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m-trigo

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TimestampSince previousGamem-trigo's comment
May 6 16:39:16 Climber ♥ 1 I had a good time playing it, congratulations! Like others have also mentioned, I finished it without using a rope. I think it comes down to the fact that learning the ropes - pun intended - is costly. There isn't enough experimentation room to learn how to use it properly in the same way that the other mechanics have (fall damage and pickaxing). But it was a pleasant experience all the same. Good job on the music starting near the end of the climb, it worked really well!
May 8 15:09:19 46h 30m 10,001 - A space exploration game ♥ 1 Awesome work with the audio! It added so much to the atmosphere! See You Space Cowboy
May 8 15:14:58 5m 39s Descension AI ♥ 0 Looks great. Good job
May 8 15:28:30 13m 32s El Canyonero ♥ 0 I know the feeling of "not having made your best game to date" stings, but at the end of the day, you shipped it. You put out a new game. You did it (and for the COMPO), and you should be proud of yourself! Also, nice title pun
May 8 15:36:42 8m 12s Healer Simulator ♥ 3 Super fun (and funny)! As someone who often heals in games, I loved it (check out a game called Healer's Quest if you haven't already) My only small piece of feedback would be to add some visual indication of the time left on buffs like the HoTs and the shield. But that's nothing compared to the amazing work you guys put out here. Great job!
May 8 15:45:08 8m 26s Almost A Digging Game ♥ 1 I liked the name for the game and the difficulties! I think the movement would have worked better as tile-based instead of linear. All the same, good job putting out a game with the limited time you had! Congratulations
May 8 16:06:49 21m 41s In Search of Sigmund I ♥ 3 Really good job. The background music is simple, but I think it's one of main reasons I kept playing. It has the perfect amount of content for a jam game and new mechanics are introduced often. Like others have said, the backtracking and boss fight are the biggest areas of improvement that stand out, but those are minor things in an otherwise really solid jam entry. Amazong job, congratulations!
May 8 20:52:37 4h 45m Cave Golf ♥ 1 Great job. I loved the isometric perspective.
May 8 22:02:56 1h 10m Jelly Pacifist ♥ 2 I caught myself apologising to every animal I accidentally hurt. This was a smart and beautiful game, thank you.
May 8 22:38:54 35m 58s A Deep Frame of Mind ♥ 2 This game deserves more love, it's exceptionally creative! ❤️ I would have liked to have an option of toggling the scraping mode instead of having to hold down a key or mouse button, which can cause strain on the fingers. Your game is beautiful (in more than just its graphics) and it's the best implementation of the jam's theme that I've played so far. Congratulations
May 9 01:38:29 2h 59m Yet Another Shmup ♥ 1 Hey, great job! I'm very curious to know how did you make it portable to WebAssembly! Is that a SDL feature?
May 9 02:03:53 25m 24s Nostril Navigator ♥ 0 Amazing job on the game, but I will never be the same person again.
May 9 02:09:56 6m 03s Deep Dive in Hyperspace ♥ 1 Nice work for just 10 hours. You should feel proud! Congratulations.
May 9 02:30:04 20m 08s Onion ♥ 1 Hey, that's an amazing game for your first jam! ❤️ It's a well executed simple game that implements the theme. I enjoyed playing it for much longer than most other games. Great job!
May 9 18:18:09 15h 48m Dwarven Descent ♥ 1 This was a really neat game. Two of the highlighs for me were: - The in-game tutorial - The treasure pick-up animation and SFX I ended up in the following situation, where all I could do was wait to die: stuck.png But that didn't detract from the game's enjoyment. It's a very solid COMPO entry, congratulations!
May 9 19:37:45 1h 19m Treasure Diver ♥ 1 Good job on the art and polish. Like others have said, the gameplay needs some degree of choice. As it stands, it's fully deterministic and what you should do at each moment becomes a calculation instead of choice. But it's a game you've made from scratch in 48 hours and you should feel very proud!
May 9 19:46:30 8m 45s Sword Whisperer ♥ 1 Great work. I had a good time playing. I'll add some minor points where I think the game could be even better: - One of the SFX (at least on Firefox) was very broken and gratting (I'm not sure which) - The background music has a very short loop - The level transition is very sudden and be confused with death instead But those are minor improvements to a game that is already pretty fun to play! Congratulations!
May 9 20:00:44 14m 14s Worlds Below ♥ 1 There's a lot to like in this game because it's so pretty and polished, but I'll highlight what I enjoyed the most: **the title screen** - It has a volume slider - It puts the attributions right in the game (thank you for the idea, I'll be doing that in the future!) - It's awesome how it just overlays the start of the game and then moves away Great job. It's a simple game, but very well done.
May 9 20:10:24 9m 40s The Falling Knight V.S the Endless Pit of Dark Despair ♥ 1 This is amazingly good for a compo entry. Awesome work ❤️ You should edit your itch.io game page to add the "Ludum Dare Submission" banner at the top. Here's how to do it: https://twitter.com/moonscript/status/1385736799943741442
May 10 03:58:12 7h 47m Squiddies decent ♥ 0 Solid idea and execution. It may a little bit too much on the easy side though. It took me a while to run out of light, even when trying on purpose. I'm not sure what the real-time countdown represents if not the remaining time with light. It was an enjoyable experience all the same. Congratulations.