Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Invixel

Invixel

Feedback comments for LD46

← LD41   LD47 →

Invixel's games and stats for all events →

TimestampSince previousGameInvixel's comment
Apr 22 21:31:25 The Last Guardian ♥ 2 Cute and fun little game. I liked the graphics, especially the background world with the ground and foliage, as that is something i often struggle with. The only real issue i had with the game was that i felt that it was a bit unclear what the objective was, but all in all it was a great submission!
Apr 22 21:53:30 22m 05s Exolvuntur ♥ 2 The game was atmospheric and moody in the right way for a horror game. A bit of spooky music would've been nice as well, but of course time is a limiting factor. I liked the game but gave up trying to beat the last "boss". I thought that i needed to make it there with the candle still bright, and I did, but lost anyway so i don't really know how to win. I am a fan of pixel art and liked the sprites. Some of them felt disconnected from each other, likely because of the different pixel sizes. That's just nitpicking though and I did the same thing in my game. My only real critisism of the art is that i felt like the stairs should have a harder outline for the walking surface so that it communicates clearly that the player can walk there. All in all, I enjoyed playing the game and the story notes were definetly fun.
Apr 22 22:01:07 7m 37s Overwatch ♥ 1 I liked the idea of having a short level to introduce the mechanics and then after that, the real big one. I thought the game was genuinely really fun! The only issue I had was that the area that you could see was so small, that agents offscreen could catch you and there was nothing to be done about it.
Apr 22 22:22:33 21m 26s The Keep! It's Alive! ♥ 1 Im very impressed, i came here from your comment on my game about the simliraty in approach, i didn't expect your game to blow my game out of the water like this though. This could be on the app store right now and I would play it. Amazing!
Apr 23 08:04:19 9h 41m Jump to Die! ♥ 1 Neat little idea! I found an issue where the blue player could just hold right and fall through on the border, no matter what the red player did.
Apr 23 21:45:16 13h 40m The Liberator ♥ 1 Opening cinematic was amazing. Goal was a bit unclear but i managed to beat it. Nice!
Apr 24 06:44:43 8h 59m Rampage ♥ 1 Great job, you actually made something with fun gameplay! Sound was nice too, the colliding sound with the rocks felt very fitting. Graphics were nice, and seemed very polished. If I could wish for one thing, it would be more levels to enjoy the game :)
Apr 24 09:31:32 2h 46m FlameOver ♥ 2 Game was fun and i liked the graphics and sounds, especially the sound of the falling rain, which felt just right. The game did get a bit one dimensional, and there was a clear way to do it that i figured out quite quickly: ``` if(RainFalling) { ProtectFire(UmbrellaStatus.Up); } else if (Blowing) { ProtectFire(UmberllaStatus.Side); } else { GatherWood(); } ``` Overall, a well crafted and polished experience, would play again :) High score: **134.9s**
Apr 25 18:14:19 32h 42m Spoon ♥ 1 You managed to avoid a pitfall that some people fall into, where they put too much effort into a small part of the game and don't have time for the rest. Though this game isn't the most advanced I've seen, it has all the parts that it needs (clouds in the background, nice graphics and animations, working gameplay that isn't broken, music and sound), and even the luxury like a mute music button. Great job!
Apr 25 20:01:06 1h 46m Keep "It" alive ♥ 2 Goal was unclear, graphics were nice, sound was nice, good take on theme
Apr 28 19:00:21 70h 59m AliveBirds ♥ 1 Nice game! I was thinking that the goal was unclear, but the way the first bird flew away and the cats started spawning, I got the idea and then it became very fun :)
Apr 30 08:42:44 37h 42m Cyto Killer: Save Our Cells! ♥ 1 I am surprised by how fun this was. Each level had a different strategy and a different approach to the defence. As others have pointed out, the game wasn't very polished but even as a demo, I am very impressed with how good this game was! Also, I really love strategy games like Starcraft so you managed to hit my soft spot :)
Apr 30 08:59:10 16m 26s Grow ♥ 1 I love the idea, and think it was a great take on the theme! The tutorial was actually pretty great and introduced the mechanics in a good way. The sound and graphics worked just fine, the mood would've improved with music (but of course there's not time for everything). My biggest problem was with the movement, it felt clunky and glitchy. I also found that the actual level was a bit too easy and i didn't need to actually use the water or the extra seed. All in all, considering this is your first game jam i think you did an amazing job! While your game wasn't very polished, it *was* very fun, and thats the most important part!
May 2 20:17:58 59h 18m CODENAME: SPROUT ♥ 1 **Great game!** It was a good take on the theme beyond just "hurr durr don't die" (because let's face it, thats already almost every game on the planet). The theme was well integrated into the fun gameplay and i liked that. The narrarator was funny reminded me of Crazy Dave from Plants vs Zombies! +Humor points for that. The art and sound design is way ahead of what i would expect from a game made this quickly, and i wouldn't bat an eye if i saw it in a "real" game. **As for your questions:** I clicked on the game from the "rate theese games" section of the Ludum Dare home page, because it had the HTML5 symbol, and then i played it because it had less than 20 ratings. Describing the game in one sentence: "The truth about what's happening in area 51" Most memorable thing was that the alien destroyed the human race with nukes I would add a win condition, or at least some clearer way of indicating that the game is endless (for example a score counter"
May 3 00:06:56 3h 48m From Inside The Machinery ♥ 1 I liked the game! Of course you can't write Lord of the Rings in half a day, but the story was interesting enough to keep me inticed and to keep me clicking. It was unexpectedly philosophical as well with the "what is the point of staying alive if there is nothing to live for". I also like that the theme was very clearly built in. I liked that the brain was different from the heart and lungs. It really did a lot to keep the game from getting boring. If you ever expand on this idea i would suggest doing the same with the heart (maybe having to click in a specific rythm or something) so that each task feels different. I liked the graphics, the visual layout and style worked together to get the feeling of this big weird machine, and that was good. The mood was good considering the lack of sound, but if you had that as well, the mood could've been amazing. Overall, good entry, extra impressive that you did it in less than 48 hours! :)
May 3 00:20:05 13m 09s Galactic Crèche ♥ 0 Getting a finished game is an amazing achievment in itself! Good job! The gameplay was good, but because there was no real change between the beginning and end, i feel like the growth time was too long. After i got to about 50-60% the rest seemed like a chore, i was never in danger of dying and i didn't have to think about it. That said, that doesn't take away from the idea and the take on the theme (which were both good, and quite funny in my opinion), the graphics (i really like the hunger/water/food icons!) or the audio (i didn't think about it that much, but with audio, that only means it worked!) Amazing first contribution, good job! Also, I had a bug where the controls didn't work, but i reloaded the site and then it did but that's probably a unity problem (WEB)
May 5 10:57:39 58h 37m Robot Battery Dig ♥ 1 Cool game! The blocks reminded me a lot of childrens toys, so I imagined the robot as a toy that needed more AA-batteries to function. It was a good take on the theme, it was very similar to my first entry in Ludum Dare ([LD 39 - Running out of power](https://ldjam.com/events/ludum-dare/39/pathfinder)) so you kind of hit a soft spot for me. The game played like a typical mobile puzzle game, and I imagine that is the kind of feel you were aiming for. However, in that case, i would advice against having the game on a timer, as stress doesn't really fit well with that genre of games. If you were to make this into a real game, i would request: **Powerups** or other consumables, spread in the rock like the batteries. **Prebuilt levels** that would allow the game to feel more fair, and could also make the player think about the order of operations a lot more. But as a Jam game, what you have created is actually very nice and well polished! Good job!
May 7 08:04:22 45h 06m Helicopter M.O.M. ♥ 1 Nice game! I think it was a good take on theme, as you were not aiming to keep yourself alive (like you already do in pretty much all games), but someone/something else. One thing i stumbled upon was that i held down the shift key to shoot, which meant that when i reached the win screen (i assume it was the win screen?), the game instantly restarted and i couldn't read anything. I like the audio design, especially the metallic sound when hitting the invurnerable spike thingies. Overall, good game!
May 10 14:41:56 78h 37m Catch The Mouse keep it alive ♥ 1 Nice game! I feel like the game would need a bit of work before it really hits the theme, right now it is like any other game where the goal is to stay alive (so most games). I like the concept tho, and it was definetly a world where everything was out to kill you! (even the clouds, thats EVIL!) Though you opted out of being rated in graphics, I will say that they fit the game perfectly. Most importantly, the game was FUN! Good job!
May 10 21:52:56 7h 11m hype dream ♥ 3 Wow, this was an absolute top tier game. Very fun gameplay, well polished, a helpful tutorial, difficulties that fit well (I first tried easy, then i moved on to hard and the increase in difficulty felt right). Also a fresh and intresting idea, it's not often that i see this kind of multitasking games. The graphics were really cute and good. If i had to suggest a change, it would be to make the text stand out more. I felt like it fit together with the rest of the art *too well*, which is a problem with text as you want a contrast so it is more easily read. Sound design was also on point, together with the graphics it created a very calming atmosphere that drew me in. This game is so damn good in every aspect that i feel like i have to point out it's weakest part. The connection to the theme. And that is definetly not a problem with the game, it certainly didn't make it any less enjoyable, but I am supposed to rate it so i might as well explain. I like the idea of keeping hype alive. But i don't think that the implementation of it is worth a 5-star in theme. That's because, to me, keeping something alive means that It's a constant struggle to keep it from dying, a constant struggle to give it one more breath. I feel like the hype-meter kind of alienated the life part of keeping something alive. I find it really hard to express my thoughts, but my suggestion would be to have some ui-thing where the player can see a crowd. And as long as there are people in that crowd, the hype is alive. But then some of them start to leave when the hype is falling of. But you know, that as long as you keep at least ONE person in the crowd, the hype is alive. That would enable the player to connect more with the game, to constantly struggle to keep that last fan from leaving. **I don't know if that made any sense**, I am tired and will go to sleep now. Awesome game though!
May 11 07:24:53 9h 31m Leap Of Faith ♥ 1 Damn, i spent like 40 minutes and got to the house with 4 windows, but then i couldn't get through the window so i died. I got really frustrated by the fact that the aiming arrow definetly didn't accurately reflect where the fish wash shot. Usually, the fish would go way higher which would leave me missing completely. It was still fun though. The graphics were nice, the camera zooming in and out was really cool.
May 11 07:35:13 10m 20s Hatching Dragons ♥ 1 Fun game! I actually like the aiming, i feel like it adds a bit of extra challenge and it put me out of my comfort zone. (but hey, most complaints about my own game have also been about aiming so i guess are quite similar in that manner) I found the game quite difficult, I don't know, was there a goal? Otherwise, i would put a counter up somewhere that tracks how many dragons you've rescued. That would indicate to the player that the game is infinite. The animation and the sounds of the player both felt amazing, way beyond what i could ever do in such a short time. I liked the game, good job!
May 11 09:35:34 2h 00m Sprouting Tale (LD46) ♥ 1 Surprisingly fun and compelling gameplay once i got the hang of it. One time, i threw the plant when i stood too close to the wall so i couldn't pick it up, that felt a bit weird. Graphics were super cute, especially the main character. I would've liked it if the levels were shorter but more of them instead, sort of like super meat boy or some other arcade-style platformer. Overall, fresh idea, good take on the theme, and great game!
May 11 18:40:36 9h 05m Runaway ♥ 1 I like this take on the theme. Constantly having two juggle both your own safety and the engine felt nice. However, I found the game a bit unclear in its objective (What is the goal? Kill as many deputies as possible?) and the visual feedback was a bit lacking (I don't know when i can shoot them, I don't know when they can shoot me, i barely know if i hit them and stuff like that). Only other problem was that the player seemed to have very low friction which was weird. I would suggest changing the levels of crouching to decrease in the same way that they increase, meaning that pressing DOWN one time leaves you looking, and pressing it again makes you take full cover. Graphics were awesome, good job! Bullet sound was also good. The atmosphere felt right, and adding dust and smoke would make it even better (but that's beyond the scope of a jam game). Overall, great game!
May 11 19:45:08 1h 04m Blockemon ♥ 1 Very fun concept, i think that with some more features, this would make for a very fun full game! If i have one issue, it's that the fruit healer enemies when it failed to catch them. That felt weird. Obviously the graphics weren't the most beautiful I've seen but they got the job done surprisingly well and I didn't really mind them. The take on the theme is a *little* bit loose in my opinion but that's very subjective and doesn't really affect what i think about the game as a whole. Great job!
May 11 21:21:58 1h 36m The Dark Cave ♥ 1 Wow, incredibly moody game. Kept me on my toes and even though it was really short, I was very scared. Great job!
May 12 07:10:49 9h 48m Left in the Dark ♥ 0 I couldn't feed the fire, I don't even know if I got the logs in my inventory. That means the game wasn't very sustainable but i will review what i got to experience: The lightning was moody and nice. But i would prefer a fullscreen mode. That would help me not get blinded by the brighter colors on the itch.io website. The graphics were nice. The enemies were scary because it was dark and you couldn't really make out the details (which is a good thing). I like the take on the theme. Good job, notify me if you release a bug-fix so i can play the game the way it's meant to be played!