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Feedback comments for LD47
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| Timestamp | Since previous | Game | m-trigo's comment | |
|---|---|---|---|---|
| Oct 6 01:22:39 | Collateral Damage | ♥ 2 | Great job all around. An ideal jam game. My only suggestion is some kind of visual feedback of how soon an enemy will move into lower orbit. | |
| Oct 6 01:34:44 | 12m 05s | 3 Minutes | ♥ 3 | That's a serious amount of content for just 72 hours, congratulations! And thank you for the sensitivity slider, I was feeling a little bit of motion sickness playing it at first. I think one piece of feedback I'd give would be to make the time-machine mechanics more obvious inside of the game! It's easy to think the machine doesn't do anything at first and then just wander off and never use it again. Good job! |
| Oct 6 01:45:18 | 10m 34s | It Is A Loop | ♥ 1 | I really like it. In particular the success sound effect. Just like the game, it's simple but very effective. Great job for just your second game jam, you're going to go far! A suggestion on how to improve the game would be to give checkpoints to offset the spawns' randomness. Right now I'd guess the spawn is completely random and sometimes the RNG can make or break a run. "Catch-up" points could help aliviate the influence of that randomness. |
| Oct 6 01:59:24 | 14m 06s | Hung On Justice | ♥ 1 | Very fun! It feels great to do a double-kill! I'd love to be able to crouch to be able to dodge bullets as well as jumping. Great job overall, I'm not too sure how it fits the theme, but it's one of the most fun games and polished games I've played so far |
| Oct 6 18:47:20 | 16h 47m | Shifting Edge | ♥ 1 | Great visual and audio design. I love the isometric art style. I also really enjoy games you can play just with the mouse and that's probably the reason I played your game for so long, even thought I sucked at it so hard ✌️ I would love to have the platforming be more forgiving with wider platforms, coyote time and a little bit of snapping in favor of the player. Great job overall! |
| Oct 6 19:05:50 | 18m 30s | Aztec Ride | ♥ 3 | This game is fantastic. Very likely the best game I'll play this jam. The clear and evocative artstyle, the amazing camera work, and the sound design elevated the game so much. Only two suggestions I can think of are: - The transition between loops is a little bit jarring and could use a fade or screen wipe - Adding in-game instructions But even these are nitpicks on a phenomenal jam game. Excellent job! ✌️ |
| Oct 6 19:48:26 | 42m 36s | Knights of the Holy Loop | ♥ 1 | As others have commented, the link seems broke. This is my speculation, but maybe the game is not set as public on itch.io? Take a look at your settings. Go to **Edit Game** on the top left, then all the way in the bottom, under **Visibility & Access** set it to **Public** |
| Oct 6 19:52:32 | 4m 06s | wipestuck | ♥ 0 | Myself and many other users don't use Linux at home, but we'd still like to try out your game. Please let us know if you update the submission with a Windows or Web versions 🙂 |
| Oct 6 20:01:30 | 8m 58s | Running on Time | ♥ 1 | It's always hard when you have to pivot the game idea in the middle of the jam, but congratulations on managing to finish a game in time all the same! It took me a while to understand how to play, but you should be proud of what you put out! |
| Oct 6 20:39:21 | 37m 51s | LoopHole | ♥ 2 | Really good job. It's crazy how much having the shells lie around after you fire adds to feel of the game. My one request for the game is being able to hit multiple enemies with a single shot! Moving to the right spot to line up enemies just before the shot would add a nice layer of depth. It would also create an interesting decision where sometimes you'd want to ignore enemies to save ammo and time, only to try and kill several enemies together in the next loop. That would be a nice player-driven risk-reward dynamic. |
| Oct 6 20:53:43 | 14m 22s | Clockmaker | ♥ 1 | Great brain-teaser game. All around great job on the aesthetic and audio design. It was great when it finally clicked. And you guys did a good job gradually teaching mechanics through play. One small suggestion would be a way to restart the level because it's possible to get stuck. Here for example, where my time puppet couldn't reach the button without me anymore: Untitled.png But the game is great all around and on theme as well! Great work! ✌️ |
| Oct 6 22:40:42 | 1h 46m | VintageTime | ♥ 1 | First of all, great job all around. The aesthetics of this game are insane, both in the visual and audio department. I understand and really respect the lack of a restart button to adhere to the theme, but I think it hurt the game design a little and I have a suggestion of how to address that: *Count the success streak from the last time you messed up, not from the start of the song! As if it was a continuous loop without start of finish.* You would still have to have a success streak of the whole **length** of the tape, but as soon as you mess up, you can start a valid winning streak instead of just practicing for the next loop. Regardless of that, great job on the game! |
| Oct 7 02:07:29 | 3h 26m | You're A Loop | ♥ 1 | Awesome concept! I would love seeing more of it. It just felt zen and relaxing to move around, but I think the obstacles got in the way of that experience a little bit. More targets and less obstacles would be my request 🙂 |
| Oct 7 02:48:48 | 41m 19s | Hell Glider | ♥ 3 | Good job! I managed to scale up walls and get across pits by spamming the wip and clinging to walls and ceilings. Is that intentional? |
| Oct 7 03:03:04 | 14m 16s | Time Loop | ♥ 0 | Hey, looks great! Good implementation of the theme! |
| Oct 7 13:34:13 | 10h 31m | S.A.L.F.s | ♥ 0 | I found it very creative and innovative! I could see this as a base of a longer game. |
| Oct 8 19:11:19 | 29h 37m | Aboard | ♥ 2 | Like everyone else has been praising, you nailed the mood and the atmosphere! It made the delivery of the message that much more impactful. I hope you'll make more of these in the future! |
| Oct 8 19:19:38 | 8m 19s | Asteroid Catcher | ♥ 1 | That's a very nice concept, but like others have mentioned, the balance is a little bit too swewed on the side of hard. I do think showing the orbits would be helpful. A couple of other things I'd like to suggest are: - Labeling the values on the bottom of the UI - I don't think you can back out of the tutorial It's a creative idea leveraging the theme. Good job! |
| Oct 9 19:09:32 | 23h 49m | Looped Chaos | ♥ 2 | Great job! Like others have said, it reminds me of Super Hexagon (and that's an amazin game). I really like the music, it would be awesome if it looped cleanly, but I know that's something very hard to do. Overall I'd suggest making the start of the game little bit harder and faster. The first 4 or 5 rings are a little bit too easy compared to when the yellows start showing up. And the yellow rings are by far the hardest. I had a good time playing it. Congratulations on the game! ✌️ |
| Oct 9 19:13:26 | 3m 54s | Please Just Leave | ♥ 1 | I laughed aloud when the door broke. Great humor and I the door opening animation is very smooth. Great job, *specially* for your first game! Hoping to always play your games in future jams! |