| Oct 7 00:48:04 | 8m 13s | Fröggo | ♥ 1 | Never knew how hard Frogger would be without being able to see the whole board. Did not expect the "twist". |
| Oct 7 00:59:21 | 11m 17s | RoboBlast | ♥ 3 | Look great. Curving bullets added a bit to what you could do. If there's one suggestion I'd give it would be to make the player and enemy shots different colors. Things got crazy that last stage but not undoable at all. |
| Oct 7 02:40:24 | 1h 41m | Into the Iron Mist | ♥ 1 | Really captured that old PC game feel. Nice variety of parts. I barely made it to the end with heavy parts and after running out of all my ammo. One of my favorites so far. |
| Oct 8 04:04:16 | 25h 23m | Getaway Portal | ♥ 1 | I have no idea how the healing works, but was able to exploit it until I got 40,000 points. Adjusting to the handling was fun and remembering where the enemy cars were at let me loop efficiently. |