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Nathan Wiles

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TimestampSince previousGameNathan Wiles's comment
Apr 21 03:25:18 Unnamed Balloon Game: Video Game Edition ♥ 1 Great job on this one. Killed it on the art and the voice acting.
Apr 21 03:29:34 4m 16s Torchlight ♥ 0 The finished parts are looking great! Can't wait to see how this turns out man.
Apr 21 03:55:25 25m 51s Doin' It Live ♥ 2 Great job on this! Those socks came a long way from two blocks slapping together.
Apr 21 03:57:43 2m 18s Tower of BOOM ♥ 1 Great job on this one man! Really addicting. Good choice on the combo timer to force the player to keep moving.
Apr 21 04:15:07 17m 24s Gryphon Peaks ♥ 1 Loved just about everything about this! The PS1/N64 style graphics were very satisfying, and once I got the hang o of the controls I found the gameplay very addicting. Thanks for including flight inversion, I had a lot of trouble before finding that setting, so I was so happy to see that you took the time to add that.
Apr 21 04:19:10 4m 03s Owen Davies' Citizen ♥ 1 Please keep up with this! There's not much to do now but I love the feel of this world and would sink so much time into an RTS in this style. Great job so far man.
Apr 21 04:35:36 16m 26s Rebooting Flowers ♥ 1 Really unique idea for a game! I'd love to see more to this. The flower growing effect was especially nice. I would have liked to have been able to move around while the tutorial dialog was playing, but it was well written and funny, so that helped make it more palatable than it normally would be. Great job on this!
Apr 21 04:58:18 22m 42s Bones 'n Roll ♥ 3 I'm so into this art style! The scenery and character design are so very satisfying and also very unique. It makes me want to play more levels to learn more about the world. Once I got through the tutorial, the game felt very fair and the tricks were satisfying. I wasn't a big fan of the tutorial stopping me to show messages. I wonder if there could be a way to avoid that. I'd spend a lot of time playing this game with more levels and maybe some variation to the tricks you can do by combining the trick button with arrow keys. Lots of great ways you could expand on this, but it feels very good in its current state.
Apr 21 05:14:00 15m 42s Dead Tired ♥ 2 Great art style, funny writing, satisfying simplified FTL style gameplay. Overall this is a really good cohesive game. Great job on this. I did run into one scene where I think I was hacked and the body text was removed (which is a great idea), but the message explaining that seemed to be cut off mid-sentence, so it wasn't really clear to me for a second what was happening. That's my only gripe. I did nap mode to test it out, but I had so much fun I'm going to go back and try for a coma run later to see how far I can get.
Apr 21 05:41:26 27m 26s The Gates ♥ 1 I like the kind of puzzle feel to this game. It's kind of a trial and error thing. Each play through I had, I understood a little more about the game and how it works. It was really challenging to keep the battery powered even when I had the idea figured out pretty well. I think the key is learning where the batteries are and grabbing them in the right order. Great job on this man!
Apr 21 16:25:57 10h 44m Disaster Island ♥ 1 This is addicting, man. I ran into the laggy slider too, which probably saved me from sinking an hour into this game. Hopefully that's an easy optimization because I want to play more of this. I will say that it can be unclear sometimes if a house is going to get hit by the storm. Maybe it would help to make the lines thinner, or maybe apply a highlight of some kind to houses in danger? This would be great on mobile if the UI could be made to work. I would play this for hours dude. Keep up on this one!
Apr 21 16:51:19 25m 22s Vine and Void ♥ 2 This vine mechanic is so cool. The way the player interacts with the vines is very well done and wouldn't have worked nearly as well with any other set of rules. I think I did everything. I collected the three seed shards but couldn't find anything to do after that. The worldbuilding in this game is so cool. I hope you keep working on this and turn it into something with a larger map and more depth. Would be a very cool puzzle adventure game.
Apr 21 18:23:24 1h 32m to Leave ♥ 1 Wow, I really loved this! I was very confused at first and almost quit, but once it finally clicked what I was supposed to be doing, I was addicted. I was disappointed when the game ended. Great music and very fun mechanic. The hopping around controls are a little weird, I would have rather been able to walk around the island, but maybe that was done as a time saving measure. Following you on itch, I'd love to see this game grow into something bigger.
Apr 22 01:09:08 6h 45m Frozen Skies ♥ 3 I put a lot of time into this game and had a lot of fun with it. I was a little confused about the torch going out and I think I wasted a lot of time trying to figure out how to get another torch before realizing that it was just a temporary holdover until you could get the helmet. I think maybe a tooltip on each item describing what they do would help there. Once I figured out the mechanics, I loved the atmosphere of the game, especially the character design and world elements. I got really hooked on the story too, and wanted to see more, but the gameplay was very slow and I eventually hit a point where it was impossible to go any further because I'd mined all the wood in the area and couldn't get across the bridge. I got a little demoralized at that point and didn't try again. I really like most of the elements in this game. I know you did the fire mechanic as a way to adhere to the jam theme, but I would scrap that going forward so that wood only acts as a form of currency and not a consumable item, so there's never a way to get stuck. I followed you on itch.io, I hope you keep working on this game. I'll keep an eye out for updates. Thanks for sharing man!
Apr 22 01:39:44 30m 36s Necromancer ♥ 3 This is a great idea and really well executed. There's a lot to understand, so thank you for putting out great tutorial content both on your page and in the game. I'm shocked I won on my first attempt, since I was just fiddling around through for the first half of assembling my team, but I got the hang of it near the end. I think I'm going to play again and see if I can get gold icons on all four. Thanks for sharing this!
Apr 22 02:15:39 35m 55s untitled ♥ 1 Spoiler warning. Beautiful game as mentioned above. My system was able to handle it fine and I don't have an especially powerful gaming rig. The gameplay itself wasn't that interesting in a vacuum, and I was a little confused if I was doing the right thing, because I missed a couple pieces. When the other people started showing up though, that was a good clue that I was doing the right thing. Overall, very intriguing experience with great atmosphere. My best guess as to what happened is that I was performing some kind of ritual before sacrificing myself? Is that right?
Apr 22 03:15:06 59m 27s Responsibility ♥ 2 I loved this game! I felt a little weird hurting cute pink unicorns, but the ending explained that a little bit better. You guys did a great job all across the board. The gameplay was fun and a good challenge but it always felt fair. The wand is really satisfying to use. If I had to give feedback on something, I'd say it would be nice of the unicorns telegraphed that they were about to attack, but really whenever I got hit I felt like it was my fault for playing too aggressively. Thanks for sharing!
Apr 23 04:15:38 25h 00m Berndmän und Wonderstevie Adventures XIII: keep it alive ♥ 2 Take that, pop music industry! Metal is the world. This game was hilarious guys. Great job. Challenging and you kept mixing it up with the mechanics so each level felt new. It would be nice if the two powers were more different from each other, so playing as each hero had a different feel, but that's my only complaint. \m/
Apr 23 04:40:02 24m 24s Dragon Eggs: Greatest Hits Edition ♥ 2 This is such a fun game! I'm not going to beat a dead horse with feedback, everyone has already addressed that the gameplay can be a little slow after a couple playthroughs, so I won't harp on that. I've never designed a boardgame, but I've always imagined that it would be incredibly difficult to design something both fresh and fun, and you've done that here. It has the feel of one of those timeless games like tetris or chess. In fact, it does feel very much like chess or checkers with a greater element of randomness to it. That's helpful for new players and even the playing field, but it doesn't do much right now to reward skill or experience in the game (that I can see, at least.) I could easily see myself playing this for hours if you could find a way to tweak it to do that. Either way it was very fun and I played several games. Thanks for sharing!
Apr 25 04:07:29 47h 27m Birb Island ♥ 1 Hey, it's ntwiles from your twitch stream! I had a lot of fun playing around with the existing mechanics. It's well done if not a complete game. Great job especially on the UI system for such a short period.
Apr 25 06:00:58 1h 53m Blackbird ♥ 2 What a great game! The flight is satisfying and fair, but still challenging. The look and sounds are beautiful and merge together very well. The finished product is very calming. If I had to pick something to complain about, it would be that there were times when I would fly for long stretches without finding any food, which made me feel like my success was more down to luck than skill. I'll be honest though, I was diving up and down looking for both worms and insects in the trees, so it could have been that my strategy just backfired. Thank you for sharing this great game!
Apr 25 06:31:43 30m 45s It's Just Human ♥ 0 The intro had me rolling. This was so funny. Great job on the audio man. But the rest of the game had interesting UX and was well balanced. Very challenging. I wasn't able to balance enough to make use of the widget in the bottom-left corner, I kept dying after about 2 and a half minutes, but I might come back later to see if I can get further. Thanks for sharing!
Apr 26 02:18:02 19h 46m Nightwatch ♥ 2 The sound design and aesthetic were very nice and worked well together. The stick mechanics all felt very good too. I had a lot of trouble finding journal entries, though. I found about three journal entries but left them because I wanted to get back to feed the fire. I never was able to find them again and eventually the fire died. That may have just been bad luck on my part. Either way, very cool game. Thanks for sharing!
Apr 26 21:02:39 18h 44m Keep The Beat Alive! ♥ 1 Such a cool idea. Saw your game played on @ursagames stream and had to try it myself. It's a great challenge and so satisfying once you get in the groove. The music sounds very good too. Awesome job on getting so much done in the compo!
Apr 27 00:59:12 3h 56m Don't fall behind ♥ 2 The drone is fun to drive around and the story makes sense and gives a real sense of purpose. I liked the sound a lot, too. My only real complaint is that the game felt a little on the easy side, since I really didn't see anything keeping me from remaining in stealth mode the entire time. All in all great submission, thanks for sharing!
Apr 27 01:13:23 14m 11s Defend the Loot! ♥ 1 I did experience a couple crashes. I had one directly after dying and one immediately after my second wave started. I wish I could have spent more time with this game, I had a lot of fun with it. The build / defend gameplay loop is satisfying, the art looks very solid for a compo game ( the UI is especially nice, I'm a big fan of it.) It's definitely open to cheesy strategies as mentioned above, but I think different game design decisions could nudge this into a very polished title. Do you plan to keep working on it?
Apr 27 16:07:28 14h 54m Manifest Destiny ♥ 2 Very cool theme and great execution on it. Love the setting. Really well-done gameplay loop too, I like the rotation between resource gathering and defending the caravan. Made it all the way to the end on my third attempt and had a lot of fun. The camera and the controls were tough though. I really wish the camera rotated with the player, and shooting in the direction I wanted with only four-direction controls was tricky. I would have liked either mouse shoot or and automated point and click kind of deal like Diablo. That's my only gripe. This is the kind of game that I hope people keep building on post-jam. Congrats and good luck!