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iamscissors

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TimestampSince previousGameiamscissors's comment
Apr 21 17:15:13 Until We Freeze ♥ 1 I liked what you could do with the Unity graphics. The game play was a little too straightforward for me, I thought there was some good time to do a Chicken, Fox and Grain Riddle type puzzle, but everything was just putting the fish on your back and going from fire to fire, I am not sure the soup was even needed. That being said I liked the idea, graphics, and atmosphere!
Apr 22 01:10:34 7h 55m Tiny Fragments ♥ 4 Got through all the levels to the tree! I liked the game idea, but the puzzles were just a little bit same-y for me. I think puzzle design is insanely hard, and you did a good job for a time limit, but I would have liked to see more levels with a bit of a bait-and-switch solution so you really had to think it through. The graphics were great and the music got the job done.
Apr 22 02:04:26 53m 52s The Empty Cone ♥ 2 That was really hard! I struggled to make it past day 4... The "twist" was very unsettling at first. Overall I did like the diner dash bits, and I liked working with the AI.
Apr 22 03:59:37 1h 55m The Forest Below ♥ 1 I definitely was drawn in by the art. The mood was great, but the parallax scrolling made me feel a little sick (I think it was the river flowing to the right). Overall the idea was good, but the game play was a little 1 dimensional, I didn't feel like I had anything to use as a strategy. I will eat a kiwi when I get out of quarantine!
Apr 22 04:22:46 23m 09s Feed the Slime King! ♥ 2 I liked the cute art style and animation (especially the king's crown). Overall the gameplay was a little difficult, that king is hungry! However after awhile I got the hang of the combat and kited the enemies. I eventually made it to the castle on my 3-4 try, but the king got stuck on the stairs and I couldnt get him to the top to eat all those chickens.
Apr 22 04:33:09 10m 23s Keep Hope Alive ♥ 2 I think that was a cute little puzzle game, I wish there were more levels that explored the puzzle solving! One small critique, I think the connecting line color was really intense and didn't match very well.
Apr 22 04:51:01 17m 52s Hot Potato Parkour ♥ 1 I think it was fun because it was so simple, and I was grateful for the savepoints and quick restarts. However, the difficulty curve seemed to be a little off, some of the early challenges were pretty hard, but the end was a breeze. I actually think it could be harder overall because you restart so quickly. I like it overall, it was short and sweet.
Apr 24 00:35:48 43h 44m Cardboard Frank ♥ 1 Overall a fun game! It was satisfying to watch all of the explosions from the meteors (and some from myself). Makes me wonder how heroes stop themselves! Took a bit to get used to the controls, found it was much better to rely more on shift and spacebar. Keep it up!
Apr 24 00:37:05 1m 17s Warm Potato ♥ 0 A fun short game. I liked how the difficulty slowly crept up, especially with the doors and windows being blown open. Music was nice and relaxing to balance out any stress you’d get while juggling the heat. Keep up the good work! Would love to see this expanded upon!
Apr 25 00:14:09 23h 37m Terminal Charge ♥ 0 I really liked the look and feel of this game. Very very polished. I had a lot of fun with the gameplay as well, but once I got the layout of the airport it was actually pretty easy. I was able to keep the timer up indefinitely, so I am not sure if there was any difficulty scaling. I would love to play more levels!
Apr 25 00:40:25 26m 16s Dragon Egg ♥ 2 I enjoyed the art but when starting the 2nd level I got stuck in a loading loop because I think the fireball just kept hitting my egg. I like the concept may need more work
Apr 25 00:56:26 16m 01s Oogy's Saviour ♥ 1 Oh gosh the creature is horrifying, kind of like him at the end. I can't tell if the room is randomly generated but I eventually entered the end of the screen on the right and double backed to find more energy crystals. I spammed shooting before getting hit. Fun short game, nice ending screen.
Apr 25 00:59:07 2m 41s Error code: 107222 ♥ 2 Link is broken. will return when is fixed and rate
Apr 25 01:11:34 12m 27s Miscen...AGAIN!? ♥ 1 I really liked that the time counted down as you tried to find the answer to the hints. I also liked the wacky situations. Really creative idea, no bugs and it felt complete. Great level of detail on the house and lots of rooms, great job!
Apr 25 01:17:54 6m 20s Dungeon Farmer ♥ 0 I got 200 kills and decided to stop playing because I didn't seem to be getting any hard. May want to speed enemies up after a certain amount of time. Good start and hope you continue!
Apr 25 01:23:35 5m 41s Lemons! ♥ 0 the windows build crashed on me
Apr 25 01:35:43 12m 08s Medically Inaccurate ♥ 1 Wow incredible game for how short you had. I like the concept of having to give your life to the heart to keep it beating and the mechanic of shooting health makes it go to the corner so you have to walk over and get it and leave the heart un-protected was very slick. my score was 10780 and went for 4 minutes. I liked to watch the swords pile up on the tanky enemies.
Apr 25 01:43:47 8m 04s Go Ahead! ♥ 1 Short and sweet. You waste no time and instantly challenge the player. I liked the multiple ends and the graphics were nice may want to change the restart button
Apr 25 20:26:42 18h 42m Fleur Defense ♥ 3 I think the graphics and feel were very nice but I had some issues with the game design. 1. I think the game could benefit from seeing the entire stage, sometimes it was hard to know what I should do because I just didn't have visibility on if a plant needed watering or if I needed to find a bug to kill. 2. Hitting the enemies just felt a little... wrong. I think it would be helpful if they had a little knock back or their speed changed a bit, they just keep steam rolling through you. 3. I struggled a little bit with the jumping, sometimes I would be trying to jump and my character just wouldn't. I am not sure if there is a delay after landing where you cant jump again, or if it was something else. Regardless, I was frustrated when I missed jumps. Overall I think the idea is amazing, but I really struggled to fully enjoy the game because of the above issues.
Apr 26 21:56:25 25h 29m The Dark Cave ♥ 1 I really like the procedural walk and mood, I only wish the game had a little more depth!
Apr 26 23:30:58 1h 34m Keep It Alive ♥ 1 I actually think the walking to the left and right animation is pretty cute. I think you know that the game needs a lot of polish, but I am glad you submitted it. Just a few critiques: 1. I am not sure the ctrl to turn directions worked. It didn't seem to do anything for me 2. The bullet is gigantic, I dont think it needed to be that big. 3. I would have preferred that the right click attack aimed toward my mouse, not my direction (maybe if ctrl worked this would be better) 4. I think labels on the GUI would help me a lot with understanding what is going on.
Apr 26 23:50:10 19m 12s Recursion ♥ 1 The humor and the audio was the best part of the game. It was a little too difficult for me and only opened the door and the micro chip and got killed my the buzz saw repeatedly. I really enjoyed the graphics reminds me of star lord or something. The theme seemed a bit forced it I laughed whenever they mentioned the coffee maker. excellent game!
May 1 04:31:49 100h 41m Medic! Keep'em Alive ♥ 1 I really liked the art and gameplay! The tension of being forced to move right and dodging the bullets before ducking for cover to heal someone was really good! I eventually got too close to the left of the screen and somehow got glitched. I couldnt move and couldnt get hurt and was just being slowly pushed right. One small note on the art: it was a little weird because you mixed resolutions, but overall the style and each individual graphic was good.