Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → hhsaez
Feedback comments for LD46
hhsaez's games and stats for all events →
| Timestamp | Since previous | Game | hhsaez's comment | |
|---|---|---|---|---|
| Apr 20 12:33:14 | The Cat's Journey | ♥ 0 | I liked the game idea! Have you noticed that it is possible grab one platform and keep it with you all the time? The platform seems to go away after a while, but it kind of break the mechanics, since you only need to worry about getting one platform every once in a while. Maybe you should make them disappear faster. About catching mice, maybe it was me, but I didn't notice any side effects regarding eating/not-eating a mouse other than the challenge of getting them. Am I missing something? The generated music was really cool! Also, I ran the game in a browser (Chrome) and sometimes it was a bit difficult to grab and drag the objects. Seems like it was a performance issue. Great job! | |
| Apr 20 22:33:53 | 10h 00m | Egglicious! | ♥ 1 | It took me a while to figure out how to play, but then I enjoyed it. Great work! Specially in art/mood. The trade off between protecting the egg and attacking enemies is very well done. I got really nervous at some point. I think the only change I would do is to start with the game paused, showing help screen (the one appearing at the top of the page). I died several times just because I was reading the instructions at the top. Again, great work! |
| Apr 20 22:43:12 | 9m 19s | Tusk Til Dawn | ♥ 0 | Amazing game! I cannot guess pass the boss :( It would be great to be able to delete units. At some point I had lots of cavemen that do little damage but had founds to buy muy powerful units. Great work! |
| Apr 20 23:00:17 | 17m 05s | Farm Life | ♥ 0 | Nice work! Font sizes are very tiny, though. Great game! |
| Apr 20 23:11:21 | 11m 04s | BUBBLE BOY | ♥ 1 | This is awesome! Gameplay is a bit simple, but I think it's perfect for the game you did. One thing for you to think about if you plan to improve this game in the future: at some point I stopped looking at the animation and just keep clicking the buttons. I didn't even have to look at the status bar for each of the actions. Just click. What would be a good reward for the player in order to look at the screen? No idea, honestly, but I think if you can figure out, you'll have a great game in your hands (pun intended). Great work! One of my favorites :) |
| Apr 20 23:26:15 | 14m 54s | MÄHBÄHRT | ♥ 1 | I like it a lot. Great graphics and gameplay. Controls feel great too! I like that you only to reach a certain percentage to win the level, but I feel like you should be able to keep playing to score more points. Great game! |
| Apr 20 23:32:12 | 5m 57s | Rescue turtles | ♥ 1 | I like the idea. I think it needs more challenge, though. If I just kick all the seagulls first, then I can easy save the turtles. It would be nice if the seagulls come back after a while. Or some other enemies. Graphics are great :) Good job! |
| Apr 20 23:41:24 | 9m 12s | Cupid's Arrow Inc. Difficult Cases Division | ♥ 1 | I love what did with the theme! Great idea! Font size is too small for me. And there's too much text. I some point I realise that text doesn't matter and you just need the points, which is a shame because this is a great game to focus on the writing (which is very good). An improvement you can make in the future is to hide the points. Make them implicit in the text. So you have to read the text and figure out what strategies you use. Again, great work! |
| Apr 20 23:48:15 | 6m 51s | The Light Child | ♥ 1 | Great idea! It took me a while to understand the goal of the game, but then I had fun. It starts slows, but then it escalates and become really challenging. Good job! |
| Apr 21 12:08:05 | 12h 19m | The Ill Divinity | ♥ 1 | Great game! Controls are really responsive. How do you exit the level with no yellow macrobias? Congras! |
| Apr 21 12:38:51 | 30m 46s | Operation Asteroid | ♥ 1 | I like the idea, but I think the game is too difficult (played on Easy). The manual fire is not really useful, since it's too slow and the asteroids are really fast. You can zoom in, but then you lose visibility. I guess that's a good trade off, but they're just too slow. Maybe you can change them to be instantaneous hits instead? Also, you should add some moments of relax in between attacks so we can plan and buy new turrets. Thanks! |
| Apr 21 12:45:55 | 7m 04s | Please Stay | ♥ 0 | Great use of the theme! Congrats! |
| Apr 21 12:48:16 | 2m 21s | Precious Animals | ♥ 1 | Nice game! It's easy to understand how to play, but hard to master. And very addictive! Congrats! |
| Apr 21 12:59:28 | 11m 12s | Keep the Fire alive | ♥ 1 | Great idea! Burn Burn Burn!! Congrats! |
| Apr 21 21:34:32 | 8h 35m | My Pet Rock | ♥ 1 | Great game! I think you achieved a really good mood with both sounds and graphics. As others pointed out, the falling objects are a bit frustrating because there's no way to dodge them. I tried moving backwards whenever I heard a sound, but that didn't help much. But considering that's the only thing I didn't like about this game, I say that you did an amazing job! Congrats! |
| Apr 21 21:49:36 | 15m 04s | Final Instruction | ♥ 1 | Great game! It's a bit overwhelming at first since there are so many things to do. But it's amazing that you managed to do all that in a weekend. Graphics and sounds are incredible. Great work! |
| Apr 21 21:54:22 | 4m 46s | My Friend Vac | ♥ 1 | I like how the drone flights. It's a bit challenging at first, but in a good way. Graphics are great, but sounds become repetitive after some time. Great work! |
| Apr 21 21:59:48 | 5m 26s | Beware the Dark | ♥ 1 | Great game and mood! This is a really good concept game. I like the mechanics. It becomes too easy after you learn how to play. But it's still good. I would change the dead state so we can start playing again immediately, as others pointed out. Congrats! |
| Apr 22 12:42:35 | 14h 42m | The fisherman task | ♥ 3 | Amazing game! Some feedback: * Great art style and mood! * Boat controls are good. * During the fishing minigame, the arrows disappear too fast. Sometimes by the time I press a key there's another one already. * Also, sometimes the arrows get behind the seagulls and you cannot see them. * Controls are a bit laggy in the minigame. * I have mixed feelings about the minigame for catching a fish. On one hand, it contrast with the idea of a relaxing game. You're sitting in the boat, listening to a relaxed music and the sounds of the seagulls and then you're typing really fast to get the fish. It feels odd. But on the other hand, it does feel like actual fishing :) * The UI is great, but the text is not readable enough. Maybe because of the color palette. * The theme is a little underused, but it's ok (same happened to me) * I bought the equipment for other fishermen, but they never show up. How long does it take to start seeing earnings from them? * You should change the music during the fishing minigame. Overall, I love the idea. If you polish it a little more and implement some additional features, you'll end up with a really good commercial game Congrats! |
| Apr 22 21:22:13 | 8h 39m | Pig For Slaughter | ♥ 1 | Great use of the 1-bit art! I was expecting a twist at the end, like the pig becoming some sort of demon that ends up eating you. Controls are really responsive. |
| Apr 22 21:29:45 | 7m 32s | A Lost Child | ♥ 1 | I like the concept of this game. I couldn't save the kid, though. Controls are ok, but sometimes I get stuck with either the fire or the kid himself. Congrats! |
| Apr 22 21:50:30 | 20m 45s | Protect the Egg | ♥ 1 | Great game! The dual pistol mechanics is really well done. I didn't use it much in the end, since it seemed more effective to fire straight ahead instead. But I think is a great concept that you can use in other games Levels feel a bit long, specially considering you cannot pause the game. Sometimes I just needed to take a break after some intense fights. Great work! |
| Apr 22 22:07:17 | 16m 47s | Dog Walk Danger | ♥ 1 | Great game! I like the art, to be honest. I think it does gives the game some personal touch. I also liked that the game restarts pretty quickly after you failed. I think that's a must in these kind of games and you did it. Thanks! Third level was my favourite. It took me a while to realise what I had to do and then it hit me. Congrats! |
| Apr 22 22:11:47 | 4m 30s | ALL CAPS: The Incident at Puppy Canyon | ♥ 1 | Great game! The typing mechanic is implemented perfectly. The "song" when you die made me laugh Great work! |
| Apr 22 22:18:58 | 7m 11s | Elemental Babysitter | ♥ 1 | Great idea! I like how you end up generating some kind of music when interacting with several elementals. Dragging the cubes that were further away from the camera was a bit hard. Specially when there are too many of them. Great work! |
| Apr 22 22:20:47 | 1m 49s | Exolvuntur | ♥ 1 | Great atmosphere! I played it at night, with lights off for an increased effect. I like the writing as well. It might be a bit repetitive as you make progress Great work! |
| Apr 23 12:01:58 | 13h 41m | Disasteroid | ♥ 0 | Fun and challenging game! Controls are very responsive. Congrats! |
| Apr 23 12:08:24 | 6m 26s | The Ludum Dare Flame 🔥 | ♥ 1 | I love this game! It's a great take on the theme and kind of a social experiment too. Great work! |
| Apr 23 12:15:53 | 7m 29s | Social Distancing For LadyBugs | ♥ 1 | Congratulations on your first jam game! The game plays nice and it's kind of relaxing for me for some reason... I don't know. The movement of the bugs is really well done. The ladybugs, on the other hand, are always too close together and easy to avoid. Great job! |
| Apr 23 21:18:13 | 9h 02m | SideKick | ♥ 1 | Great game! And a very nice use of theme. You did a lot of things in just two days. It's challenging and fun. Congrats! |
| Apr 23 21:19:49 | 1m 36s | Parental Instinct | ♥ 1 | Great game! |
| Apr 24 11:22:44 | 14h 02m | Build with Haste | ♥ 1 | Simple and fun game! Mouse wheel was not working for me (played using Chrome/OSX). Other than that, the game ran perfectly and I had a really great time with it. Great work! |
| Apr 25 12:35:37 | 25h 12m | GhostVac | ♥ 2 | Great game! The 3D effect is very well done! Congrats! |
| Apr 25 13:10:14 | 34m 37s | Hacking is Probably Not Like This | ♥ 0 | Amazing game!! Definitely one of my favorites! You managed to do a lot in just two days. And you also added a practice mode, which is really helpful! The story is very well written, too. I had a great time with your game. Congratulations!! |
| Apr 26 18:31:24 | 29h 21m | Turbogotchi! | ♥ 1 | Nice game! I lost 4 of them after just 7 days. The other two lived for 10 more days. I guess that's why I don't have a pet :p Great work! |
| Apr 26 21:10:54 | 2h 39m | Your Pet Alien | ♥ 1 | I like the concept of this game. Great use of the theme! I think it has a good balance between doing chores/getting food and keeping the alien hidden from mon. But it would be nice if you can tell where she is. Having her appearing at random breaks the immersion for me. Or maybe I'm missing something. Other than that, the game is great and it does bring you back to classics like ET or Mac & Me. Congrats! |
| Apr 27 21:12:56 | 24h 02m | War of the Flies | ♥ 1 | Congrats on finishing your first LD! I had a lot of fun with your game! Here are my comments: * As others had mentioned, the instructions screen takes a lot of time to go away. But I think the real issue is that they're not clear enough. For example: you're mentioning that you can grab the water drop with the mouse, but you also need to hold down the left mouse button. * The color of the projectiles does not contrast enough with the background. At first I thought shooting was not working. * The Goliath bug should have a different color. When you're focused on the enemies and finding water, you don't really notice there's another threat to the plant. If you use a different color, the play can spot him even if he's not really looking. * There's no sound, right? If so, you can opt-out for votes on that category Great work! |
| May 1 12:18:35 | 87h 05m | Cthulhu: The Cult Must Not Die | ♥ 2 | This is an amazing game! The art and gameplay are great. The game might need some polish, specially with regards of controls, but you can tell there's a lot of work here for a jam game. The HTML version has some performance problems. Frame rate seems low and the music has a lot of noise. So, I downloaded it and it played smoothly. The other issue I found is that text and UI in general are too small. Is it because I'm playing on a Mac with Retina display? This is one of my favourite games so far. Great work! |
| May 1 12:26:07 | 7m 32s | Keep Him Alive | ♥ 1 | This is hard game, but I had fun with it. Some comments: * The art style is simple, but works. * Controls are a bit weird. The character has too much inertia for my taste. But it's very responsive, so that's good. * The game is too hard at first. You should scale difficulty a bit. * I didn't see any use for the coins. What am I missing? * You should add some screenshots in your post. Congrats! |
| May 1 14:27:24 | 2h 01m | Message | ♥ 2 | Very fun game! Graphics and mood are great. I also liked that you have zero respawn time after dying. Controls need a bit of polish, but I did have fun. You should try playing around with the camera, changing zoom levels for example. Sometimes is hard to see what's coming or how to jump. Also, sometimes you get stuck to the corner of a platform when jumping. Congrats! |