Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Invixel
Feedback comments for LD47
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| Timestamp | Since previous | Game | Invixel's comment | |
|---|---|---|---|---|
| Oct 8 15:41:45 | Time Forest | ♥ 1 | This is a really cool idea and it is really well executed considering the time constraints. The lack of sound really hurts the mood, but other than that I am very impressed. I really liked the metroidvania elements, for example, I went to the left through the vines before I went down, and had to backtrack there again when i had the bounce. My advice, without suggesting stuff that would take a lot of stuff to do, is that I would've liked if the crystals were more evenly spread out in the progression. Perhaps one behind the first layers of vines to the left. That way- you feel like you are getting closer all the time. Overall, very fun game! | |
| Oct 13 07:10:28 | 111h 28m | Resurrection | ♥ 6 | Don't spam dude... |
| Oct 13 07:42:35 | 32m 07s | BULLETS FROM THE PAST | ♥ 2 | Wow, this game was amazing! # Graphics and Audio Graphics were cartoony, consistant and awesome. Sound design was in the background serving the visuals- as it should be. Loved the sound effect for the rewind, the music was good too. # Fun, Innovation, Theme The gameplay felt great and innovative, I loved the strategic twist of bullets growing over time. There was a lot of strategy, and I think that if I planned my actions really well, i could probably get well past 50 rounds. However, i do agree that camping in corners was a bit too easy. Also, a pause option would be great. # Humor, Mood Humor is where I rated the game lowest. I mean, it's not like you were trying for a comedy so it's not a bad thing. The feel of the music and graphics were a bit too calm for the gameplay in my opinion. In a bullet hell, stress is the primary feeling and the presentation didn't build much on that. But that's really a nitpick. # Overall Simply amazing! (I also more than doubled your high score) Screenshot (62).png |
| Oct 13 20:30:57 | 12h 48m | Line of Attack | ♥ 3 | Great and innovative game, the audio and graphics set the mood well. ## - It was a little but frustrating to play, the sensitivity in the web version was extremely high, and I don't know why. I also couldn't see the cursor, which made navigating menus quite difficult. Moreover, I felt like the movement of the enemies was a little bit *too* difficult to plan for. Maybe both of those problems could be fixed by having each level, or room, set in a static screen with everything visible. That way, planning would be easier, and control would also be quite a bit easier. Alternatively, if the vision range was greater, planning would also be easier. ## + The intro screen already hooked me in, loved the font and the smoke. The simplicity of the straw hat fit into the "ninja" narrative nicely. The main character sprite was very simple but very nice and effective. The attack animation was really cool and flashy- very fitting. Music was great, sound effects too. Especially the door one. What I liked most about the game was probably how it's really a creative and innovative take on the theme- you plan a loop- and then you're stuck in that loop, for better or worse. It's unlike any other game that I've seen and i really like it. Overall, amazing job! |
| Oct 13 20:52:42 | 21m 45s | West | ♥ 0 | This was a very impressive game. Only thing missing (except obvious polish) was music and more notable SFX. The birds and the neighing horses were nice but i could barely hear them at all. Improving that would raise the bar quite a bit on the atmosphere and mood as well. The story is good for something made so quickly. A good measurement of quality is "would I like to continue playing" and i absolutely would :)! Awesomely done! |
| Oct 13 21:06:44 | 14m 02s | Rainy Eternity in Limbo | ♥ 3 | Great game, i feel like it was sort of a meta- loop inside the loop, repeating music while walking back and forth between two placed in a loop of dying and returning inside the loop that is limbo. Truly stuck in a loop! |
| Oct 14 08:31:03 | 11h 24m | FRUITFLY | ♥ 1 | Haha, you were totally right about our games being similar. Yours was definitely way better though... Only thing my game was better in is music (partial win at least!) Graphics were really cool, focusing on a single screen but making that screen really polished was a great idea. All stages of growth sprites were nice. When the light was removed, it also looked really cool, the phantom was scary! The monologue system worked well and looked good. (way better than mine at least...) I'm surprised you disabled the humor rating, as this game *actually had humor* as opposed to the games that I've played this jam. The twist didn't surprise me as it was exactly the same twist as in my game, but that doesn't diminish its value. Good job, great game! |
| Oct 14 13:44:36 | 5h 13m | Bhoot && Toobh | ♥ 1 | It was nice until the level with the corridor that I couldn't pass, even after reseting 50 times. The music also stopped playing so that was kinda depressing. Other than that, a nice style and good art worked well with the gameplay and it was fun. |
| Oct 16 09:52:52 | 44h 08m | Dude Ranch | ♥ 3 | Absolutely amazing game! "Welcome to dude ranch" What a great way to start... Graphics were phenomenal and fun, sound effects were great, music set the mood well. Presentation gets 9/10. The actual game was fun and great, but here there was more room for improvement (as it should be, when you make a game in such a short time period). It got very spammy and chaotic but I never felt cheated- which is always good. Aside for more content, I don't see how the game could be much better. Bravo! |
| Oct 16 16:04:01 | 6h 11m | Pip's Journey | ♥ 1 | Surprisingly good game. # + Very innovative, a chess adventure is something I've never seen before... Fun and humorous, a surprising amount of personality was infused into the pieces. The feel is that of an epic adventure. The ending being the ocean was perfect. # - As you said yourself, lack of sound and music. Considering the limited time though, I think it was well worth it to get the rest of the game done before starting on that. Graphics weren't perfect. I liked most of it, but some sprites (most notably the grey pawns) were blurred and a bit weird. The grass also didn't feel quite right (although that is one that I've struggled with a lot myself and never solved). This is not a huge problem, i like the overall aesthetic, and i definitely couldn't have done better myself, but it's worth being said. _______________ Great Job! |
| Oct 16 16:16:19 | 12m 18s | Brainwashed | ♥ 2 | This looks like the kind of game that would be on newground, like a nitrome game or something. And that's a good thing, it feels very polished! Sound effects were good but repetetive. That's to be expected. The game fit nicely into the theme, and was fun. |
| Oct 16 17:18:42 | 1h 02m | Energy Flow | ♥ 1 | Nice game, cool idea. The movement was a bit clunky and i would've liked more sound effects than just music, but overall it was a good take on the theme! |
| Oct 16 18:33:09 | 1h 14m | Looping Madness | ♥ 1 | Fun game! # + Good sound effects. Snappy controls, I felt in control, and even when I died I felt like I could've avoided it. Chasing high scores is fun. Having music was good for the atmosphere. # +- The graphics are very simple and the contrasts were a bit too harsh, but it didn't get in the way of the experience. The big blue sky and the smoke effects from the plane made for a great atmosphere. # - The music was a bit too repetetive, but that's to be expected for a game jam. However, if i had 10 minutes and could change one thing it would be to have some kind of melody play over the loop (I just realized the music was stuck in a loop, was that on purpose?), even for just a few measures. Overall- it was good fun! |
| Oct 16 19:10:27 | 37m 18s | Tloop - The looping tank Shooter | ♥ 2 | Fun game! # + The overall feel was chaotic and great, the screen shake and sound effects helped out a ton with that. The enemies moved in a good way, they weren't static but it was possible to hit them. Music is always a win. The sprites for the enemies signaled clearly what they were capable of, which made the game feel fair, as you weren't surprised when they shot. Volume sliders- thanks! The game fit the theme nicely. # - The music could've really used some sort of percussion, like drums. The shield was a little bit unclear with how it worked, I feel like it should've lasted longer or you should at least have some way of telling the exact time remaining. -------- All in all, awesome job, great game! Also, am i correct if i guess that you're german? (based on the name apfel and the game file name Lööplööps Extreeeme) |
| Oct 17 18:35:04 | 23h 24m | The Hidden Soul | ♥ 1 | Very cool game! Opening the doors was scary as hell, and the music did a good job reinforcing that. The enemy sprites were varied and monstrous, but all monsters functioned very similarly. If you had more time, I would suggest differentiating their behavior more. The controls were hard, and I definitely prefer when i can look around with my mouse, having strafe and turn as different buttons is not something that I'm used to at all (but if the game was longer I'm sure i would get used to it). Really cool to see someone do something totally custom. Great job! |
| Oct 17 22:02:51 | 3h 27m | This Loop (TM) | ♥ 1 | This is the most humorous game I've played, and I really enjoyed it. It got a bit confusing with who was speaking at what time, but it wasn't too bad. Loved the artstyle, it's a really good way to get good graphics without having to spend too much time designing all the details. Loved the sideplot of starting a fight and getting caught by the police! GG WP (Great game, well programmed!) |
| Oct 19 19:45:18 | 45h 42m | Grabby - The Ultimate Grabbinator | ♥ 2 | Wow, this game was really amazing! Probably the best one I've played so far this jam. # + The controls were very weird but managed to feel nice anyway. The idea is amazing and really well executed. Telling the story of the Rogue AI but from the perspective of a robot stuck in a loop and breaking out was a really creative interpretation of the theme. Graphics are simple yet effective. Lot's of variety in people, objects, and environment once you get outside. Music was awesome, loved the Grabby Theme in the start. The audio really fit in to the atmosphere of a breakout mission well. # - Especially in the last part, the most effective strategy was just to rush as fast as possible (which is a challenge in itself so it's not really an exploit). It didn't make the game boring, but i had to find SOMETHING to put here... -------------- Amazing job! |