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gurkenlabs

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TimestampSince previousGamegurkenlabs's comment
Apr 22 13:16:05 Orb Crunk ♥ 2 Really nice mood, audio, and visuals! The voice acting was also top notch. What I didn't like was the controls, they felt very imprecise and unpredictable at times where there was more than one way and you didn't know which button would actually lead to your orb going a particular way.
Apr 22 13:23:56 7m 51s Careful Defense ♥ 0 Really interesting variation of an established gameplay concept. The music is nice and there was enough variation to keep players motivated. I would recommend adding more clearly visible projectiles when the towers shoot: The "poof" effect didn't really feel satisfying.
Apr 22 13:46:17 22m 21s Me. Fire. Run. Cave. ♥ 2 The music was lovely, the mechanics worked well most of the time, and the game definitely hit the theme. When walking left before the "Level X" text appeared, I was able to vanish from the screen and couldn't come back without restarting the game. Also, I feel like the collision of the ankylosaurs could be tweaked a bit more for hit detection: Sometimes, I landed on them pretty obviously and I died, other times I was sure to be out of range but stunned them when I landed. All in all, nice entry!
Apr 22 14:09:52 23m 35s Save Our Ship ♥ 2 I see an insane amount of polish in this game, good job! Maybe the transtition between music loops could be a bit more seamless. Other than that, I really enjoyed your entry ;)
Apr 23 12:53:35 22h 43m LD46 ♥ 2 Apart from the sinister and convincing mood, I really liked the difficulty curve. It all strarted out as "hey, this isn't too difficult at all" and everything went downhill when you couldn't keep up with the crowd of waiting patients. I can definitely see some sad parallels to real life here. You should try to make the mechanics less opaque, maybe by replacing drag&drop with a more straightforward point&click approach.
Apr 23 13:42:28 48m 53s Keep Joe Alive ♥ 2 Details make a great game, and what can I say: From the moment I saw the splash screen with the super neat pixel "ludum dare" logo, I knew I was in for something special here. Let's start with the positive feedback: * Absolutely stunning visuals! Your pixel art style is just perfection. * Quirkiness! The animations radiate so much attention to detail. * Pleasant Music! Jam games often suffer from soundtracks that get terribly annoying after a minute. With the way you handle different variations of the theme, it never felt repetitive. * Theme! You've hit the theme on spot and I really felt like it really was my duty to help Joe reach his workplace. Yet in the end, we often do not get what we strive for :( Bugs I noticed: * The textfield for the highscore screen didn't get unselected so when I reached the screen the next time, it was full of "asdsawsad". * Opening the tutorial door, it weirdly shifted its position to the left. * My absolutely 1337 score of >190 wasn't sent to the High score server correctly, it seems :( Constructive criticism: * The UI elements could give some more feedback to the user. Maybe have them flash once the corresponding button is pressed. This was particularly obvious for the "send score" button. * After reaching a score of 40 to 50, you've seen everything at least once. If you keep playing for minutes after that, it would have been nice to break the repetition a bit. * Twice when I had a decent score, I feel like Joe passing out wasn't actually my failure because I had pushed the right button. In the end this would boil down to what I said before: maybe give more precise feedback on player input. * All in all, I think that the difficulty (i.e. the reaction time) was a bit too forgiving and it was rather simple to keep going for minutes. * The character limit for high scores didn't let me use my full nickname The verdict: Keep making those beautiful games, please!
Apr 23 14:10:42 28m 14s Exolvuntur ♥ 2 I really love how the game expected me to acquire knowledge of enemy behaviour by trying and failing over and over, without it ever being unfair. The mood was very sinister, but could have been underlined more with some additional sounds (also, the "player dying" sound was a bitt odd). The graphics were decent, but the main character's jump animation could be better, I think. SPOILER AHEAD: When I reached "the big one", I hid in the closet and he kept jittering around in front of the closet without ever going away. So I decided to heroically step out and get eaten. Was this actually intended to be the end? It felt more like I triggered some unexpected behaviour there.
Apr 23 14:34:30 23m 48s It's Just Human ♥ 0 All in all, this was pretty fun and it was appropriately challlenging as well. It was nice how you intruduced mechanics one after another, but initially I thought "well, something might be broken because I only see one button on a black background". To prevent this, you could have provided some control center background, similarly to "Please, don't touch anything".
Apr 23 14:53:30 19m 00s Keep it Fire ♥ 1 This game was very well-crafted and pleasant to look at and listen to. I would have wished for some more precise jumping controls and maybe more dynamic challenges like moving rain clouds or something like that.
Apr 23 15:06:46 13m 16s Nessie Alliance ♥ 3 Until the end, I couldn't quite grasp when I was able to launch a protection bubble and when it was locked, which felt rather arbitrary to me. I liked drawing the spells and the rainbow effect they had. The music theme sounded nice, but it had a very metallic, aggressive vibe to it, which I think didn't fit too well. When there was a lot going on on screen, the amount of sounds playing at once was a bit overwhelming. The core ideas of this entry are very unique and deserve credit.
Apr 23 15:27:11 20m 25s Displacement ♥ 0 I could sink countless hours into this kind of brain workout :) I think the puzzles were well designed, but I had to disable the turn limit to beat the game. Everything looks polished and the mechanics work well. All in all, very solid game!
Apr 23 15:56:26 29m 15s AC ⚡ DC 🔋 ♥ 2 The core mechanics work well and everything looks and feels nice. I don't know if you implemented the movement controller yourself, but it played super smooth and even allowed for bunny hopping. What I didn't like was that the shooter gameplay wasn't movement-, precision,- or reaction-based at all. I ended up standing in one place with my crosshair fixed to one position for long periods of time, which just didn't feel too satisfying. Also, once I hit the Game Over state, nothing happened and everything kept going except for the text "Game Over" appearing.
Apr 23 16:19:37 23m 11s PARTY ON! ♥ 1 Really fun take on the theme here, reminds me of our [LDJAM44 entry](https://ldjam.com/events/ludum-dare/42/goin-behave-or-get-lost) in a very good way 😃. The wiggly dance animations from the ending screen would have been nice during gameplay as well. I liked the music and the way you introduced some visual variation time after time. What bothered me was the rather unreadable tutorial font, maybe go for a higher resolution with that. I just can't get my head around what the dancers are doing with all that toilet paper 👅. In the end, I really enjoyed your game. Great job!
Apr 23 21:44:09 5h 24m Keep IT-Support Alive! ♥ 1 Congratulations on your successful participation in LDJAM! Of course, there is a lot to improve on, such as animation, sounds, music,... But I think the core gameplay with its accessible design was very appealing. Everything radiated some nice donkey kong vibes. In addition to accessibility, I think your puzzles were well deisigned and fun to solve. The art was well executed and the background story was fun.
Apr 23 22:04:29 20m 20s Rodolf ♥ 1 Congratulations on your very enjoyable entry, but please warn me the next time before giving me a heart attack. The night part conveyed proper anxiety 😄. Your art style is very versatile, from cute to gruesome, and the music really motivates you to keep running. Apart from milk bottle spawning logic sometimes behaving weirdly, and the baby being a wee bit too fast, I think the mechanics are very well polished and fun to play. Great job!
Apr 24 10:08:55 12h 04m Keep Burning ♥ 1 This was a fun game with tight controls, so the base mechanics were enjoyable. For a more polished experience, I was missing some sounds and animations. I didn't expect the animation when being hit by a rock to be this gruesome, you really surprised me there 😄! I feel like the difficulty was a bit unbalanced because on the one hand it was very easy to deliver every stick and leeaf to the fire, but on the other hand you failed the game because at about 3 minutes in, leaves and sticks just don't spawn fast enough to keep the fire burning. Congratulations on your first game!
Apr 24 10:28:22 19m 27s Remember, Apollo ♥ 0 What an impressive game! Moody ambient sounds and well-placed music, the way nodes light up the environment, the touching story, the top-notch pixel art, the polished puzzles, the fun shooting mechanic, everything was gorgeous! One bit of constructive criticism: The entry to the house was visually almost not distinguishable from the background, which left me wondering where to go next.
Apr 24 10:58:45 30m 23s Corona Shopper ♥ 1 This is a pretty solid game! ## What I liked * **Replayability**: You can play this multiple times without getting bored due to the randomized elements. * **Art**: All in all, everything was pleasant to look at * **Level Design**: On your first try, you can find items very intuitively due to the clearly distinguishable areas of the super market ## What could be improved * **Sounds**: Some more auditive feedback on player actions would have been nice * **Music**: There was no ingame music * **UI**: Having to open the shopping cart and shopping list separately each time to check what is still missing was a bit tedious. The buttons were also triggered when spraying disinfectant. * **Disinfecting mechanic**: I really didn't find much use for it.
Apr 24 11:15:12 16m 27s Trump Crisis Simulator 2020 ♥ 1 I think you could tweak the balancing a bit: I ended up only having to take care about polls, and even the actions in the oval office did not really help to make the polls better (sometimes they got even worse no matter which action I chose.) Also I noticed that when you click one action and then the other in rapid succession, the event counter goes up by 2. Maybe lock the buttons a bit earlier. The golf minigame was absolutely genius! This was a fun entry which would have been even better with some sounds and music.
Apr 28 16:56:47 101h 41m Last Beer ♥ 0 This gets even better the more times you play it. Adorable visuals, tunes to hum along, varying difficulty - this game has it all. Congratulations! If I had to pick out one thing I didn't like, it was that it felt like you had no option of avoiding the runners if they spawn while you are close to a wall. This case was almost always my demise.
Apr 28 17:27:05 30m 18s S.L.I.M.E.S. Division ♥ 1 I especially loved the particle effects turning this game into an absolute juice fest. Apart from balancing issues, I feel like at a certain point the game didn't really require me to play it any longer as the auto turrets and satellites handled all the meteorites by themselves. All in all, great entry - congratulations!
Apr 28 17:50:22 23m 17s Dorfromantik ♥ 3 Congratulations on the art direction for this game - it looks so gorgeous! The gameplay was very satisfying and soothing, but would have greatly benefited from some audio. Also, some sort of intro and outro would be nice.
Apr 30 13:28:03 43h 37m Duck Crossing ♥ 1 This game features an impressively large world, presented with stunning visuals and nice audio, with a remarkable amount of polish. What I didn't like were the stiff/imprecise controls, e.g. I barely managed to jump onto the steel beams at the construction site. Also, I lost a duckling because it glitched behind a prop and was never seen again. Nevertheless, very enjoyable entry!
Apr 30 13:39:14 11m 11s For Ducks' Sake ♥ 1 I loved the humour of your game and the hilarious gnome sounds. All things considered, in the end I was glad the ducklings didn't make it ;) What bothered me a bit is that when there are a lot of gnomes on screen, it is very hard to visually distinguish the ones that have just snatched a duckling from the other gnomes. I often ended up not knowing where my children had been taken to. Furthermore, an aim indicator would have been nice. 8-direction aim with the mouse is a but unintuitive, and I could have used some kind of feedback if I'm going to fire in the direction I intend to. Nice graphics and soundtrack add to this being a great entry. Congratulations!