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Feedback comments for LD46
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| Timestamp | Since previous | Game | M2tias's comment | |
|---|---|---|---|---|
| May 9 20:24:35 | Money Printer go BRRRR | ♥ 2 | I'm pretty sure using photos that you haven't taken yourself is simply against the compo rules. Not that bad idle game in terms of mechanics, but the upgrades are completely free. The story is awful though, sorry. UI is pretty good, but scroll bars are so annoying if mouse scroll doesn't work :( | |
| May 9 20:38:12 | 13m 37s | Dream Team | ♥ 1 | Pretty good basics. It would have been nice to see some more mechanics or more complex puzzles. I played it through without picking up Walter. Maybe there could have been something that required it. The level that introduced the chasing enemies seemed a bit unfair. I left Walter at the door and went to open it, thinking there's nothing that reacts too fast. Fortunately the AI was too stupid to actually reach Walter. Nice use of simple graphics, good stuff :D |
| May 9 20:46:29 | 8m 17s | Keep Them Alive | ♥ 1 | Nice art :) Good idea, but maybe not for this theme. Basically any game where you can die counts, but I don't really like that way of thinking. Mechanics worked well, but maybe they were a bit too simplistic. Most of the levels could be finished by just going right or left and jumping a bit. Good effort anyway! |
| May 9 20:54:49 | 8m 20s | Uncomplited LD46 Game | ♥ 0 | The 3D/2D mixed art is pretty cool. You have some cool shaders as well. Maybe you spent a bit too much on those? It was a bit hard to get the game at first. I wanted to loot the boxes, so I walked to them and then I didn't get the tutorial text until I restarted. The music makes me want to stop playing LD games completely. This has a lot of potential though! |
| May 10 20:05:16 | 23h 10m | Virtual Pet: No escape from Life | ♥ 0 | Funny little tamagotchi. A bit weird to have him work for you though...... Anyway sound department was pretty good. Music wasn't annoying at all and most of the sound effects were nice. The training sound effect hurt my ears a bit. I don't really get the training mechanic without reading the explanation. Some indicators for that might be nice. Current day number might be nice to see as well, then you could really understand if you are doing better than the last run. Nice job! |
| May 10 20:10:10 | 4m 54s | MootInSpeech PRO | ♥ 1 | Haha, what? This is something for sure, right? It made me feel a thing, perhaps? Sounds great, looks great... must be great? |
| May 10 20:23:29 | 13m 19s | Turbogotchi! | ♥ 1 | I started the game and immediately felt stressed :D Nice implementation of a simplistic tamagotchi. Sounds are fine and the music works well. I have it play on the background when I'm writing this and it's not annoying at all. I think there's a slight hiccup when it's supposed to loop. Good idea and I think it was nice to include the source for the joke :D |
| May 11 18:53:17 | 22h 29m | Astronautical | ♥ 0 | The gif on game profile page sells the game really well. It looks really cool, but in the game the color palette feels a bit weird. The color choices are interesting, but maybe it needs some tweaking. I like the basic idea. Maybe it was a bit too grand to fit in a 48h jam, though. The mechanics seems overly simple and it has some usability problems that make it a bit hard to understand. The tips section is hard to notice at first and when you do, you don't know how many tips you missed. Maybe some kind of help menu with all of them visible would be nice. When you change the target and the camera changes, you could use a cinemachine camera to (quickly) pan/move the camera to point the other target instead of switching instantly. It would be easier to understand what the new point of view is. I like the models a lot, everything looks great. Music is really good too :) |
| May 11 19:07:34 | 14m 17s | A Lost Child | ♥ 1 | I like the start of the game. The tiles are a bit too big, which makes everything seem so empty. I didn't manage to beat the night and it got very repetitive. I wish it had more exploration and such and the action parts would be shorter in between. Graphics were nice. Good job :) |
| May 11 19:14:28 | 6m 54s | War of the Flies | ♥ 1 | I have to say it's a pretty good one for your first LD. Some issues mentioned here make it really hard to keep playing after the first death. Shooting and moving worked well. The water splashing was cool idea, but you should keep the "move water" and "shoot" buttons separate. I ended up shooting a lot of the drops because of that. I liked the characters and how the flower lost its petals. Good job! |
| May 11 19:28:41 | 14m 13s | Swarm | ♥ 0 | This game is so iterative I'd bet there's three games in the android app store with the same idea. But it's well made and polished. Only needs ads :D |
| May 11 20:16:42 | 48m 01s | Fell Out Survival | ♥ 0 | Everything seems to be ok. Controls are ok, graphics are great. Sound effects and music are fine. But I don't get it. Crops should grow in 5 days, but I didn't really know what to do. I checked the meters and pressed some buttons for a couple of days but I still didn't feel like I was doing anything. The pacing should be a lot faster probably, I don't know. I guess it's more realistic this way :D Good job anyway. The lighting was awesome! |
| May 11 20:26:38 | 9m 56s | Slime Knights | ♥ 0 | Graphics are very good! I wish there was more game to it than this. I ended up fighting at the "safe zone", so there wasn't much more to do than to watch. Sounds effects are alright. At first I laughed that the music sounds like another "progammer art" piece. But at the end it evolved and started to sound pretty cool. Good job! I hope to see some more gameplay next time :) |
| May 11 20:34:18 | 7m 40s | Keep it burning ! | ♥ 0 | Nice work. I like the pixel art and the way you implemented the idea. Some bugs really frustrated me. Sometimes I'd grab previous item from a far away when I tried to grab something else. The second camera was really cool addition. Some more to do would have been nice. |
| May 11 20:41:30 | 7m 12s | The Apocalypse | ♥ 1 | Some things here are super cool and some not so much. The platforming mechanics are crazy chaotic. First I thought I managed to cheat by wall jumping because it looked to bugged. The player characted animation is raelly good looking. Cool game but the theme is a bit of a stretch... |
| May 11 20:48:03 | 6m 33s | IT VS THAT | ♥ 1 | Nice game for a first entry. Platforming mechanics seem to be good, that's very important. Art is fine, but a bit random. Too bad the main game is so simple and getting a good result seems to be more about luck than skill, because the enemy moves so fast. Wouldn't mind seeing something more complex next time! |
| May 11 20:54:22 | 6m 19s | Fine Flowers | ♥ 1 | Fun experiment. I've made a game with the idea of just "painting" graphics like that as well. It was fun! I like the animations too. Good luck for the next one! |
| May 11 21:05:08 | 10m 46s | It came from the sewers | ♥ 1 | Weird little game. I was hoping to be able to grow and eat the houses too but I guess that wasn't part of the plot :D I didn't feel like I was in any danger at all. The game would feel a bit less janky if the edible objects were triggers, so you wouldn't smash into them all the time. Good job anyway! |
| May 11 21:10:46 | 5m 38s | WKAM: Western Keep it Alive Mission | ♥ 1 | This is crazy. You've manage to do some much! I don't even know what to write. Sometimes it's not that clear who's turn it is but then again, you can look at the left panel. The shooting mechanic is really fun too. I'm blown away! |
| May 11 21:20:16 | 9m 30s | Keep This Rust Bucket Flying | ♥ 0 | Haha, nice. I've kind of wanted to do a minigame collection as well. I guess this kind of shows well why not to do it. The games are a bit too simple. They control in a non cohesive way: two of them clearly have UI components (typing and lock) but only locking is an actual button, the other one requires keyboard. The last one has the wheels which are not very clear UI components. And the games should explain themselves. I had to play the game windowed to read the explanations. Graphics are good though and the minigames work well, no bugs seemingly. I like the sounds as well, but the beeping is a bit too stressing :D Good job overall! |
| May 11 21:25:42 | 5m 26s | Rescue Mission | ♥ 0 | This was brilliant :D I tend to dislike "pixel art in high res graphics" but this works somehow. Although the explosion art is too low res to my liking. The water looks very lovely. The music and sound effects are very nice. The fact that enemies are kamikaze monkeys wraps this all up in a very cohesively random fun game. Good job! |
| May 11 21:31:44 | 6m 02s | Keep the Earth Alive! | ♥ 0 | This is pretty simple and the idea is nothing new, but you made it feel so good to shoot the things :D Good job! The music was nice and retro. Keep on making games! |
| May 11 21:40:30 | 8m 46s | Bees Like Trees | ♥ 1 | Graphics and sounds are nicely done. The gameplay seems to work fine but it's super confusing to get into. UI could use some icons like apples instead of just colors. Before I understood the store, I smashed E on it until I had 0 pink ones. Then later I ran out of water and the store only accepted sets of fruit that had pink as well. I didn't have any pink trees planted, no water left and no pink seeds left. Sad M2tias :( Good job anyway, a bit confusing but cool concept! |
| May 11 21:54:29 | 13m 59s | Keepin' Alive | ♥ 0 | I'm so bad at rhythm games and the weirdly aligned buttons made this impossible for me :D Everything felt to be in rhythm and work, so good job! The music was nice too. Maybe leave low contrast letters under the tiles or fade them out after some time so it's easier to get into it. |
| May 12 07:37:46 | 9h 43m | Flameout | ♥ 1 | Nice looking game, wouldn't have guessed it your first! It plays nice but the second ability seems a bit annoying because the droplet runs away so fast. I liked the lighting effects but I would have liked to have the camera a bit further away, so you could see more. The music was literally random notes, but it didn't annoy me as much as I thought :D Good job! |
| May 12 07:43:47 | 6m 01s | Root Defence | ♥ 0 | This is a very unique game mechanic. It's not very well implemented though. The small distance between nodes and very fast pace of the game made it really hard to get the right node to expand. That made it feel random and frustrating. Roots dying was interesting. Graphics are cute and work great though. Good entry overall :) I think I'll give it another go! |
| May 12 07:51:12 | 7m 25s | Quest for Cake | ♥ 1 | What a silly dog! Somebody should take it to see a vet! ) I didn't get all the things and accidentally went to the next level. Sad times :( Nice shaders and models and other stuff! |
| May 12 13:58:46 | 6h 07m | The pain | ♥ 0 | Have you played The Witness? This feels like a horror version of one of those puzzles. Well made and the art is great. Good job! |
| May 12 14:20:25 | 21m 39s | Little Human | ♥ 0 | Whoa, pretty complex game for a compo entry. And it works so well! I can think of some usability ideas though. It would be nice to be able to easily move objects. Often I needed something to be one block away and I had to click a lot to make it happen. Loved the puzzles and graphics. Awesome! |