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Feedback comments for LD48
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| Timestamp | Since previous | Game | Invixel's comment | |
|---|---|---|---|---|
| May 2 22:24:00 | Gem Raiders | ♥ 1 | I absolutely loved the game, although it crashed before i could finish it (but that's understandable in a jam game) I agree with most of what has been said here, i absolutely loved getting to play an RTS like this, it's my favorite genre and this is the best execution of it that I've seen in a jam. The game felt surprisingly well polished and looked very well, considering the short time. Even the details like the small selection circle fit perfectly into the aesthetic. The mechanics weren't too complex for a jam game but they were also complex enough to were economy had to be carefully balanced with infrastructure and military, a core aspect of RTS. The only thing i felt that i missed was music. some ambient scary music would've absolutely worked wonders and could've placed this game among the absolute best jam games I've seen, but even as it was, I am very impressed! ➕️➕️➕️ 🎮 ➕️ 🎨 ➖️ 🎵 | |
| May 3 20:41:27 | 22h 17m | The Reverse of the Summit | ♥ 1 | A simple idea executed well. Good job! |
| May 3 20:46:55 | 5m 28s | Blub blub Ottersub | ♥ 2 | I agree that it was cool that the lighting was blocked by the walls, but it was a bit misleading since the Moray was behind walls but could still be reached by the camera. Cool game though! |
| May 6 11:44:16 | 62h 57m | Deep Waste | ♥ 1 | Well polished and fun game. The ambient sounds were very appropriate for the mood. If i could improve one thing, it would be to communicate better what happens with the sharks, because i still don't know what happens when they bite (perhaps that part isn't implemented yet which is totally understandable considering the overall scope of the game) |
| May 6 20:17:57 | 8h 33m | Conduit | ♥ 1 | Games like this just blow me away - how can people make this in such a short time? Really cool puzzles and intresting mechanincs, the game felt incredibly polished and the audio and graphics worked really well together to create a perfect mood and an amazin aesthetic. Amazing job! |
| May 12 17:54:26 | 141h 36m | Deepest Space | ♥ 1 | Despite the lack of air, the game was very atmospheric, due to good sound and graphics. Good job! |
| May 13 14:36:18 | 20h 41m | Lonely Sound | ♥ 1 | Nice game! I tried to do a story based game last jam, but I didn't have time to add anything to make it fun. You avoided that pitfall, and actually had gameplay! (which is great) The mood was great because of the dark theme and the sound, but in my opinion, it was a bit too dark. That might be because I'm playing on a 2560x1440 monitor and i couldn't get the game fullscreen, but it was still something that annoyed me a bit. Looking past that, I enjoyed the dialogue and story, you conveyed the psychological horror wonderfully! |
| May 15 10:04:22 | 43h 28m | They Told You | ♥ 1 | I really like this take on the theme. Diving deeper and deeper into Davids psyche and learning about him. I am not the biggest fan of walking simulators but i like stories, and I have to admit that walking between the notes gives the story more time to sink in. Good job! |
| May 15 10:56:01 | 51m 39s | Deep Sea Mining | ♥ 1 | This was a simple, fun, progression game. It was very fun for a jam game, even though it had its problems (most of which appears to have been fixed in later patches, so I don't really have any additional suggestions). The graphics were really nice, at least the static art. The sea floor was stellar, and although the enemies and submarine were good, they didn't quite reach the same level (that said, they were greater than anything I've ever managed to do in a jam). All in all, a very solid entry! (and bonus points for making the game fun and not a chore to play!) |
| May 15 13:59:48 | 3h 03m | Keyboard to the Depths | ♥ 1 | Really cool idea and good execution of it. I love the art style and the music fit perfectly. Tutorial levels were a nice inclusion. I didn't finish the game though, because my keyboard apparently couldn't register all the buttons i wanted to press simultaneously, which sucked. That is not a fault with the game though. The only criticism i can think of is that the game got a bit too hard a bit too quick. Of course, that's very common for jam games where you don't have a lot of time for building levels, but i thought that it was worth saying anyways. |
| May 15 14:33:56 | 34m 08s | MineWell | ♥ 1 | Wow, this was a bit like my game but a puzzler instead. A really liked some of the cool challenges and puzzles you came up with, and i felt like almost every gem was possible to get in some way or another. Great job! |