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m-trigo

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TimestampSince previousGamem-trigo's comment
Apr 23 13:45:34 Something Fishy ♥ 1 I read the LDJAM page instructios before playing, but the mechanics are very intuitive. I would say it's easy to learn by playing. Congratulations! The game takes a while to click (until you have several fish and you notice they can stave), but when it does, it's very engaging. My only post-jam suggestion would be to have the screen getting cleaned in-real time. That way, at first you would have a huge part of the screen blocked, but not that many fish. While at the end, most of it is visible, but you have to manage several fish. Great job! Complete, polished and elegant. 5 fish out of 5 🐠 🐠 🐠 🐠 🐠
Apr 25 19:14:04 53h 28m Gophers ♥ 1 Congratulatiosn on the atmosphere, aesthetics and writing. They're all great. It's short and very simple in terms of gameplay, but the best jam game I've played in a long while.
Apr 25 19:38:50 24m 46s Desktop Garden ♥ 0 Very unique and innovative. It would be very cool (but probably an imlementation nightmare) to platn tres outside of the island too. Great stuff!
Apr 25 21:28:20 1h 49m MACHINA ♥ 1 Great job! Had a great time playing and the dialogue is solid. The text animation really helps with the wall of text, but you could also have some of that dialogue spread throughout the level to provide better pacing. Say, at the end of each turn. Like others have said, here are some suggestions: - Automatic end of turn at 0 action points - Enemy health indicators - Some form of rubber banding so that there's at least an option to make up for screw ups (e.g. 20% Health each level) - Action Points in a little grid-like bar [ == | == | == ] I'd love to play an extended version of the game with balancing and more QOL features.
Apr 25 23:05:21 1h 37m No Fish To Die ♥ 0 You were not kidding when you said it was hard ._. Poor fishy, man. 🐟
Apr 26 17:28:37 18h 23m Adrenaline Rush ♥ 1 It's short, but it's so damn good! Great execution of a genre that doesn't have enough games of its kind. The defibrillator game isn't really suited to be played in the browser, but other than that, perfect! A heads-up: Your itch.io page doesn't seem to be linked to the LD page properly. Usually games will have a banner at the top and a link in the "*More information*" section banner.png link.png
Apr 26 18:11:03 42m 26s Save GANIMEDE ♥ 1 Great job! I really like the subtle variations in gameplay. Here are some suggetions: - Is there a way to skip the intro cinematic? I think it should always be an option - Having a water ripple effect when Ganimede is flying low would be awesome (see Luftrausers as an example). It's both aesthetically pleasant, but it also works to warn the player. - I find that people are way more likely to download a game hosted on itch.io than a google link drive. Extremely polished audio, art and gameplay. Love the name as well!
Apr 26 18:22:48 11m 45s Happy Life ♥ 2 I never wished so hard I could throw my phone into a fishtank. Great job!
Apr 26 18:29:58 7m 10s Social Distancing For LadyBugs ♥ 1 Congratulations on your first game! Solid concept!
Apr 26 18:40:57 10m 59s Flock for Feast ♥ 1 HOLY F%#!ING S#!T. This is another level. ☑️ Perfect "tutorial" (teach gradually through play) ☑️ A lot of juice and responsiveness ☑️ Simple concept executed very well Even the LD page is amazing.
Apr 26 18:48:22 7m 25s Protector ♥ 0 Nice concept and theme, but the controls don't feel very good. I think having 'C' instead of UP_ARROW, W or SPACE to jump made it really hard to adjust. Consider supporting alternative controls schemes in the future. 🐶
Apr 26 18:56:23 8m 01s EXTREME Garden Simulator ♥ 1 The art style reminds me of the first Wasteland and early Ultima games. Congratulations on all the work you put on the engine!
Apr 26 19:01:54 5m 31s The Stuntman Simulator ♥ 0 Hey, congratulations on your first game! In many ways I think this is a poster-child of what a first game should be: a simple concept executed with focus. Great job! Loved the game's intro. Keep at it!
Apr 26 19:19:26 17m 32s Seymour ♥ 0 Nice color pallet. My biggest suggestion it to work on communicating mechanics to the player. I only figured out you could exit the room because I read the helpful comments here.
Apr 26 19:49:56 30m 30s Space Maze ♥ 0 I like the art and audio, but I think the mechanics could be improved. I understand you reveal tiles as you move, but it doesn't feel like an informed decision from the player's perspective. But all the same, congratulations on finishing and posting a game! 😃
Apr 26 20:07:16 17m 20s PRO DVD PLAYER ♥ 0 THIS GAME IS NOT WHAT IT SEAMS WHATEVER YOU DO, DON'T REWIND DON'T REWIND DON'T REWIND? REWIND? REWIND! OPEN GAME. REWIND.
Apr 26 20:29:15 21m 59s Key Saver ♥ 1 You did a good job in some aspects of the game while others could use some improvement. Good job on - The player movement animation - Implementing Coyote Time - Color pallet - Sound effects and music - The A, D and SPACE art Would suggest - Moving the A, D and SPACE keys to the bottom of the screen. Because the player is often going up, they block precious screen real estate - The viewport could be further away (i.e. camera less zoomed in) - Having the player fail a jump because they "bumped" into a platform never feels good =( Overall, well done!
Apr 26 21:14:27 45m 12s Keep the Dream Alive! ♥ 1 The game was good, but when the crowd reacted, it became great.
Apr 29 01:56:41 52h 42m Solais ♥ 1 Very good game feel. You nailed the jump. I might have been me, but wall jumps felt much harder to pull off than the rest.
May 5 21:29:01 163h 32m Pet Protecc TD ♥ 1 Playing this made me realize I really like tower defence games. A little bit on the easy side, but I had genuine fun all the way. Great job!
May 5 21:53:48 24m 47s TITAN, OPSND ♥ 2 I love this. I could barely play it and still had a blast because of the manual, mood, sound and visuals. Add a simple tutorial and it would become a damn good ASM learning game. I understand the game isn't accessible, but it's still a crime that it doesn't have more ratings.
May 6 02:53:11 4h 59m Ludum Creare ♥ 0 Great job! I really enjoyed the programming questions. The humor of the game was also spot on!
May 10 13:44:34 106h 51m Soul Dungeon ♥ 1 This caters to the min-maxer in me. I really liked it and played for much longer than I would have imagined. The game was simple to pick up without a tutorial. I don't agree with people who would like a story for the game. I would say, keep it focused on the mechanics, but tweak them so that the choices are more meaningful and there's a difficulty curve and win-state. I would also limit the randomness to the level's encounters and make the after-level upgrades a meaningful choice. Great job! I think you should flesh it out after the jam.